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Great news! The first patch for The Witcher 2: Assassins of Kings is available right now in the "additional content" area of your download in "My Account" This patch fixes a number of issues. From the patch notes:

1. Fixed the free Troll Trouble DLC download. It is now included in the patch so there's no need to download and install it separately.

2. Fixed an issue that prevented some users from downloading other free DLCs (the ones given out with some pre-orders, special promotions, etc). The launcher now properly refreshes the list of available DLCs and allows for installation.

3. Performance improvements: approximately 5% to 30% better framerate and faster game loading for many users, depending on their individual systems and game versions. Owners of retail versions can expect the biggest improvements.

4. Fixed random crashes occurring on some systems, especially after saving and loading saves.

5. Key mapping – allows the arrow keys to be used for movement.

6. Added the option to invert the mouse.

7. nVidia surround vision now works properly.

8. More accurate assessment provided by the "auto-detect settings" option will help improve game performance.

9. Removed a bug that prevented completion of the “Blood Curse” quest.

10. GOG.com credits now work properly.

The last bugfix, of course, was the most important one, since you can now see who worked so hard at GOG.com to bring you the best digital version of the game anywhere on the 'Net!

As always, you can head over the The Witcher's website or let us know in our forums if you're experiencing problems.

Note: This patch only works on the gog.com version of the game.
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Kleetus: They do not have a valid point, they received what they paid for,

Nowhere did it say that they would be the only ones with a DRM-free copy for eternity.

In fact, it was stated that the DRM would be removed in the future, which was exactly what happened with the first game.

And now that it's happened, rather than being happy and supporting CD Projekt, we have people complaining.

Unbelievable.
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whodares2: How is having a DRM free game, available virtually everywhere, a bad thing? I bought my version of the game not just because of it being DRM free but for other reasons, getting the artbook, supporting the site and company etc...

If the company as a whole is against DRM (Join the DRM freee revolution, rah, rah), and we as gamers want our games to be our games both new and old, then why would anyone think that patching out DRM as soon as humanly possible for everyone is so horrendous?

I dream of a day when I can buy a game anywhere based on price an product, not on DRM.
Now, this is the last time I am going to write on this subject, unless somebody really really wants me to, and I really doubt that will happen. Thank all that is good….
The issue is not the DRM, please try to understand that I think it is as great as you that they stopped using the DRM (as I have said numerous times in this thread). I don’t even have the game, why would I be complaining about the DRM it has or doesn’t have? That is not my point.
The issue is TRUST. The most important thing of all to me. I thought I made that clear in my extra long diatribe. I guess I should have just written the cliff notes version. lol
You can pound the pulpit all day by using your DRM arguments, because you are right, it is a great thing. That must be why so many keep going back to it. So, please don’t waste your typing fingers, because that is not what my point is, or what I care about, and I fully agree with you there anyway. Thank you all, every one! =))
Now all just go have some fun, play the Witcher 2 or another great game, and know I’m not bitter, I’m not angry, and I really hope you aren’t either. Life is too short to write so long messages. I had two fingers amputated just this morning. ;p
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KOCollins: The issue is TRUST. The most important thing of all to me. I thought I made that clear in my extra long diatribe. I guess I should have just written the cliff notes version. lol
I don't think they intended to remove the DRM from other versions as fast as they did. The plan was always to remove it someday, but it happened so fast because the DRM was causing performance issues for many people. Thus the plan was changed swiftly to please customers, which is a good thing really.

If you bought on GOG solely to back the DRM free movement your money still had that effect. Since no one knew if and when the DRM would be removed from other versions the GOG version was still the one that shows what number of people care about getting the DRM free version above all else. On top of that you supported the developers more than people buying elsewhere did, including me and my box collecting habit.
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KOCollins: The issue is TRUST.
And why is the issue "trust", I don't get it.

Someone purchases the game from GoG on the basis that it is DRM free.

No other promises were made, then the DRM in other versions is removed, which has no effect on the GoG customer.

The GoG customer still has exactly what was promised to them and what they purchased.

I fail to see what "trust" has to do with it, or how it was abused or betrayed.

Not one person so far has given a valid reason why it affects them, apart from using emotive terms like "trust" or "unfair".
nvm, having trouble with tags :/
Post edited May 28, 2011 by Shorack
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KOCollins: BIG NOTE: For future releases, hold that DRM freeing patch a few months at least before releasing it to all gamers...Otherwise, the bitterness some felt at GOG and CD Projekt RED may result in people not supporting GOG, the best site for games (in my opinion) on the web.
I purchased the retail version and I would like to thank CD Projekt RED for removing that DRM (which, it is worth noting, was only detailed a couple of months before release and caused various unexpected in-game problems). Why retail? It offered the physical goodies as well as being cheaper.

My suggestion to GOG is if they do anything similar in future (new games with a retail release) then they either provide a more significant price reduction (to better reflect the savings of digital distribution as well as the sacrifice of no physical goodies) or offer, at minimal cost, a DRM-free addon.
It never ceases to amaze me how proud companies are when they release patches. Wouldn't it be much, much better if they released a game that never needed to be patched at all?

(I miss the old days. Ever seen a patch for KQ 1-7? Or Monkey Island?)
Post edited May 28, 2011 by gnarbrag
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gnarbrag: It never ceases to amaze me how proud companies are when they release patches. Wouldn't it be much, much better if they released a game that never needed to be patched at all?

(I miss the old days. Ever seen a patch for KQ 1-7? Or Monkey Island?)
Old games were simpler in terms of code needed to run them and file sizes/etc.

Also with the number of PC hardware setups these days, a game that doesn't need patching after release is very rare indeed.
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gnarbrag: It never ceases to amaze me how proud companies are when they release patches. Wouldn't it be much, much better if they released a game that never needed to be patched at all?

(I miss the old days. Ever seen a patch for KQ 1-7? Or Monkey Island?)
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GameRager: Old games were simpler in terms of code needed to run them and file sizes/etc.

Also with the number of PC hardware setups these days, a game that doesn't need patching after release is very rare indeed.
Not to mention that even though the game doesn't get patched like Alice, doesn't mean it's without flaws. Nothing fatal but some AI tweaking in a patch would have been nice for example.
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gnarbrag: It never ceases to amaze me how proud companies are when they release patches. Wouldn't it be much, much better if they released a game that never needed to be patched at all?

(I miss the old days. Ever seen a patch for KQ 1-7? Or Monkey Island?)
Might want to take off those rose-colored glasses for a moment. Older games had no shortage of bugs either, some game-breaking (such as the research order bugs from X-COM: Terror from the Deep). It's just that many times back in the day the bugs simply weren't patched and gamers just had to find ways around them. I'd say that the state TW2 was released in was actually significantly better than many, many older games (made more impressive due to the large difference in complexity), and that is simply being followed up with greater polishing through the patches.

Now, don't get me wrong, I'll be one of the first to call out companies that take the "release now, patch later" approach and ship games in a horribly broken and buggy state (and I've passed on many games due to their reported bugginess), but I just don't see that being the case with TW2 release. Rather it appears to me that CDPR released a product in a very solid state (despite definite issues around its periphery, such as with DLC downloader and the official forums), and are now simply following up that product with very solid support, not only fixing a few occasional bugs but also looking for ways they can add to and improve their game.
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TheCheese33: Wait, so the patch breaks the game?

Should I wait a while before I jump back in? I already applied the patch.

Also, has ATI released their hotfix yet?
ATI released a new hotfix recently, labeled 11.5. I've been having a LOT of trouble getting it to install. It's the same damn thing with every new ATI driver lately. The "Catalyst Install Manager" splash will display for a couple seconds, and then the process just terminates, sometimes with or without WERFAULT saying "InstallManagerApp has stopped working correctly".

I've had to uninstall and fresh install my (Retail) copy of TW2, because for some reason it thinks it's the Polish version with English language DLC packs installed, and not a straight-up NA English version.

{EDIT}
Evidently the Launcher really is broken. I've still got "Polish VO" and "Polish subs and text" in my DLC list after having done a complete uninstall an reinstall. And that's BEFORE I reentered my DLC codes.
Post edited May 28, 2011 by predcon
@Kleetus: Don't be dense. It's easy to understand why some feel irked: The choice presented was DRM-free OR physical goodies.

That being said, I don't regret having cancelled my preorder for the physical Collector's Edition in favor of the GOG Digital Premium Edition. The ideological win is worth not having the physical goodies.

Also, the removal of the DRM from all versions is a fair move given the release of the Collector's Edition/preorder DLC to all users. I hate DRM, and I hate exclusive DLC, so tis a win-win to not have either from my perspective. Ironically, technical problems were cited as a motivation for both... Um, yay bugs?!
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DarrkPhoenix: Might want to take off those rose-colored glasses for a moment. Older games had no shortage of bugs either, some game-breaking (such as the research order bugs from X-COM: Terror from the Deep). It's just that many times back in the day the bugs simply weren't patched and gamers just had to find ways around them.
Indeed, bugs always existed, it was just patches that didn't. Same for console games, I see a lot of console gamers complain about how they have patches too now, but really there were always buggy console games they just never got patched before the 360 came out.

Same thing with installation, drivers and all that... I see people write things often like "remember when you just installed and played?" No, I don't... if anything PC gaming used to be a lot MORE complicated.
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StingingVelvet: Indeed, bugs always existed, it was just patches that didn't. Same for console games, I see a lot of console gamers complain about how they have patches too now, but really there were always buggy console games they just never got patched before the 360 came out.
The other side, however, is that in some cases the ease with which patches can be distributed has promoted the mindset of "we need to release this now, we'll patch up the problems after it's shipped." And companies that make the decision to release buggy products because they feel they can just patch them up later definitely need to be called out on it.
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StingingVelvet: Indeed, bugs always existed, it was just patches that didn't. Same for console games, I see a lot of console gamers complain about how they have patches too now, but really there were always buggy console games they just never got patched before the 360 came out.
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DarrkPhoenix: The other side, however, is that in some cases the ease with which patches can be distributed has promoted the mindset of "we need to release this now, we'll patch up the problems after it's shipped." And companies that make the decision to release buggy products because they feel they can just patch them up later definitely need to be called out on it.
I would guess there is truth in that when it comes to launch day patches, but probably not for ones that come later.
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DarrkPhoenix: Might want to take off those rose-colored glasses for a moment. Older games had no shortage of bugs either, some game-breaking (such as the research order bugs from X-COM: Terror from the Deep).
Or how about [url=http://en.wikipedia.org/wiki/Frontier:_First_Encounters]Frontier: First Encounters[/url] which initially shipped in an almost unplayable state due (allegedly) to a soundcard bug? Or the Battlecruiser series? Probably the worst examples - but it can be said that the greater expense of delivering patches back then (floppies and postage) offered a disincentive to rush things.

Yes things were simpler in some respects in the '80s/90's - but they were more complicated in others (config.sys/autoexec.bat settings and base memory optimisation anyone?).