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phandom: Is this patch only for Super Street Fighter 4? Can you apply it to other games?
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ReynardFox: The patch is specifically for SSF4 Arcade Edition.

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Klumpen0815: What? I can buy Super Street Fighter IV Arcade Edition, install it, patch it and play it without any online crap? O.O
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ReynardFox: Yes! Believe me, it was a game I seriously wanted and made damn sure I could bypass any activation crap before I put down any money on it. Though I can only truly confirm this for the retail version, I don't know if there's anything dodgy about digital copies.
So where can I download the patch? I only find references to download it with a Windows Live account...
Post edited July 11, 2014 by Klumpen0815
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Klumpen0815: I've seen advertizing for gfwl on my copies (German and English) of Fallout 3 but never looked it up.
Was it some kind of Uplay which you didn't have to activate for some of the catalogue just like Steam was for the retail copy of Dark Messiah of Might & Magic? Something nobody looked at if he wasn't forced to?
You were forced to use it - whether you played Fallout 3, Kane & Lynch, Street Fighter 4 or whatever, you did get to see the GFWL registration screen when you started the game. What you weren't forced to do - at least until around 2009 - was register the game on the internet.

GFWL would allow you to install the game, create an offline profile and play the game without ever needing an internet connection.

Of course, they then saw the need to start emulating Steam so they could start brown-nosing publishers, so GFWL games then started requiring one-time activation on an online GFWL profile.
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Klumpen0815: So where can I download the patch? I only find references to download it with a Windows Live account...
It was buried deep in the Capcom forums when I got it, I could always send a copy to you directly if you want.
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Klumpen0815: I've seen advertizing for gfwl on my copies (German and English) of Fallout 3 but never looked it up.
Was it some kind of Uplay which you didn't have to activate for some of the catalogue just like Steam was for the retail copy of Dark Messiah of Might & Magic? Something nobody looked at if he wasn't forced to?
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jamyskis: You were forced to use it - whether you played Fallout 3, Kane & Lynch, Street Fighter 4 or whatever, you did get to see the GFWL registration screen when you started the game. What you weren't forced to do - at least until around 2009 - was register the game on the internet.
I was never forced to do anything with gfwl, but I got the GOTY Edition that was released years later.
They probably removed it.
Post edited July 11, 2014 by Klumpen0815
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jamyskis: You were forced to use it - whether you played Fallout 3, Kane & Lynch, Street Fighter 4 or whatever, you did get to see the GFWL registration screen when you started the game. What you weren't forced to do - at least until around 2009 - was register the game on the internet.
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Klumpen0815: I was never forced to do anything with gfwl, but I got the GOTY Edition that was released years later.
They probably removed it.
I assume you are talking about Fallout 3 as I have not played any of the others.
I was given a copy of the original Fallout 3 which could barely be gotten to work on my modern, mid range PC due to GfWL obsessive disorders. Yet the GOTY version seemed somehow to have its in check.
I bought the GOTY version after attempting to play the original and wanting to play the add-ons decided to try the "more stable" game. So I uninstalled the broken original and with only a single tweak to an .ini file was running the game out of the box.
Not that anyone should need to worry about GfWL as no company which respects its customers should be using DRM in the first place. Unfortunately most companies do not trust their customers (especially in the entertainment industry) and so the end users always suffer.
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Johnathanamz: No PC gamer will ever miss GFWL. Any PC gamer that will actually miss GFWL is weird.

It's all about gog.com and Steam, mostly gog.com. The future of 100% DRM free. Screw Steam.
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Sogi-Ya: Except that now both Lost Planet games, Bullet Storm, are in danger of being completely unplayable, which is exceptionally notable in the case of LP2 because that game is basically co-op only. Well, I suppose that the console versions are still functional, but that brings up another issue in that any game that requires GFWL is now no longer a PC game.

It is all well and good to play sheaple, parroting the Steam or nothing crowd in how it was the Antichrist of gaming, but keep in mind that GFWL shutting down just took a sizable chunk out of the PC game market ...
Microsoft is still keeping up Games for Windows Live (GFWL) until possibly every single PC versions of video games have Games for Windows Live (GFWL) removed in a patch and moved to Steamworks.
GFWL is being kept alive because of DRM, Microsoft clearly wants to ditch GFWL because it costs them more money than it generates but can't do so because of the many games that need it.
I can't think of a clearer message against this sort of DRM than this whole issue, the same could happen to any game mangled with Steamworks even though it is currently not likely.
It ends up in promoting piracy, legitemate owners of these games have to download pirate copies in order to play them, the irony.
GFWL is not shutting down , the service will continue but they have shutdown the store so any purchases will not be possible , Many companies have opted not to patch it out due ms saying it will not be a total shutdown like gamespy is going to do.
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Strijkbout: GFWL is being kept alive because of DRM, Microsoft clearly wants to ditch GFWL because it costs them more money than it generates but can't do so because of the many games that need it.
I can't think of a clearer message against this sort of DRM than this whole issue, the same could happen to any game mangled with Steamworks even though it is currently not likely.
It ends up in promoting piracy, legitemate owners of these games have to download pirate copies in order to play them, the irony.
Indeed, these situations tend to remind of the times when the DRM schemes become too much for the companies they were supposed to "protect".