Perfect Dark

Perfect Dark (2000)

by Rare, Gradiente, Nintendo
Genres:Shooter
Themes:Action, Science fiction, Stealth
Game modes:Single player, Co-operative, Multiplayer, Split screen
Story:Perfect Dark is a first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64 video game console. It is considered the spiritual successor to Rare's earlier first-person shooter GoldenEye 007, with which it shares many gameplay features. Perfect Dark was first released in North America on 22 May 2000; PAL and NTSC-J releases followed soon afterwards. A separate Game Boy Color game, also titled Perfect Dark, was released in August 2000 as a supplement to the game and allows certain features within the Nintendo 64 game to alternatively be unlocked via a Transfer Pak. The game features a single-player mode consisting of 17 main missions in which the player assumes the role of Carrington Institute agent Joanna Dark as she attempts to stop a conspiracy by rival corporation dataDyne. It also features a range of multiplayer options, including a co-operative mode and traditional deathmatch settings. Technically, it is one of the most advanced games developed for the Nintendo 64, with an optional high resolution graphics mode and Dolby Surround Sound. A Nintendo 64 Expansion Pak is required to access the game's campaign and most of the multiplayer features.Show more
user avatarAdded by @Tyxi1026
Vote to bring this game to GOG and help preserve it.
501
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Perfect Dark?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Perfect Dark and inspire others.
Those games also need your vote!
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
72 575
431
Resident Evil Village
Resident Evil VillageResident Evil Village is a first person survival horror and the sequel to Resident Evil 7: Biohazard. The game maintains elements from previous Resident Evil games with players having to scavenge environments for items and manage their resources. However, it adds more action-oriented gameplay, with higher enemy counts and a greater emphasis on combat.
Action
Horror
Stealth
Survival
Action
Horror
Stealth
Survival
1 242
Resident Evil 4
Resident Evil 4Resident Evil 4 is the sixth installment of the Resident Evil series praised as a revolution from the core games. It was the first title to implement a third-person view rather than the original fixed camera angles its predecessors had. Its mechanics have been completely revamped to incorporate fast-paced gunplay, quick controls and shoot-outs involving massive crowds of enemies in more open areas. The brand-new AI system and open environments allow enemies to work together to capture and corner Leon. Enemies are now humans, which allows them to climb up ladders, open doors, and use weapons throughout the game. Resident Evil 4 had one of the most tormented developments in any game, four proposed versions of the game were discarded by the developers before the finished product was released.
Action
Horror
Survival
Action
Horror
Survival
1 031
Prey
PreyPrey tells the story of Tommy, a Cherokee garage mechanic stuck on a reservation going nowhere. Abducted along with his people to a menacing mothership orbiting Earth, he sets out to save himself and his girlfriend and eventually his planet.
Our Pick
Top
Action
Science fiction
Our Pick
Top
Action
Science fiction
44 223
78
Starfield
StarfieldIn this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.
Open world
Action
Science fiction
Sandbox
Open world
Action
Science fiction
Sandbox
2 409
4
Grand Theft Auto V
Grand Theft Auto VGrand Theft Auto V is a vast open world game set in Los Santos, a sprawling sun-soaked metropolis struggling to stay afloat in an era of economic uncertainty and cheap reality TV. The game blends storytelling and gameplay in new ways as players repeatedly jump in and out of the lives of the game’s three lead characters, playing all sides of the game’s interwoven story.
Open world
Action
Comedy
Sandbox
Open world
Action
Comedy
Sandbox
7 862
6
Twinkle Star Sprites: La Petite Princesse
Twinkle Star Sprites: La Petite PrincesseTwinkle Star Sprites: La Petite Princesse (ティンクルスタースプライツ ~La Petite Princesse~) is a scrolling shooter developed by SNK Playmore for the PlayStation 2 released exclusively in Japan on July 28, 2005. It is the sequel to to Twinkle Star Sprites. It was shown at the SNK Booth at E3 2005. It is an enhanced re-vamp of the Neo Geo title featuring fully 3D environments and a host of new characters. Clearing the game opens up a perfectly emulated version of the original Neo Geo title. There was a possibility that it would be released in North America, but after some consideration, at E3 2006, Ben Herman, president of SNK Playmore USA, stated that the game will not be published in North America. The decision was that it will not be marketable for the North American audience.
6
1
Art is Rifle
Art is RifleUnleashing the Chaos in Shooter Puzzle Genre! Art is Rifle is an open-world, FPS puzzle game with rhythmic bullets and psychedelic art styles. Powered by Unreal Engine 5 and much passion. Experience a psychedelic adventure through first-of-its-kind mind altering core gameplay mechanics, beyond visual and auditory designs! Dive into a world of puzzles where tutorials are optional, and discovery is key! Your solutions, your style. Puzzles are your canvas, solve them your way! Weaponize your art through a symbolic journey of cultural exploration. The whole world is your drum kit! Immerse yourself in a visually striking game that dances with a fusion of intense colors and mind-altering, psychedelic elements.
Open world
Action
Open world
Action
4
Cryostasis
CryostasisYear 1968. Arctic Circle, Russian North Pole station "Pole 21". The main hero Alexander Nesterov is a meteorologist accidentally caught inside an old nuclear ice-breaker North Wind, frozen in the ice desert many years ago. This steel creature once fought for its life and freedom, but it has fallen into an ice trap and all the creatures on its board lost not only their natural look, but a right to die. Cryostasis is a story about a drama of a Captain and his Ship evolving in the atmosphere of animal fear.
Action
Horror
Science fiction
Survival
Action
Horror
Science fiction
Survival
3 728
9
Red Dead Redemption
Red Dead RedemptionA modern-day Western epic, Red Dead Redemption takes John Marston, a relic from the fast-closing time of the gunslinger, through an open world filled with wildlife, mini-games, and shootouts. Marston sets out to hunt down his old gang mates for the government, who have taken away his family. Along his journey, he meets many characters emblematic of the Wild West, heroism, and the new civilization.
Open world
Action
Sandbox
Open world
Action
Sandbox
10 682