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BlazeKING: And I never really hated Letho like Javed and the professor, both who pissed me off very much.
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227: I think that was by design, though. They're not supposed to be clear-cut villains, which is what makes those final couple decisions so difficult.
It was more like choosing whether Berengar should live. That's why it didn't seem all that important in the grand scheme of things.


I'm not sure how they will follow up with Letho when the two choices were kill him or let him live. He doesn't appear to be going to be important at all in a TW3 or an expansion. Same with the dragon.
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LDiCesare: The Wild Hunt only makes sense, as you all say, as a link between games. This means that in this game, this story, it feels like something that's been thrown in without any relation to the rest of the story. It's an added element with no interest inside the game, just from a metagame point of view. I maintain it's simply very bad writing. It is not linked to anything. Hardly anybody in the world cares about it, it doesn't even provide interesting side quests (I mean, finding a journal, talking to the only mage interested in the subject...).


I don't get what do you expect from endings?
What could possibly happen to Keadwen after his death? Do you think there's a chance it imploded and everyone died? Seriously. Use your imagination or rather your common sense, they don't need to spell out everything for you.

Be serious yourself. Don't tell me to use my imagination, i.e. how I should think, that's gross.
I would like a denouement, and there is none. The whole reason why Geralt does all this quest is to clean his reputation. Does the denouement tell you whether he managed it? No. A good story tells you of important stuff and lets your imagination fill in gaps. Here, the end of the story is just not shown. I want to know whether Geralt's reputation is cleared or not. I would like to be told what impact my actions had on the world.
I provided examples of games that give a denouement: Arcanum and TW. These have endings. TW2 does not have a real end. It only prepares a sequel.
No, it's not bad writing. This is standard procedure for pretty much anything that has a story that continues over multiple parts. Just because you don't care, don't assume 'hardly anyone' does. Also, it wasn't 'just thrown in' it's a continuation from the Wild Hunt in the first game.

You WERE told what impact your actions had, just not in a cutscene right before the final credits rolled. It happened right before the dragon attacks. They may not have gone 'you made this decision, which made X happen' but it's not hard to figure out which decisions led to what result. What little wasn't covered is easily inferred. Why should they have to repeat themselves a few minutes later? There isn't any other storytelling medium on the planet that it's expected to have a recap of what happened at the end. Not long running TV shows, not long running series of novels, not comic books. Why has it become expected in games when it's not necessary? You played it, you made the decisions, you know damn well what happened as a result, you experienced it first hand.
Post edited June 05, 2011 by Raye
I actually enjoy cliff hangers. So no I am not disappointed. It was necessary really.
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simfamSP: I actually enjoy cliff hangers. So no I am not disappointed. It was necessary really.
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While I do not mind cliffhangers, I was a bit dissatisfied with how it was done this time. The first game did it right, this game seemed to just abruptly end, as if the developers simply ran into time constraints and had to wrap it up with little notice.

Still a great game, but after the first game, I expected more. Chapter 3 is more like a paragraph than a chapter.

Like I said, I still think it's a great game, worthy of it's great reviews.
Post edited June 05, 2011 by Snarfinator
I think you missed some important points.
Whether Geralt cleared his name or not isn't very important by the end of the game to him. Don't say "The only reason he did this was to clear his name", that is up to the player. There are several points in the game where you're asked why you're doing all of that, and you can blatantly say at some point that you're not arsed about clearing your name, in my first playthrough it was entirely personal to Geralt - find Triss and find answers about your past, if Letho didn't know Geralt he wouldn't have bothered chasing him at all, that was my Geralt.

Certain decisions can give you the answer to that anyway, in my second playthrough Letho stood in front of the Northern kingdoms leaders' and confessed to killing Foltest and Demavend, so there you go.
Even if you don't get that particular ending, someone always blows the whistle on the Lodge's plans and I'm pretty sure they mention that Letho carried out the killings for them.

There's nothing wrong with preparing for a sequel, video games are a medium of entertainment like any other and thus stories can be told over several parts, so just like I don't look down on films or books not providing a real ending knowing a sequel is coming I don't do that to TW2 either. It's not really a stand-alone game like Dragon Age, is it? It kind of assumes from start to finish that you're well into The Witcher world, have played TW1 and will most likely play the next.
Post edited June 05, 2011 by Bar2
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simfamSP: I actually enjoy cliff hangers. So no I am not disappointed. It was necessary really.
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Snarfinator: .
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While I do not mind cliffhangers, I was a bit dissatisfied with how it was done this time. The first game did it right, this game seemed to just abruptly end, as if the developers simply ran into time constraints and had to wrap it up with little notice.

Still a great game, but after the first game, I expected more. Chapter 3 is more like a paragraph than a chapter.

Like I said, I still think it's a great game, worthy of it's great reviews.
I know what you mean, but all I needed to know was in those flashback cut scenes, not necessarily the memory related ones but the story.
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Buxbaum: So I played Roche's part. I decided to let Sile die.Hey she deserved it.
The dragon fight was ridiculously easy.
I decided to let Letho go. He is a fellow Witcher and I could not care less what happened to Demevend and Foltest.
OK Henselt deserved to die.
The ending is just Triss and Geralt leaving. Did I miss something or that is it?
Play it again on Iorveth's path. Totally different storyline and quests. I found it explains and fleshes out the story much better than the Roche path. The Roche path goes into more detail about the political aspects of the story, while the Iorveth path explains the character motivations more completely.
Im a leave the best for last kinda guy, I regret going Iorveth's route on my first/second playthrough. Looking at the various player feedback on Roche's path, i hardly feel like playing his path again to collect and piece together the big picture.
The ending video: Geralt and Triss part to Nilfgaard seeking for Yennefer. It can't be simpler than that. Without the Wild Hunt it would have been a real challenge to explain Geralt's past and that's what matters the most to him.