Posted June 24, 2011
1) All those junk items that you pick up should be in a separate list not in the all items one - it sucks ass having to scroll through everything in your inventory looking for 1 or 2 things
2) If I'm on the Inventory screen why can't I just jump to the Journal screen. Why do I have to back out to the game screen and then press the button for the journal?
3) The list of Diagrams and Formulas are all mashed together which make it very hard to tell which ones you have. They should be separated and in some kind alphabetical order.
4) No way to set any map markers of your own - I shouldn't have to constantly check the map for directions
5) No mark on the mini-map pointing North - that's basic to every RPG game I've ever played in the last ten years
6) You shouldn't have to spend 6 points to unlock the other skills - 3 maybe
7) There is no visual cue on when to press the button again when you're fighting, like the first game, or it's too subtle and easily missed
2) If I'm on the Inventory screen why can't I just jump to the Journal screen. Why do I have to back out to the game screen and then press the button for the journal?
3) The list of Diagrams and Formulas are all mashed together which make it very hard to tell which ones you have. They should be separated and in some kind alphabetical order.
4) No way to set any map markers of your own - I shouldn't have to constantly check the map for directions
5) No mark on the mini-map pointing North - that's basic to every RPG game I've ever played in the last ten years
6) You shouldn't have to spend 6 points to unlock the other skills - 3 maybe
7) There is no visual cue on when to press the button again when you're fighting, like the first game, or it's too subtle and easily missed