El-Fish

El-Fish (1993)

by Alexey Pajitnov, AnimaTek, Fujitsu Interactive, Maxis
Genres:Simulator
Story:A fish and aquarium simulator, El-Fish lets your catch, breed, evolve, and even mutate tropical fish, then render them and let them loose in an aquarium that you design. Except for a few pre-canned graphics and animations, all fish, plants, and even backdrops and floor gravel in El-Fish are generated by the user using genetic algorithms that simulate real life in both appearance and movement.Show more
user avatarAdded by @oldsidelinghill
Vote to bring this game to GOG and help preserve it.
15
Stories about this game (0)
What’s your memory of El-Fish?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with El-Fish and inspire others.
Those games also need your vote!
Fable III
Fable IIISet 50 years after the events of Fable II, the continent of Albion (where the Fable series is set) is under the control of Logan, a tyrant king and the Hero's older brother[1]. The player's character, the "Hero", is forced into a quest to become a revolutionary leader to defeat Logan after he reveals his true personality to the Hero. Over the course of the first half of the game, the Hero will overthrow Logan and become ruler of Albion themselves. During the second half of the game, a strange force from Aurora, called The Darkness will threaten Albion and the player has to decide how to react to it.
Open world
Action
Fantasy
Comedy
Sandbox
Open world
Action
Fantasy
Comedy
Sandbox
28 019
29
Transport Tycoon Deluxe
Transport Tycoon DeluxeTransport Tycoon Deluxe was released in 1995, and featured new varieties of landscape and weather, new scenarios, more vehicles and allowed the player to run their company all the way from the year 1950 up to the year 2050. Transport Tycoon presents you with a vast game world made up of numerous small towns and raw material resources. You’ve got a large amount of borrowed money and you’ve got to prove yourself; to set the wheels in motion to become The Transport Tycoon. Matched against a batch of ruthless rivals, you’ll have to act quickly; to build the key routes that will rake in the cash. Build stations, airports, docks and a linking road, rail, air and ship network that will move passengers, mail or goods to the most lucrative destination. As the years roll by you’ll have the chance to buy more advanced and faster vehicles and vessels; if you can afford them! The Deluxe version brings the several improvements over the standard edition.
Business
Business
3 859
2
The Sims 3
The Sims 3In The Sims 3, you can create Sims with unique personalities, fulfill their desires, and control their lives within a customizable living neighborhood. Unlock all-new Karma Powers and unleash them on your Sims: help your Sim get lucky with the power of "love connector", bless them with the power of "age defiler" or "instant beauty" or curse them with an "instant enemy". Use these powers wisely, because they may have unexpected results! As you guide your Sims through life, you can complete challenges to unlock additional items, new buildings and landmarks.
Fantasy
Comedy
Sandbox
Romance
Fantasy
Comedy
Sandbox
Romance
4 483
3
SimAnt
SimAntSimAnt is a simulation strategy game which makes you a head of ant colony. There are 3 ways to play SimAnt: Quick Games, Full Games, and Experimental games. In Quick Games you are a black ant colony competing with a red ant colony for food and territory. Your goal is to defeat the red ants and take over your home turf - the local patch of ground in the backyard. Your task will be complicated by marauding spiders, voracious ant lions, torrential rains, crusing human feet and merciless lawn mowers. In Full Games you must take over the entire backyard section by section. Then take over the house and drive out the humans. In addition to hordes of red ants and other pests, you will face the chemical death of inescticides In Experimental Games, you are a human playing and experimenting with ants. Your tools let you build walls and barriers to run ants through mazes, add food, add ants, dig of fill in holes, test ants' reactions to various trail marking and alarm chemicals, and play with insecticide.
Educational
Educational
5 018
5
Final Fantasy: Crystal Chronicles
Final Fantasy: Crystal ChroniclesJoin a crystal caravan! A deadly miasma has swallowed the land, and it's up to you to hold it at bay! Many dangers lie along your journey, but you need not face them alone. Enlist your friends in a crystal caravan and make your mark together in the Crystal Chronicles!
Open world
Action
Fantasy
Open world
Action
Fantasy
1 114
Nobunaga's Ambition: Sphere of Influence
Nobunaga's Ambition: Sphere of InfluenceHailed as one of the best instalments in the franchise’s history, this extremely intricate, deep, and meticulous strategy game is set against a backdrop of a fragmented nation and asks the player to take up the mantle of a Daimyo, a feudal lord of the Sengoku era.
Historical
Historical
37
Nobunaga's Ambition: Awakening
Nobunaga's Ambition: AwakeningThe Fief system allows you to capture land and give it to your subordinates to manage. Divvy up and parcel out the beautifully detailed Sengoku Japan as you like, and make it prosper
Historical
Warfare
Historical
Warfare
40
Need for Speed: Carbon
Need for Speed: CarbonNeed for Speed: Carbon, also known as NFS Carbon or NFSC, is an Electronic Arts video game in the Need for Speed series. Released in 2006, it is the tenth installment, preceded by Need for Speed: Most Wanted, succeeded by Need for Speed: ProStreet in release order and succeeded by Need for Speed: Undercover in chronological order. This was the first game in the series to gain the PEGI rating of 12+.[citation needed] The game is a sequel to 2005's Need for Speed: Most Wanted. The locations of both Most Wanted and Carbon (Rockport and Palmont, respectively) are featured in the 2010 MMO game, Need for Speed: World. The PlayStation Portable, Nintendo DS and Game Boy Advance versions of the game are called Need for Speed Carbon: Own the City, set in a fictional city named Coast City with a significantly different storyline and also featuring different AI teammate abilities.[2] In 2009, a version of Own the City was also released on the Zeebo as a pre-installed game.[3] Need for Speed: Carbon is the final game released for all sixth-generation consoles (excluding PlayStation 2)
Open world
Open world
7 014
17
SimTower
SimTowerWelcome to the building simulation game SimTower, which offers the chance to build and manage all the complex, interconnected operations of a modern skycraper. You build your empire from nothing and become the engineer and general manager of your structure. You can provide offices, coffee shops or apartments to anyone who is willing to pay.
Sandbox
Business
Sandbox
Business
7 526
12
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
80 161
584