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Retro done right.

Shovel Knight, an action-platformer truly worthy of its NES roots, that delivers fun gameplay, great design, and a tide of memories in perfectly captured 8-bit style, is available on GOG.com for $14.99.

There has been way too many games recently aiming to cash in on our nostalgia without ever delivering what they promise: a real throwback to the classic gaming ideas and authentic retro feeling. Not this time! Here, even the story is perfectly nostalgic. The shovel-wielding hero has come to this land with two goals: to defeat the evil Enchantress and quest for his lost beloved. But, between Shovel Knight and his beloved stands a cadre of villainous knights. These terrible foes, known as The Order of No Quarter, have been dispatched to prevent the hero from reaching the Enchantress, and will pursue their mission at any cost. If you love games with perfect platforming, beautiful art, infectious music, crazy bosses, humor and levity, and real heart… this one is for you!

Shovel Knight is a sweeping classic action adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic. It's a hot mashup of new and old! You play as the eponymous Shovel Knight, a small knight with a huge quest. He wields a Shovel Blade: a multipurpose weapon whose techniques have now been lost to the ages. Always honest and helpful, Shovel Knight is a shining example of the code of Shovelry: Slash Mercilessly and Dig Tirelessly! With classic NES-era platforming gameplay, great humor, excellent level design, and perfectly captured graphical style of old, this amazing little gem offers to take you on a nostalgia trip you won't soon forget.

Prepare to jump, dig, dig-jump, and jump-dig in the amazing limited-palette realm of Shovel Knight, for $14.99 on GOG.com.
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IAmSinistar: I don't follow. How does punishing GOG for something out of their control encourage the devs to support GOG? Especially if you don't?
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graspee: I'm not punishing GOG. I'm avoiding buying new games (as opposed to "old classics") on gog because a lot of new games are lagging behind steam patchwise.
Are the patches really going to affect u that much gamewise?.
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cyboff: Heh, I noticed checkpoints are quite shaking, when attacked, so they are even breakable? Great! A lot of cool ideas is in this game :D Also love the pixelart!

p.s. one think is bothering me - I think I have nearly broken D-pad on my Xbox controller already (have to send some thank you letter to Rogue Legacy devs :D), and will end up buying new controller soon - has PS3 or PS4 controller better D-pad?
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gunslingerfry: Yacht Club Games has actually done a little write up about controllers here http://yachtclubgames.com/controllers/. tl;dr version PS4 is their favorite.
Oh, great! It seems they put a lot of effort and made deep research to make Shovel Knight as best as possible :)
Shame there are some people here who evaluate games only by release date:(
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wackyanne: I'm stuck with a Steam Key... we backers aren't eligible for it here, and must buy our own copy separately.
May I refer you to this post from gog staff member Judas when a similar situation (a dev refusing to give out GOG keys) arose.

If it‘s really that simple for the devs to get a gog key for backers, why not write the devs a mail, saying that you did not ask for a Steam key, telling them that you didn‘t redeem yours and ask them if they could be so kind to exchange it for a gog key (which gog apparently provides for them free of charge). Developers should do everything in their power to please their comsumers. That goes all the more for kickstarted devs, who wouldn‘t have been able to make their game if it weren‘t for backers like you.

Do let me know about the outcome of that! I‘m kind of on the brink on whether to buy this game or not, and knowing about how a dev treats its consumers/backers is always a factor as to whether I support them with my money.


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wackyanne: Things like the soundtrack, art book, and even the manual were all added separately in higher pledge levels in the Kickstarter, so neither GOG nor Steam has the right to package those extras with the basic game, or you'd have at least 2,000 backers (if not all 15,000 of them) REALLY pissed off.
Well, it‘s not really up to Steam or GOG what bonus content they add, that‘s entirely up to the devs. And it‘s fairly common that kickstarted games will have „excusive“ backer bonuses as added content on GOG. The blame falls squarely on the dev. I can't blame them for selling bonus stuff to people outside the select few that might have heard about a certain KS campaign back in the day. More than anything, I blame them for this artificial scarcity bullshit that comes with this tiered backer system. They shouldn't tell backers that only THEY are eligible for goodies like the soundtrack, that's just silly. A better incentive would be: Get your bonus content cheaper during the KS campaign, instead of having to pay extra for each of those later on.

The worst so far concerning KS bonus content might be Tesla Effect: Not only did that have Kickstarter-exclusive extras (like the soundtrack) that were sold as pre-order incentives, the dev only gave out GOG keys several days after the launch, which meant that people who pre-ordered would got the game cheaper and with bonus content that was reserved for higher-tier backers, while the people who had made the game possible in the first place would miss out on the bonus content entirely.

I guess what I‘m saying is: Don‘t do Kickstarter! Chances are you‘ll end up disappointed and/or screwed over. Zoidberg is right when he points out that this seems to be becoming the norm with that kind of "financing".
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wackyanne: Here's the link to last year's Kickstarter campaign for those who are interested in its development:
https://www.kickstarter.com/projects/yachtclubgames/shovel-knight?ref=nav_search

I backed for a copy that I could play on my Mac and have DRM-free, instead I'm stuck with a Steam Key for a game with as yet no fixed date for Mac release (as far as I could tell). (So I can apparently get it DRM-free through Steam? Not exactly what I thought I was getting...)

The GOG deal apparently came through just a week or two ago, but we backers aren't eligible for it here, and must buy our own copy separately.

While the game itself, I think, will fulfill all the promise of its Kickstarter campaign, the rollout of the game certainly has been a disappointment. And I'm not even talking about the fact that it was promised for September 2013 release - given computer games' record on Kickstarter (abyssal - only about a third have delivered their games TWO YEARS later).
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fronzelneekburm: I'm with you here. I guess one of the things that might deter gog from doing that is that whenever they decide to go this road, the release threads are filled to the brim with complaints: "These extras should be free bonuses! Why do I have to PAY for extras?" One example that comes to mind would be "Ether One", some people seemed furious at the very idea of offering most of the bonus features in a $10 package (despite the fact that this package included the full soundtrack, which was seperately sold on bandcamp for almost the exact same amount).
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wackyanne: Things like the soundtrack, art book, and even the manual were all added separately in higher pledge levels in the Kickstarter, so neither GOG nor Steam has the right to package those extras with the basic game, or you'd have at least 2,000 backers (if not all 15,000 of them) REALLY pissed off.
If you haven't already done so, can I suggest you politely ask for a gog key (and encourage others to do likewise). The devs didn't originally want to give us gog keys for The Banner Saga, but we got their in the end.
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fronzelneekburm: Don‘t do Kickstarter! Chances are you‘ll end up disappointed and/or screwed over. Zoidberg is right when he points out that this seems to be becoming the norm with that kind of "financing".
Seconded. The amount of bullshit regarding DRM I've seen on my fair amount of backed projects is staggering. Well, relative to my viewpoint, they killed themselves. Else today I would be still on there and happily backing DRM free games. Even got some filter script to skip the ones not mentioning "DRM" on the front page. Guess I don't need that anymore.
My bottomline is too: KS brings problems. Do I want problems? No. I'll hang out on GOG, thank you very much.
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IAmSinistar: I don't follow. How does punishing GOG for something out of their control encourage the devs to support GOG? Especially if you don't?
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graspee: I'm not punishing GOG. I'm avoiding buying new games (as opposed to "old classics") on gog because a lot of new games are lagging behind steam patchwise.
Not only are you punishing GOG (for something that's entirely out of their hands), you're contributing to the problem (the more people buy on Steam, the less developers will care about other platforms).
I don't know if someone has already posted this link but here is an article about the making-of of the game on Gamasutra, it's quite interesting:
http://www.gamasutra.com/blogs/DavidDAngelo/20140625/219383/Breaking_the_NES_for_Shovel_Knight.php
I hope it will be available soon on the 3ds european eshop, that's the kind of game to play on a handheld console :)
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wackyanne: I'm stuck with a Steam Key... we backers aren't eligible for it here, and must buy our own copy separately.
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fronzelneekburm: May I refer you to this post from gog staff member Judas when a similar situation (a dev refusing to give out GOG keys) arose.

If it‘s really that simple for the devs to get a gog key for backers, why not write the devs a mail, saying that you did not ask for a Steam key, telling them that you didn‘t redeem yours and ask them if they could be so kind to exchange it for a gog key (which gog apparently provides for them free of charge). Developers should do everything in their power to please their comsumers. That goes all the more for kickstarted devs, who wouldn‘t have been able to make their game if it weren‘t for backers like you.

Do let me know about the outcome of that! I‘m kind of on the brink on whether to buy this game or not, and knowing about how a dev treats its consumers/backers is always a factor as to whether I support them with my money.

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wackyanne: Things like the soundtrack, art book, and even the manual were all added separately in higher pledge levels in the Kickstarter, so neither GOG nor Steam has the right to package those extras with the basic game, or you'd have at least 2,000 backers (if not all 15,000 of them) REALLY pissed off.
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fronzelneekburm: Well, it‘s not really up to Steam or GOG what bonus content they add, that‘s entirely up to the devs. And it‘s fairly common that kickstarted games will have „excusive“ backer bonuses as added content on GOG. The blame falls squarely on the dev. I can't blame them for selling bonus stuff to people outside the select few that might have heard about a certain KS campaign back in the day. More than anything, I blame them for this artificial scarcity bullshit that comes with this tiered backer system. They shouldn't tell backers that only THEY are eligible for goodies like the soundtrack, that's just silly. A better incentive would be: Get your bonus content cheaper during the KS campaign, instead of having to pay extra for each of those later on.

The worst so far concerning KS bonus content might be Tesla Effect: Not only did that have Kickstarter-exclusive extras (like the soundtrack) that were sold as pre-order incentives, the dev only gave out GOG keys several days after the launch, which meant that people who pre-ordered would got the game cheaper and with bonus content that was reserved for higher-tier backers, while the people who had made the game possible in the first place would miss out on the bonus content entirely.

I guess what I‘m saying is: Don‘t do Kickstarter! Chances are you‘ll end up disappointed and/or screwed over. Zoidberg is right when he points out that this seems to be becoming the norm with that kind of "financing".
I wouldnt say KS is bad, its more the case good number of devs seem to automatically supply Steam keys and provide no other option to backers (some do offer DRM free as an option but notice ther'es a rising number who think supplying a Steam key - while the game itself is drm free they seem to think this method is good enough for the DRM free crowd)
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graspee: I'm not punishing GOG. I'm avoiding buying new games (as opposed to "old classics") on gog because a lot of new games are lagging behind steam patchwise.
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fronzelneekburm: Not only are you punishing GOG (for something that's entirely out of their hands), you're contributing to the problem (the more people buy on Steam, the less developers will care about other platforms).
The point is I'm not actively seeking to punish gog. I just want my games to be always up to date. If gog loses some sales from me then it's the fault of devs of games like Windforge, currently missing a patch the steam version got 6 weeks' ago and (although it's not a new game) Postal 2, which is lacking a patch the steam version has had for 7 months.
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Firebrand9: I'd recommend a PS2 controller with a USB adapter (Alternate). It's a cheap solution, works well, PS2 controllers are durable as hell, and PS2 D-pads are great.
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cyboff: thx, it can be a winner:D But have to check first if it is supported on Mac too...

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jamyskis: It's all a matter of preference really - excluding PC gamepads (because there are so many), my order would be Xbox 360 > PS4 > Wii U Pro Controller > Xbox One > PS3.
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cyboff: Heh, this is that case I was talking about - always ended up with opposite answers :D
I recommend Xbox 360 Controller for Windows (wired – plug and play). Don’t know about Mac support.
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jaron11: I recommend Xbox 360 Controller for Windows (wired – plug and play). Don’t know about Mac support.
this one I have now (but worn out) , looking for possibly better replacement ...
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IAmSinistar: I don't follow. How does punishing GOG for something out of their control encourage the devs to support GOG? Especially if you don't?
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graspee: I'm not punishing GOG. I'm avoiding buying new games (as opposed to "old classics") on gog because a lot of new games are lagging behind steam patchwise.
But it doesn't encourage developers to support a vendor if you won't either. Telling them "I won't buy your game on GOG because you won't patch it there, so instead I'll buy it somewhere else" doesn't lead to them patching their games on GOG. It just tells them not to bother supporting GOG because you'll still buy their game. All you're ultimately doing is telling them it's okay to only support one vendor with their patches, because you'll buy it wherever they do that.
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fronzelneekburm: May I refer you to this post from gog staff member Judas when a similar situation (a dev refusing to give out GOG keys) arose.

If it‘s really that simple for the devs to get a gog key for backers, why not write the devs a mail, saying that you did not ask for a Steam key, telling them that you didn‘t redeem yours and ask them if they could be so kind to exchange it for a gog key (which gog apparently provides for them free of charge). Developers should do everything in their power to please their comsumers. That goes all the more for kickstarted devs, who wouldn‘t have been able to make their game if it weren‘t for backers like you.

Do let me know about the outcome of that! I‘m kind of on the brink on whether to buy this game or not, and knowing about how a dev treats its consumers/backers is always a factor as to whether I support them with my money.

Well, it‘s not really up to Steam or GOG what bonus content they add, that‘s entirely up to the devs. And it‘s fairly common that kickstarted games will have „excusive“ backer bonuses as added content on GOG. The blame falls squarely on the dev. I can't blame them for selling bonus stuff to people outside the select few that might have heard about a certain KS campaign back in the day. More than anything, I blame them for this artificial scarcity bullshit that comes with this tiered backer system. They shouldn't tell backers that only THEY are eligible for goodies like the soundtrack, that's just silly. A better incentive would be: Get your bonus content cheaper during the KS campaign, instead of having to pay extra for each of those later on.

The worst so far concerning KS bonus content might be Tesla Effect: Not only did that have Kickstarter-exclusive extras (like the soundtrack) that were sold as pre-order incentives, the dev only gave out GOG keys several days after the launch, which meant that people who pre-ordered would got the game cheaper and with bonus content that was reserved for higher-tier backers, while the people who had made the game possible in the first place would miss out on the bonus content entirely.

I guess what I‘m saying is: Don‘t do Kickstarter! Chances are you‘ll end up disappointed and/or screwed over. Zoidberg is right when he points out that this seems to be becoming the norm with that kind of "financing".
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Niggles: I wouldnt say KS is bad, its more the case good number of devs seem to automatically supply Steam keys and provide no other option to backers (some do offer DRM free as an option but notice ther'es a rising number who think supplying a Steam key - while the game itself is drm free they seem to think this method is good enough for the DRM free crowd)
I think it got something to do that alot of people think Steam is DRM free when its not.
Yes steam do have DRM free games wich you can backup, but not all games on steam are DRM free
And i dont mean multiplayer games.
So the devs on kickstarter are probably asuming a steam key is good enough.
This looks like great fun! Great to see another good release here. Wishlisted! :)
Lovely release!