LDiCesare: The Wild Hunt only makes sense, as you all say, as a link between games. This means that in this game, this story, it feels like something that's been thrown in without any relation to the rest of the story. It's an added element with no interest inside the game, just from a metagame point of view. I maintain it's simply very bad writing. It is not linked to anything. Hardly anybody in the world cares about it, it doesn't even provide interesting side quests (I mean, finding a journal, talking to the only mage interested in the subject...).
I don't get what do you expect from endings?
What could possibly happen to Keadwen after his death? Do you think there's a chance it imploded and everyone died? Seriously. Use your imagination or rather your common sense, they don't need to spell out everything for you.
Be serious yourself. Don't tell me to use my imagination, i.e. how I should think, that's gross.
I would like a denouement, and there is none. The whole reason why Geralt does all this quest is to clean his reputation. Does the denouement tell you whether he managed it? No. A good story tells you of important stuff and lets your imagination fill in gaps. Here, the end of the story is just not shown. I want to know whether Geralt's reputation is cleared or not. I would like to be told what impact my actions had on the world.
I provided examples of games that give a denouement: Arcanum and TW. These have endings. TW2 does not have a real end. It only prepares a sequel.
No, it's not bad writing. This is standard procedure for pretty much anything that has a story that continues over multiple parts. Just because you don't care, don't assume 'hardly anyone' does. Also, it wasn't 'just thrown in' it's a continuation from the Wild Hunt in the first game.
You WERE told what impact your actions had, just not in a cutscene right before the final credits rolled. It happened right before the dragon attacks. They may not have gone 'you made this decision, which made X happen' but it's not hard to figure out which decisions led to what result. What little wasn't covered is easily inferred. Why should they have to repeat themselves a few minutes later? There isn't any other storytelling medium on the planet that it's expected to have a recap of what happened at the end. Not long running TV shows, not long running series of novels, not comic books. Why has it become expected in games when it's not necessary? You played it, you made the decisions, you know damn well what happened as a result, you experienced it first hand.