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Fred_DM: i don't understand why you put GoG in the same category as Steam and Origin. GoG.com is not required in anyway to play the games you've purchased on there. you can buy games on GoG.com, back them up and never come back. install and play anytime anywhere whether GoG.com still exists or not.
I'm just talking about "account based game librarys". I like it, as I don't like keeping back ups. Edit: And Origin, for the most part, doesn't require you to be online neither, as does Steam.
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keeveek: Pure Pc games are console ports since when... ?
Shooter being "consolified" has been around since the Xbox hit the market (thanks a lot Halo :-( ! ). Shooters haven't been "a pure PC genre" since then. And yes it sucks big time.

Shooters are for the most part "mainstream games" for which publishers want the biggest, easiest target group imagninable, hence consoles.
Post edited February 02, 2012 by SimonG
Ok, I got your point, but I can hardly recall any recent Ubisoft game that can be called "pure pc title" ...
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keeveek: Ok, I got your point, but I can hardly recall any recent Ubisoft game that can be called "pure pc title" ...
Are you actually reading my post! ;-P

The whole Anno series (yes they had console versions but those were developed independently from the PC versions and those were as pure and complex as PC gaming can get). Same goes for the settlers series.

Which is more than I can say for any other AAA publisher.
Ok, Anno and Settlers suit the description for me.
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keeveek: Ok, Anno and Settlers suit the description for me.
RUSE as well. it wasn't PC-exclusive, but it was clearly a PC game. nobody played it on consoles anyway.
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keeveek: Ok, Anno and Settlers suit the description for me.
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Fred_DM: RUSE as well. it wasn't PC-exclusive, but it was clearly a PC game. nobody played it on consoles anyway.
Because consoleros didn't need the mouse for which the game was bought mainly on the PC ;-P. Actually I've never played it, as I've played enough WW2 RTS to last me a lifetime (or till CoH 2).
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Fred_DM: RUSE as well. it wasn't PC-exclusive, but it was clearly a PC game. nobody played it on consoles anyway.
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SimonG: Because consoleros didn't need the mouse for which the game was bought mainly on the PC ;-P. Actually I've never played it, as I've played enough WW2 RTS to last me a lifetime (or till CoH 2).
It's actually a pretty good concept for a game you can't see what a unit is unless it's in sight of one of your units or even where it is if it's the right type... at the same time you can also send fake units (think lorries done up as tanks etc etc) to use a feints etc the game idea is really well thought out unfortunately some of the implementation isn't :S
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wodmarach: It's actually a pretty good concept for a game you can't see what a unit is unless it's in sight of one of your units or even where it is if it's the right type... at the same time you can also send fake units (think lorries done up as tanks etc etc) to use a feints etc the game idea is really well thought out unfortunately some of the implementation isn't :S
Maybe I'm old, but isn't that usual for RTS ;-P. (the underlined part)

I never tried it or even made a closer observation, so I can't really judge the game. It just looked like it's not my cup of tea.
here's something on UbiSoft's DRM:

http://www.rockpapershotgun.com/2012/02/02/legitimate-ubisoft-games-wont-work-tues/

that's just great, isn't it? we're talking about singleplayer games here. the idiocy is beyond my grasp.
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Fred_DM: here's something on UbiSoft's DRM:

http://www.rockpapershotgun.com/2012/02/02/legitimate-ubisoft-games-wont-work-tues/

that's just great, isn't it? we're talking about singleplayer games here. the idiocy is beyond my grasp.
Ok, that is just shitty business practise. No arguments from me on this. That shouldn't be happening. (BUT Settlers 7 has an offline mode, that I already used)
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wodmarach: It's actually a pretty good concept for a game you can't see what a unit is unless it's in sight of one of your units or even where it is if it's the right type... at the same time you can also send fake units (think lorries done up as tanks etc etc) to use a feints etc the game idea is really well thought out unfortunately some of the implementation isn't :S
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SimonG: Maybe I'm old, but isn't that usual for RTS ;-P. (the underlined part)

I never tried it or even made a closer observation, so I can't really judge the game. It just looked like it's not my cup of tea.
nono this is slightly different because you CAN see units in the fog of war but not WHAT they are (you get a token marking their position) and since you can fake those tokens you have to decide if it's a feint or a real incoming tank battalion etc etc...
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wodmarach: nono this is slightly different because you CAN see units in the fog of war but not WHAT they are (you get a token marking their position) and since you can fake those tokens you have to decide if it's a feint or a real incoming tank battalion etc etc...
Didn't Supreme Commander have jammers which created fake radar contacts?
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wodmarach: nono this is slightly different because you CAN see units in the fog of war but not WHAT they are (you get a token marking their position) and since you can fake those tokens you have to decide if it's a feint or a real incoming tank battalion etc etc...
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grviper: Didn't Supreme Commander have jammers which created fake radar contacts?
You can make entirely fake HQ's in ruse if you have the right ability on hand
T.....H......Q-uuuuuhhhh!!!

#Falls to the floor and dies#
Good time to buy stock.