Posted December 13, 2012
hedwards: Pretty much. I rarely encounter games where I'm not dead broke early on and have so much money that I can't spend it all by the end of the game.
gyokzoli: But in most cases it's ok since you (or your party) become a half-god by the end of most RPGs. There are some exceptions though. It's not really that big of a deal, but I wish they would figure out how to balance things a bit better.
iippo: Fallout 1 had pretty good balance on caps and bartering, atleast in the beginning.
People simply didnt have enough caps to pay you the real price of the thing you were selling, especially if you had lots of points in bartering -> so you had to change "expensive items" to stuff you actually need.
I think that kind of bartering system is much more interesting, than the typical "I have xxx xxx xxx^10 credits in my bottomless pants".
DIdn't FO1 have a vendor that had unlimited caps? Or was that FO2.People simply didnt have enough caps to pay you the real price of the thing you were selling, especially if you had lots of points in bartering -> so you had to change "expensive items" to stuff you actually need.
I think that kind of bartering system is much more interesting, than the typical "I have xxx xxx xxx^10 credits in my bottomless pants".
Post edited December 13, 2012 by hedwards