I first saw this game in a PC game store back when those still existed. It caught my attention, and I hid it at the back of the shelf so I could buy it the next day. This game became a big part of my childhood. Today, I’m 38, and my sister and I used to love playing it. It’s a mix of strategy and city simulation. Characters have children, and you assign them roles within the city. Managing resources is key—if there’s no food, people starve; if there are no priests to bury the dead, plagues spread. You can appoint a tax collector to increase revenue, but high taxes may lead to crime, requiring an executioner to maintain order. The missions are diverse and engaging. One requires retrieving a relic and defeating a vampire, another involves escorting a sacred cow to a specific location, and another challenges you to prepare your city against an incoming giant invasion. The game constantly tests your strategic thinking while keeping things fresh. I believe more people would love this game if they tried it. A little-known fact is that Raphael Colantonio, creator of Dishonored and Prey, worked on it early in his career. This game holds a special place in my heart, not just for the gameplay but for the nostalgia and memories. Even after all these years, I still think it’s a masterpiece that deserves more recognition, and I would instantly buy it if GOG made it playable today.