Jamie.monro: Goodmongo: I never really liked Blizzards Diablo II & III system of limited storage space, but it did force you to clean up your inventory once in a while and really look carefully at what you needed; so I can see some good reasons for having limited storage as a gameplay mechanic.
I think though it isn't particularly clear what ingredients you need to hold onto without knowing what all of the recipes require (including those you have yet to get).
I also don't like the book & note system. I would like to do away with physical books and see a categorized 'library tab' button with index & search functions which is constantly updated when we read new lore. The reason for this, is that while I would read books occasionally in large games (for example BG2), you often had a hard time trying to recall a fact at a later stage; especially if the book required pre-requisite knowledge that you may of missed or forgotten.
With the library tab, we could group books together by topic so that we could quickly figure out any aspect of lore that we may be interested in at the time; without browsing through hundreds of books with obscure titles (if you are not lore savy). With a search function, this could be made to be a very useful tool that makes immersion into the rich lore a much more enjoyable experience.
*rant on*
I'm still going through my first playthrough on this game and very much enjoying it, but the inventory system is terrible as it is. I don't really know why the 'sort' button puts every book and page you ever collected between your oils and useable potions. The least the sort system could do would be to group all of your alchemical useables at the very top. Why the hell does it put books and pages inbetween them; I have to scroll through all of these books/maps/pages to get at the potions I want to switch to.
*rant off*
Your points are valid for a person playing the game the first time or someone that doesn't look anything up on the internet. In my first run I kept every last crafting item, book and junk item. But even doing that I was about 105 pounds out of 160. Swords and armor are what weighs, along with saddles at 6-9 pounds each.
It became very clear to me that I didn't need all those swords or armor. I spent 10K on respect potions to try out lots of various skill builds. I soon found that I was either making money or breaking even every time I remade my witcher gear and sold the other set.
I also quickly found out that books and papers weren't needed once you read them. So I sold all of those. I then noticed that once an item is no longer required by a quest it is moved from that section to junk or some other place. So the game did a good job protecting quest items.
When it came to making potions I noticed that all the real important stuff was being sold by the alchemist. I was swimming in gold so who cared if I had to pay 10 orens for something I could pick for free. I got tired of wasting gold at the brothels. I spent 20K in gold on runes of all types to experiment on them. I still had over 50K left.
This was all done in my initial game. The only time space seemed to be an issue was in looting a large area. But then I found that I could ride Roach while overburdened and he could sprint. I could also fast travel while overburdened. So a quick trip to some merchant and I was free to carry on.
I would love a much better organized inventory system. I'm not against that. But the request was for a chest or storage and that does not improve how you view inventory.
To me a witcher is out on the road going from twon to town looking for contracts. They go back to their home base each winter. That is their home. They only bring what they need and keep what they must while on the road. I think this was why the devs decided not to include a storage chest. It would be anti-wicher.