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First and foremost, we want to thank our incredible community for their unwavering support. From voting on the GOG Dreamlist to the 22,000 passionate fans who helped bring Breath of Fire IV back: this release is as much your achievement as it is ours. And with an amazing partner like Capcom by our side, we couldn’t have asked for a better team.

April 27th 2000, Breath of Fire IV first captured hearts as one of Capcom’s most beloved RPGs. 25 years later, it returns – revived by popular demand and fully updated for modern PCs, this iconic classic is now available DRM-free on GOG!

The game joins the GOG Preservation Program with essential upgrades: our enhanced version is fully optimized for modern systems, with Windows 10 and 11 compatibility. Players can enjoy both English and Japanese localizations, along with improved graphics powered by an upgraded DirectX renderer, new display options like Windowed Mode, V-Sync, Anti-Aliasing and refined gamma correction for better visuals. The audio engine has also been upgraded, restoring missing environmental sounds and adding new configuration options.

This is the ultimate way to experience Breath of Fire IV like never before – now, to celebrate on its silver anniversary, and for years to come!

You can read more information about Breath of Fire IV in our blog article, HERE.

But that’s not all – while Breath of Fire IV releases with your help, a variety of other games, all of them absolute PC-gaming pioneers, and all of them over 20 years old – join the GOG Preservation Program. Among those gems, you will find Ultima™ Underworld 1+2, as well as Ultima™ 9 and with that addition, the entirety of Ultima™ series is now preserved and available within the Program.

Here’s the full list:
Ultima™ Underworld 1+2
Ultima™ 9
Worlds of Ultima™ : The Savage Empire
Ultima™ Worlds of Adventure 2: Martian Dreams
Worms: Armageddon
Robin Hood: The Legend of Sherwood
Realms of the Haunting
Tex Murphy: Under a Killing Moon
Stonekeep

As technology advances, too many classics risk being lost to time; and we know it all too well. Let’s keep making games live forever, together!
Probably another proof that Capcom is indeed willing to work with GOG to revive their classic games.
This is very good, thanks very much for your work guys.

I doubt that this would mean that newer Capcom titles would come here so soon, though.
They are with Denuvo primarily and the amount of DLCs prevent these games from coming here in their current 'online checks for each files' state.

I do hope Capcom US and GOG international, together, are able to convince Capcom JP about the importance of preserving their history and legacy through longer term partnerships with GOG.

Let's hope.
Post edited April 30, 2025 by .Keys
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dtgreene: One observation about the series:
* Pretty much every party member is some anthropomorphized animal.
* If you encounter a character named Ryu (which is the Japanese word for an Asian-style dragon), there is a good chance that the character will, at some point, get the ability to turn into a dragon. If only there were some way to get that character into your party...
I am just not sure the meaning related to a pretty obvious condition. Most of the actively involved party members and their "opponents" got some sort of special power not usually held by a "NPC". While on many games pretty "usual" characters got some super powers "almost out of nowhere"... on Breath of Fire its source got some clear heritage. The main heritage is everything linked to dragons but it can be pretty much any powerful animal or even some deities.

Nonetheless... Ryu, indeed another word for dragon and because it is Japanese it is their style; those dragons are pretty rare so not a common appearance: Although if a fisherman is trying to oppose a dragon he is most likely "a weak mob in disguise" or "the hardest fool ever seen".

Well, we got at least one of them in our party... the others around are bound to a certain destiny, so they are most likely not on the same path. Although, on BoF4 there are 2 separate storylines with 2 "Ryu" at once... which makes it a interesting setting.
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.Keys: I doubt that this would mean that newer Capcom titles would come here so soon, though.
They are with Denuvo primarily and the amount of DLCs prevent these games from coming here in their current 'online checks for each files' state.

Let's hope.
Capcom is somewhat a paradox, in the term of that they protect their IPs very hard but on the other hand are willing to make "some deals", especially with many classics.

DLCs are not a issue, but DRM certainly is one: Which does not mean that a online-mode is not possible but in many cases a "game key" (or Galaxy) might be required for going online, which is already the case for a good bunch of GOG games.

Ultimately, those issues can be solved. If there are even more releases, it comes down to the customers and their appreciation for a GOG version.

What can be said at this point: BoF4 seems to be another successful GOG title, it is now already at page 25 and slowly moving toward page 24 on the bestseller-list. Top 15% is pretty close now and top 10% could be realistic in some months.

In comparison, Croc is at the 10% "weakest sales", which is pretty low considering the already limited user-base on GOG. However, Croc is plagued by 2 factors: A high initial price without able to provide a good package such as Croc 1+2 at once, and secondly a version not able to reflect the original traits considering its "art style" in the best way possible, so true fans got some reservations. This is not the case for BoF4 which is able to deliver the "original art style", a fair pricing and good potential for even more improvements so it can become a true "directors cut" at some point with continued support.

So, most people was putting Croc on their wishlist and are waiting for a "better" price at least. Nonetheless, i bet on Switch the Croc sales are pretty solid... you can throw almost anything at Nintendo fans and they buy it! PC gamers simply are pretty demanding in some way, which is good and bad at once, if we judge it.
Post edited April 30, 2025 by Xeshra
Page 23 already..., basically top 15% now, without any price cut, this is impressive. At the same page such as Everspace 2, which got some price cuts. A game i can totally recommend but some gamers are probably still waiting for the "final update"; which can still take some time, but it is already a very good deal and with a high resonance on GOG.
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Xeshra: Page 23 already..., basically top 15% now, without any price cut, this is impressive. At the same page such as Everspace 2, which got some price cuts. A game i can totally recommend but some gamers are probably still waiting for the "final update"; which can still take some time, but it is already a very good deal and with a high resonance on GOG.
Ya, really hoping this does well so they can use the sales numbers to help convince other publishers to bring more classic games to GOG.
Here's a pretty good (and long) YouTube video of someone making comparisons:

- between PS1 version vs PC GOG version

- between original PC version vs PC GOG version

Breath of Fire IV Updated PC Port! First Impressions & Comparison

https://www.youtube.com/watch?v=cpbO8pL7ba4

Though it's a few days old, so much of the hotfixes won't be part of it. But some of the top issues are mentioned.

The video is a side by side comparison, though not always synced.

The video mostly compares other versions to the GOG version with Point sampled (3rd party, since video was done before hotfix) option.

I'll post this in the game forum section as well, since this may get buried at some point.
.
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Swedrami: gamesieve doesn't seem to support sorting by all-time bestsellers neither, not yet at least.
Not sure if that's even possible through GoG's API - wouldn't this require access to the actual sales figures?
It's not offered through the official API, no. If I ever decide to also integrate with the store API (which is not officially supported for external use, and thus runs the risk of changing in incompatible ways without notice), getting bestselling information will probably be the very first reason for doing so. But even then, I don't think I'll be able to offer a way to answer "given sorting X, what page is game Y located on?" in a way that's more efficient than looking at each page, same as you can just do on GOG itself.