Posted July 06, 2014
Hello everybody,
While I was watching all the available gameplay videos, it was mentioned several times by developers, that 3rd Witcher will be done in such a way, that you would not need to play previous games - which is disturbing, because usually it means dumbing down content/lore for the sake of "inviting" new players.
I am sick of hearing this mantra in videogames. It actually demeans players who took the time to play the previous games, or brand them with "nostalgia" stamp (just read comments on almost every other forum - except here - or youtube), as if those, who takes the time to actually get into the lore and story of the game would be fools, unable to distinguish what makes those games great and what is "emotional baggage" (if one can call it that way) of remembering, what makes the game great for me personally (i.e. how it was to play that particular game for the first time, if it was or was not revolutionary on some aspect, at that time etc...).
My question is: is this that kind of "innovation" which will make decisions in previous games irrelevant and would not care about those, who played previous games for the sake of newcomers, and if not, what exactly does it mean that this game would be "welcoming for a new players"?
Thanks for answer,
While I was watching all the available gameplay videos, it was mentioned several times by developers, that 3rd Witcher will be done in such a way, that you would not need to play previous games - which is disturbing, because usually it means dumbing down content/lore for the sake of "inviting" new players.
I am sick of hearing this mantra in videogames. It actually demeans players who took the time to play the previous games, or brand them with "nostalgia" stamp (just read comments on almost every other forum - except here - or youtube), as if those, who takes the time to actually get into the lore and story of the game would be fools, unable to distinguish what makes those games great and what is "emotional baggage" (if one can call it that way) of remembering, what makes the game great for me personally (i.e. how it was to play that particular game for the first time, if it was or was not revolutionary on some aspect, at that time etc...).
My question is: is this that kind of "innovation" which will make decisions in previous games irrelevant and would not care about those, who played previous games for the sake of newcomers, and if not, what exactly does it mean that this game would be "welcoming for a new players"?
Thanks for answer,