It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
ET3D: The main problem is, the introduction was way better than what he showed of the game.
Each to his/her own, I guess. As a Lands of Lore/Might and Magic fan, I'm positively drooling. :-)
More updates:

Hero-U: Rogue to Redemption #10 - http://www.kickstarter.com/projects/1878147873/hero-u-rogue-to-redemption/posts/343353, new add-ons

Sir, You Are Being Hunted #2 - http://www.kickstarter.com/projects/1499900830/sir-you-are-being-hunted/posts/343388, gameplay video and a short Q&A

Sui Generis #2 - http://www.kickstarter.com/projects/1473965863/sui-generis/posts/343087, pre-alpha combat video


avatar
lowyhong: Finally updated the list. Phew. Pretty sure I didn't leave anything out, so if anything didn't make it to the list, it's because I don't think it's worth taking note of ^^
Also added Elite Dangerous
Wow, even Elite and Frontier are back? But I guess is the more expensive project I see in KS (1.25M pounds)
Post edited November 06, 2012 by gandalf.nho
Does the UK payment system projects based in UK use do a preauth on credit/debit visa cards?. I just tried to use a card which doesn't have enough funds (at this point in time) to make a pledge (works using amazon payment) and comes up with declined?
M.O.R.E. has a IndieGoGo campaign now for PayPal backers: http://www.indiegogo.com/more-4x-space-strategy?a=1246030
avatar
RaggieRags: Grimoire had an update. Best crowdfunding video so far?

http://www.youtube.com/watch?v=cPrOsNehxsM

I would say yes. Definitely yes.
Boy, I sure hate this guy's rhetoric...
avatar
Starmaker: O.o who cares what the currency is? Currency is a unit of value. Of course, the fact that labor is cheap in Russia (no matter how cheap or expensive a basic unit of currency is) and a hypothetical Russian project might be able to do more with your money is another question - that does make a difference. But it's not on the scale of 1.5 orders of magnitude. Furthermore, 1 dollar is roughly 80 yen. Is your money 80 times more valuable to a Japanese game designer?
Actually, I care. And the project creator certainly do. And banks too :D
The finality of any given KS project is reaching the goal. All the "black magic" exchange for international backers isn't what matter for the project, it's gathering enough funds in a particular currency.
That doesn't make EUR pledges more valuable for a creator, that just makes more money in the total pledge amount for any currency with an exchange rate superior to 1:1.


avatar
Starmaker: No reason. You need to make a decision based on some other consideration and choose one project to pledge for (assuming they all provide a tier you're actually interested in for an equivalent pledge amount).
Indeed, it's all about choices. I think my pledge have more "weight" on US projects than on UK ones. Proportionally US projects will require less pledges like mine than UK ones, so they have a better chance of success.

avatar
Starmaker: That is completely irrational. And I don't mean "stupid" or "wrong", it's just words that don't lead to a logically valid result. To support anything better, you should pledge more. big projects are big because they hope to draw in more people and make something awesome for all of them, due to how the economies of scale work for digital goods. It does NOT mean that a cheaper game is automatically better, or that you are ethically obliged to pledge the same amount for the same tier for a cheaper game.

"I am equally interested in either game" means exactly that: you have to flip a coin. Relaxing that statement to "I am vaguely interested in either game" is a strong argument for the more expensive project (assuming equal cost of human-hour), because you will be getting more value for your money. A game that's being made on a budget of $20k, $20 per copy, is an inferior product compared to a game that's being made on a budget of $2M, $20 per copy. The latter case gives you 100 times more man-hours of development for your money. Would you given $20 for something I slapped together in a day on a budget of $20? Hell no. And from then on, there's no breakpoint. If you give the (honest) devs of Game X more money, that game becomes better.

Of course, in real life, other factors kick in, like the desire to take less risks with the money.
And this is why the rubric of "how many % of a goal my pledge makes" makes no damn sense. Because if the two of us are drawing three different conclusions covering the whole decision space, that rubric is not a valid basis for a rational decision. Rather, you might think smaller projects are inherently more ethical from a Kantian standpoint, or you might subscribe to the diminishing marginal utility idea, or you might be a big-publisher-hating hipster like myself. Or whatever. But not pure %. That doesn't work.

(On another note, I think the tiers in Maia are insanely overpriced, but that's a separate issue from it being a British project.)
Well, as far as we're not pre-ordering a product but investing money, "how many % of a goal my pledge makes" really make sense while the goal isn't reached IMO.
Backers can't handle what the money will be used for, they just can help reach the goal.
If their money is then used to get man-hours of development, and the game is finally released and fits their taste, that was a good investment.
If their money is then used to buy cars or boats or a trip to Venezuela and there's no game, that was a bad investment.
Either way, their money is long gone.

No matter what projects are cheaper or better, if it's interesting enough to eventually draw some money out of our bank account, the question is "what is the more effective investment ?". The one which will get a project closer to its goal, because that's all we can handle.
But honestly if at some point a UK KS I'm interested in gets overfunded, I'll reconsider my position because the "pure %" point will really not make any sense.

And if you can promise me to come up with something damn cool in 24 hours for $20, yep I'll give you $20. But you'll have to be very persuasive :D

avatar
gandalf.nho: Wow, even Elite and Frontier are back? But I guess is the more expensive project I see in KS (1.25M pounds)
ARGH !! Elite sequel is a UK project... Damn :D
Post edited November 06, 2012 by ArchonPC
avatar
ArchonPC: Actually, I care. And the project creator certainly do. And banks too :D
NO! The project creator does not care! Go and loving ASK the project creator of your choice, "Does it matter if I pledge $20 for your $20 tier in Euros or in Dollars or in Mongolian Tugriks?" I pay in roubles, does that mean my money is worth 33 times less? NO IT DOESN'T! Can't you count? No wonder Europe is in a financial crisis.

avatar
ArchonPC: The finality of any given KS project is reaching the goal. All the "black magic" exchange for international backers isn't what matter for the project, it's gathering enough funds in a particular currency.
That "black magic" is called MATH and LOGIC.

avatar
ArchonPC: That doesn't make EUR pledges more valuable for a creator, that just makes more money in the total pledge amount for any currency with an exchange rate superior to 1:1.
There is NEVER an exchange rate superior to 1:1! Otherwise I'd just funnel my money through it and become filthy rich! (Well there can be, it's literally called a "money pump", a logical flaw in the system that leads to the flawed component collapsing. But thinking a money pump is an inherent property of basic currency exchange is insane.)

avatar
ArchonPC: Well, as far as we're not pre-ordering a product but investing money, "how many % of a goal my pledge makes" really make sense while the goal isn't reached IMO.

No matter what projects are cheaper or better, if it's interesting enough to eventually draw some money out of our bank account, the question is "what is the more effective investment ?". The one which will get a project closer to its goal, because that's all we can handle.

But honestly if at some point a UK KS I'm interested in gets overfunded, I'll reconsider my position because the "pure %" point will really not make any sense.
NO! If there were two $10k projects in which you were equally interested in, one at $100 (so, 1% of goal) per tier (say, a boxed copy of the game) and the other at $50 (0.5% of goal) per same tier, which is a better investment? And you don't draw the money from your bank account when you pledge, it's not indiegogo's flexible bullshit.

You're free to spend your money any way you like. But don't pretend it has a basis in rationality.
More love for Spud's Quest please
http://www.kickstarter.com/projects/409406442/spuds-quest
Speaking about UK projects, Sir, You Are Being Hunted probably is the first UK game project to achieve his minimum goal (40K pounds), and [url=http://www.kickstarter.com/projects/1461411552/elite-dangerous]Elite Dangerous also are doing well

And Hero-U announced Linux support.
Happy 100 pages!
avatar
gandalf.nho: Speaking about UK projects, Sir, You Are Being Hunted probably is the first UK game project to achieve his minimum goal (40K pounds), and [url=http://www.kickstarter.com/projects/1461411552/elite-dangerous]Elite Dangerous also are doing well
Certainly shows that the media has much power to sway. :P
Post edited November 07, 2012 by lowyhong
avatar
gandalf.nho: Speaking about UK projects, Sir, You Are Being Hunted probably is the first UK game project to achieve his minimum goal (40K pounds),
That looks amazing, but I'm very ambivalent about procedurally generated worlds. They say, "every experience will be different!" and I hear "every experience will be totally generic because we didn't want to hire a level designer!"
avatar
BadDecissions: ...I'm very ambivalent about procedurally generated worlds. They say, "every experience will be different!" and I hear "every experience will be totally generic because we didn't want to hire a level designer!"
Level design is a factor with procedural generation also - if anything, it becomes more challenging since significant effort has to be spent weeding out unsuitable results (e.g. in the original Elite, an entire galaxy had to be thrown out due to having a system named "Arse"). In the current post-Coffeegate era, that may be why procedural generation is so rarely seen in mainstream titles.

It certainly can be generic where not enough effort has been spent on creating a wide variety of building blocks - but lack of effort can arise with non-procedural content too.
Post edited November 07, 2012 by AstralWanderer
avatar
Starmaker: You're free to spend your money any way you like. But don't pretend it has a basis in rationality.
Hey, I'm not pretending, I'm just saying I won't back UK projects. You don't like this statement, fine, but obviously we're going nowhere with this discussion.
So long Starmaker.

avatar
lowyhong: Happy 100 pages!
Yep, happy 100 pages :D
Post edited November 07, 2012 by ArchonPC
avatar
gandalf.nho: New projects:

Fantasy Kommander - Eukarion Wars, turn-based strategy game with RPG elements inspired by the classic strategy games from SSI

#103 - A Turn Based Strategy Game, the player controls a robotic "grim reaper" who rebels against his masters, at least the setting looks interesting

Sir, You Are Being Hunted, survival/stealth game in a procedurally-generated world

and Mercenary Dark also has a IndieGoGo campaign: http://www.indiegogo.com/mercenarydarkvideogame?a=1246030
Just wanted to say thanks for the mention, it's very much appreciated!
avatar
gandalf.nho: New projects:

Fantasy Kommander - Eukarion Wars, turn-based strategy game with RPG elements inspired by the classic strategy games from SSI

#103 - A Turn Based Strategy Game, the player controls a robotic "grim reaper" who rebels against his masters, at least the setting looks interesting

Sir, You Are Being Hunted, survival/stealth game in a procedurally-generated world

and Mercenary Dark also has a IndieGoGo campaign: http://www.indiegogo.com/mercenarydarkvideogame?a=1246030
avatar
gavinb80: Just wanted to say thanks for the mention, it's very much appreciated!
The idea of #103 is interesting, but I will like to see how the characters appear in-game and some gameplay videos, especially combat.


And another project:
End of Fate - An Open World RPG, a pos-apocalyptic narrative driven FPS/RPG.
Post edited November 07, 2012 by gandalf.nho