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I ALWAYS break economies in games I play...I can't help it. Are there any out there resistant to min/maxing?
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I doubt it considering the economy in most rpgs are all about collecting and selling bear asses and mugging for gold.
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Thunderstone: I doubt it considering the economy in most rpgs are all about collecting and selling bear asses and mugging for gold.
Pretty much. I rarely encounter games where I'm not dead broke early on and have so much money that I can't spend it all by the end of the game.
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Thunderstone: I doubt it considering the economy in most rpgs are all about collecting and selling bear asses and mugging for gold.
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hedwards: Pretty much. I rarely encounter games where I'm not dead broke early on and have so much money that I can't spend it all by the end of the game.
That's my complaint with vanilla Fallout 3 & New Vegas. They go such lengths to show the wasteland as being a harsh and unforgiving environment, but then shower you with caps after a few levels. Kind of an immersion killer...
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hedwards: I rarely encounter games where I'm not dead broke early on and have so much money that I can't spend it all by the end of the game.
It's a pity it's not more balanced as either those two situations aren't ideal and I enjoy trading.
I've put over 180 hours into Rune Factory Frontier and I've yet to break its economy. It takes a lot of effort to become rich in this game, but I'm working on it.

You don't get equipment or gold from monsters or chests in Rune Factory (except for actual gold ore) - you only get materials (such as gold ore) which you can use to make weapons, gear, potions, etc. which you can in turn sell for cash (the raw materials can be sold too, but they usually aren't worth that much).

Of course, you can also grow crops on your farm to sell for cash, or use them as ingredients for making higher value food products that can be sold for cash.

But to make the most money from crops and cooking, you need to upgrade your crops to higher levels, but you need to spend A LOT of money in order to do that, or obtain rare ingredients used to make the formula used to upgrade crops.

Of course, getting the initial seeds in the first place for the most valuable/rare crops/plants will cost you pretty penny too.

Right now, my onions and tomatoes (which use to make ketchup) are only Level 4, and the max level is Level 10, so I still have a long way to go. And these are just the crops/plants I have focused on, there are whole bunch more that are still Level 1 (meaning that the food and other items I make using these ingredients can only be Level 2 max).

Maybe after 300 hours into the game, I will have broken its economy, but this is my first play through, so I'm not sure.
Post edited December 12, 2012 by doady
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hedwards: Pretty much. I rarely encounter games where I'm not dead broke early on and have so much money that I can't spend it all by the end of the game.
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Dzsono: That's my complaint with vanilla Fallout 3 & New Vegas. They go such lengths to show the wasteland as being a harsh and unforgiving environment, but then shower you with caps after a few levels. Kind of an immersion killer...
Oddly enough, those were the games I was thinking of when I posted that. But, I've seen it in just about every RPG I've ever played. I think the one exception was Zeliard, and to make it work out they made you buy extremely expensive things at various points. But, oddly enough, you could buy them for much less at the next town. I never understood that as the swords wouldn't break. So, you'd have to sell it in order to buy it at a discount...
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anjohl: I ALWAYS break economies in games I play...I can't help it. Are there any out there resistant to min/maxing?
Path of Exile has no real money, you can buy stuff with identification or town portal scrolls, I'm not aware if selling makes it possible to stockpile these to the point that the economy can break. You'd be better off farming mobs.
Runescape.

Now, you might have heard that this is a wimpy game for teenagers who have nothing to do with their lives. Not true.

This game is sheerly impossible to break the economy, unless you put about 10 years of backbreaking every-day effort into it. It is a MMORPG, and it has two zones: f2p and members.

You can level up to a maximum level of 2,462 and get a total combat level of 200. This would mean training all your skills to level 99, the max level.

You can earn GP (money) by killing boss monsters and occasionally other players. To try to break the economy, you would need billions of gp, which is very. very. very. hard to get to.

Extremely fun/addicting, some language involved, and violence, but other than that: AWESOME. UNBREAKABLE. RPG.

If you decide to play, feel free to friend/message me. My name is Nexus13. (combat level 122, total level 940)

I hope this answers your question!
Post edited December 13, 2012 by vexxum
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hedwards: Pretty much. I rarely encounter games where I'm not dead broke early on and have so much money that I can't spend it all by the end of the game.
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Dzsono: That's my complaint with vanilla Fallout 3 & New Vegas. They go such lengths to show the wasteland as being a harsh and unforgiving environment, but then shower you with caps after a few levels. Kind of an immersion killer...
That's because caps aren't high level currency, shit to repair your good weapons and armor with are the high level currency, and you need a lot of caps for that;)

With that said, NV can be broken with certain skills and perks, allowing you to repair items for a net profit in the 1000s of caps. If you do it enough you'll have plenty to repair your fun toys, but it's a bit of a pain in the arse.
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vexxum: Runescape.
I get the feeling he's looking for single player, but MMORPGs can be better about this stuff than typical single player fare (some even have hired real economists).

However, isn't there a cap to how many GP you can have? This is how most games get around economy breaking issues. Almost every longtime DDO player is plat capped, for example, often on every character they own. Some games have an account cap as well as a toon cap.
Post edited December 13, 2012 by orcishgamer
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Thunderstone: I doubt it considering the economy in most rpgs are all about collecting and selling bear asses and mugging for gold.
I love it; just needs a tad more absurdity to make it a memorable quote. ;)

"The economy in most RPGs is all about selling bear asses, and breaking and entering."

"The economy in most RPGs is all about a high supply/demand of bear asses, stealing shit from people's homes, and being a pimp or whore all in the same day."

I'm sure it can be improved...
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doady: snip
Just popping in to say wooo, Rune Factory! I'm almost never into those kinds of games (I dislike Harvest Moon, or at least the ones I've tried), but I loved RF3 like nothing else.
What about Recettear? Maybe not a full-on hardcore RPG (so probably not what you're looking for), but it is pretty fun. You actually play as the owner of an item shop for adventurers (and the other citizens of your town), but you take control of an adventurer to go on quests and collect items. Those items you can then use to stock your store.

Granted, the whole point of the game is to make money, so it would naturally have to have a system to keep you from being inundated with cash. In this case, you have a loan payment due every month, and it becomes larger each month (but you also get more possibilities to make money).
@orcishgamer, there is a limit, which is over 2 billion. as I said, extremely hard to come by.
The problem with most RPG's is that there is never enough incentive to spend your money. Most of the best items are found rather than purchased. I personally think that New Vegas has more opportunity to spend money as most of the best weapons and weapon mods I have found have been in shops. (I also have the Gun Runners DLC which adds many weapons and mods to all of the shops, so that probably has something to do with it.) Also as orcishgamer mentioned, it costs a ton to repair your good weapons and armor.

It also doesn't help that I am kind of a gun whore.