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Kitad: It is you the one who can't comprehend. Its quite simple really.

Your logic is flawed. Act 3 is indeed rushed, but you assume that that has something to do with the game being short for 35 hours, while they are two completely different things.
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Goodmongo: So you admit that act three is rushed but somehow fleshing out act three wouldn't increase the 35 hours? How can that be???

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Kitad: If act 1 and 2 had been shorted by 2 hours each, and Act 3 been 4 hours longer, with more quests and a better narrative, the game would have been just as long, but act 3 wouldn't have felt rushed.
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Goodmongo: Once again you make the assuption that act one or two has to be shortened? Why?? leave act one and two as is and finish act three. You are completely illogical to link the increase of act three to forcing them to remove stuff for the other acts.
Your replies show me that you don't get what I'm saying.

Of course they could have made a longer game and not feeling rushed.

What I'm saying is that the problem isn't that the game didn't total 50 hours, It felt rushed because it felt uneven. The proof of this is that the game could have lasted just as much but be more balanced between act. It would still last 35 hours but not feel rushed.

Your basic assumption that lenght = how rushed it is is flawed. How can you not see this?
Finally, you argue that the replay value is not more than other games because DAO has different beginnigs.


That is ridiculous. Other games may have choices and consequences, but the point is that in this game the consequences are much more profound on your experience.

You end up playing the same game in DAO regardless. The choices are much less developed.
Post edited June 28, 2011 by Kitad
Kitad, my point was that different cRPG games use different methods to entice the player to play the game twice. Some like KOTOR2 use the good vs evil option. DAO used the different classes with different starting beginnings. And ME (once it completes in ME3) is based on the your choices impact all future events. I have 4 saved ME2 games with different choices to see how they play out.

So what WE2 did was not unique or ground breaking. In fact BG2 did this in numerous parts of their game. There were other games where you had to pick a faction and then was limited to those faction quests and storyline. So this in nothing new to WE2. Heck Fallout 2 had many different endings based on what and how you played the game.

There is a very simple point. cRPG's have strived to get in over 50 hours of single playthroughs. If you don't believe me just do a search on this. You won't be able to find a decent cRPG with less than 50 hours. CPD by making WE2 with less tahn 50 hours is setting a very bad precedent. It's almost like they are breaking a cardinal rule. And if they get away with it without complaints is the new norm going to be 20 hours? 10?

I then tried to offer some very simple suggestions on where they went wrong and how they easily could have gotten to that 50+ hours. The most obvious is in dealing with chapter 3 and paying as much attention to it as the did the other 2 chapters. I also pointed out that a little more fights and exploration would have been nice.

I mean here you are in chapter 3. You just obtained a really cool sword and nice armor. You are at the peak of your powers. And what do you get to do? Maybe threee or four battles. It's a HUGH let down. I want to show the game world how uber I am and face some uber challenges. Instead I get next to nothing. I spend all of chapter one with one or two swords. Same thing for chapter two. But come chapter three I get this really cool sword and fight two stinking mobs with it. Now maybe to you that is rewarding but I felt cheated. And that is the beef I have.
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Goodmongo: I mean here you are in chapter 3. You just obtained a really cool sword and nice armor. You are at the peak of your powers. And what do you get to do? Maybe threee or four battles. It's a HUGH let down. I want to show the game world how uber I am and face some uber challenges. Instead I get next to nothing. I spend all of chapter one with one or two swords. Same thing for chapter two. But come chapter three I get this really cool sword and fight two stinking mobs with it. Now maybe to you that is rewarding but I felt cheated. And that is the beef I have.
This is a valid argument that I actually agree with. Act 3 felt rushed and I was sad I didn't get to really use my newly tailored Vran armour, and it's such a pretty piece of armour. I didn't mind the lack of swords, I'm okay as long as it does the job, but I can see why others would be frustrated with this.

But you honestly need to drop the "50 hours" argument, it just doesn't make any sense. It's different from saying "Look, Act 3 was short and rushed" - which it was, I don't think there's anyone here who would disagree. I mean, would you be happy if the game was 40 hours long, but you got to fight alongside Iorveth and Roche in Act 3 and kick some royal and sorceress ass? Go fetch a few cool artefacts from the Elven ruins? Would you still complain about it being ten hours shorter than your cRPG norm if they gave you more side-quests and you got the most out of the new armour and swords? That's the point everyone here is trying to make, heh.
Post edited June 28, 2011 by dnna
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dnna: I mean, would you be happy if the game was 40 hours long, but you got to fight alongside Iorveth and Roche in Act 3 and kick some royal and sorceress ass? Go fetch a few cool artefacts from the Elven ruins? Would you still complain about it being ten hours shorter than your cRPG norm if they gave you more side-quests and you got the most out of the new armour and swords? That's the point everyone here is trying to make, heh.
There is a good chance that I would have been satisfied. It is hard to tell since it isn't like this. So yes maybe if given a really epic ending with a cool fight, using all my level 35 abilities and neat loot would leave me satisfied. maybe that could have been done in one hour, five hours or maybe it might have taken ten hours.

Yes the 50 hours is kinda arbitray, but it is a sort of standard for the genre. Having said all of this and for whatever reason the game left me not completely satisfied. I never wanted 50 hours for 50 hours sake. I didn't want stupid filler junk. I want the same quality of gameplay that the first two chapters were giving to me. And if they did that I doubt if you would have a topic like this one "Seems The Withcer II is too short". Whether or not that is 36 hours, 40 hours 50 hours or 60 hours we'll nver know.
I agree. The real issue is chapter 3's brevity. Hopefully, the missing material (if it exists) will be added back in a DLC or expansion.
Let me clarify. I would love the game to be longer, I think the chapter 3 should have been longer. However, I do not think that 50 hours is a golden standard.

I think that 35 hours for an RPG with huge quality is better than a longer RPG with less quality. I prefer playing the 35 hours of W2 than the 50 hours of W1.

Portal is 2 hours and its one of the best games this gen.

Length =/= quality
A game with huge quality that lasts 35 hours > a game that is 200 hours but isn't as well-crafted

Finally, its a matter of opinion. I respect that you think that anything less than 50 hours is a rip-off, but plenty disagree.


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Goodmongo: Kitad, my point was that different cRPG games use different methods to entice the player to play the game twice. Some like KOTOR2 use the good vs evil option. DAO used the different classes with different starting beginnings. And ME (once it completes in ME3) is based on the your choices impact all future events. I have 4 saved ME2 games with different choices to see how they play out.

So what WE2 did was not unique or ground breaking. In fact BG2 did this in numerous parts of their game. There were other games where you had to pick a faction and then was limited to those faction quests and storyline. So this in nothing new to WE2. Heck Fallout 2 had many different endings based on what and how you played the game.

There is a very simple point. cRPG's have strived to get in over 50 hours of single playthroughs. If you don't believe me just do a search on this. You won't be able to find a decent cRPG with less than 50 hours. CPD by making WE2 with less tahn 50 hours is setting a very bad precedent. It's almost like they are breaking a cardinal rule. And if they get away with it without complaints is the new norm going to be 20 hours? 10?

I then tried to offer some very simple suggestions on where they went wrong and how they easily could have gotten to that 50+ hours. The most obvious is in dealing with chapter 3 and paying as much attention to it as the did the other 2 chapters. I also pointed out that a little more fights and exploration would have been nice.

I mean here you are in chapter 3. You just obtained a really cool sword and nice armor. You are at the peak of your powers. And what do you get to do? Maybe threee or four battles. It's a HUGH let down. I want to show the game world how uber I am and face some uber challenges. Instead I get next to nothing. I spend all of chapter one with one or two swords. Same thing for chapter two. But come chapter three I get this really cool sword and fight two stinking mobs with it. Now maybe to you that is rewarding but I felt cheated. And that is the beef I have.
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Goodmongo: never wanted 50 hours for 50 hours sake. I didn't want stupid filler junk. I want the same quality of gameplay that the first two chapters were giving to me. And if they did that I doubt if you would have a topic like this one "Seems The Withcer II is too short". Whether or not that is 36 hours, 40 hours 50 hours or 60 hours we'll nver know.
But don't you realize that TW2 has immense quality and that CDP is limited to make the game as good as they can AND make it as long as possible?

I would love the game to be 200 hours long, that it included an incursion to Nilfgaard and that it even had more choices and consequences. But I know that games are hard to make and a game like that would take like 10 years to complete

In the end, it just depends on whether or not you feel like you got your money's worth. I did
Post edited June 28, 2011 by Kitad
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Kitad: In the end, it just depends on whether or not you feel like you got your money's worth. I did
You are 100% correct that this is the ultimate question. And I guess I feel I got about 90% of my money's worth. Please, please understand that I'm not against this game. I'm just saying that it could have been greater. And that makes me sad and disappointed.
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Kitad: In the end, it just depends on whether or not you feel like you got your money's worth. I did
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Goodmongo: You are 100% correct that this is the ultimate question. And I guess I feel I got about 90% of my money's worth. Please, please understand that I'm not against this game. I'm just saying that it could have been greater. And that makes me sad and disappointed.
We are all sad it ended. And the wait for TW3 is gonna be painful.

But when I look at how much care each environment had, when I see the quality of the storyline, the depth of the choices and consequences and how good the quests are, I can't help but to feel satisfied for the game I played.
We can only hope for a lengthy DLC or an expansion - the (lack of) length of Act 3 makes no sense to me and it was overall a weird chapter. It's so easy to miss all the side-quests and just finish the game. I had to reload once for that reason, and then once again to replay because I'd made a bad choice D:

I wasn't too thrilled with the location, but here's hoping more content, even if it's in Loc Muinne.
I also thought that chapter 3 was a bit too rushed(deadline or trying to polish the game?).

I was expecting a recap of all the things and decisions that I have made after the epilogue throughout the game, but I was left speculating what would happen after the choices I've made.

The scene after the credits made me feel that the game was hanging by a cliffhanger,which it kinda did and expected a message like "...and so Geralt ventured to Nilfgaard to find Yennefer,but that is an adventure for another time." That sort of ending would of sold me.
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Darkhollow: The scene after the credits made me feel that the game was hanging by a cliffhanger,which it kinda did and expected a message like "...and so Geralt ventured to Nilfgaard to find Yennefer,but that is an adventure for another time." That sort of ending would of sold me.
That sort of scene would have made me laugh and then just be utterly pissed that they ruined the mood. Geralt leaves that city to ruins with a very stark ending in comparison to most fantasy tales. It's not happy, it's not fully conclusive just like TW1. It is a bit disappointing thinking about it from a content perspective, but as a story aspect it's amazing.
Admittedly, the game does end rather abruptly, I could have kept playing forever (cause it's an awesome game).

You have to consider though, there are almost two different games in there. Siding with Iorveth or Roche changes the game immensely, so while the game may be short (and I don't think it is in comparison to other releases out there), in order to experience all the content you have to play through twice.

The ending is abrupt, yes...but what a cliffhanger! I mean, so many games out there set up for a sequel without creating any sense of suspense. The ending of the TW2 is the classic cinematic cut...it builds you up and leaves you hanging. If it wasn't for that ending, I don't think I would be tearing my hair out in anticipation of the sequel.
Chapter 3 feels indeed rushed but I for one cannot think of a way to add more content to it and at the same time stick to the storyline which is that all the kings have gathered for a meeting with sorcerers in Loc Muinne and Geralt is late for that meeting. I can see how you could add quests that look a bit more into the Vran culture if for example some kings still haven't arrived and Geralt has time to kill...

Come to think of it, this would have made so much more sense... Geralt arrives in the city but it's nothing but ruins and some monsters lurking about. Then arrive the sorcerers with the service personnel and start preparing the place for the meeting, then the merchants who sense a business opportunity, and then finally the kings with their armies which seem larger than necessary for simple bodyguard duty...
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Fat_Barry: Admittedly, the game does end rather abruptly, I could have kept playing forever (cause it's an awesome game).

You have to consider though, there are almost two different games in there. Siding with Iorveth or Roche changes the game immensely, so while the game may be short (and I don't think it is in comparison to other releases out there), in order to experience all the content you have to play through twice.

The ending is abrupt, yes...but what a cliffhanger! I mean, so many games out there set up for a sequel without creating any sense of suspense. The ending of the TW2 is the classic cinematic cut...it builds you up and leaves you hanging. If it wasn't for that ending, I don't think I would be tearing my hair out in anticipation of the sequel.
I agree brill cliff hanger for sequel, BUT is there going to be one? I heard a lot on the net that CDP arn't sure if there is going to be one. Initially the news was that Witcher will be 3 games, then there seems to have been a lot of back peddling on that.
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digby69: I agree brill cliff hanger for sequel, BUT is there going to be one? I heard a lot on the net that CDP arn't sure if there is going to be one. Initially the news was that Witcher will be 3 games, then there seems to have been a lot of back peddling on that.
Just let them fix TW2 and release the Xbox version, it's too early to talk about TW3. I assume there will be a third game because 1. cliffhanger 2. they'll have more resources (money) when Xbox ver. comes out.