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kbnrylaec: GOG only restock Windows and macOS version.
The legacy Linux version is not available.
Since this version was removed instead of being made available using some controversial means, it does not qualify as DRM. If there is a list of games with stuff (e.g. bonuses, OST) disappeared over time, it can go there.
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Lifthrasil: OK. GOG seems to have made the legacy version of Darwinia available in the extras for direct download again. Can someone who owns the game check whether this is true and whether the legacy version is DRM-free?
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kbnrylaec: GOG only restock Windows and macOS version.
The legacy Linux version is not available.
This is bad, but I can't clarify it as DRM. In the case of Linux, GOG can't be said to force Galaxy on their users, because it doesn't exist. So it's 'just' a second class treatment of Linux-users. Again. But nothing for this list.
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Robette: Well, I think there are various games which have some online feature for offering daily/weekly challenges, but claiming anything you can't access purely offline is some sort of DRM seems like quite a stretch to me.

Metal Gear Solid technically has some DRM where you had to look up a radio frequency on the back of physical box.
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Lifthrasil: No, if it is a part of the single player game that requires you to go online, then it is DRM. The only remaining promise of GOG, after lots of broken promises, was '100% DRM-free single-player'. I.e. single-player can be played offline. 100%. If there are quests/events in the single-player games that require you to be online, then it isn't 100% offline playable and not 100% DRM-free.

If those events you speak of are multiplayer-events only, then I don't care. At least then they don't affect the single-player games.

A code on the back of the physical box isn't exactly digital. Like the Monkey Island code wheel it is more physical than digital. But of course on GOG games such a copy protection should be patched out, like they were in the case of the Monkey Island games.
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DoomSooth: I don't think Hybrid Wars was removed because GOG wanted it to be. Pretty sure it was removed from sale everywhere because Wargaming decided to kill it.
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Lifthrasil: That's possible. Still, good riddance!
But everything you list is NOT part of the single player game.

DRM Free means you can play the game you bought, and owned without the game actively locking you out from playing that game, without code, or online connection to play offline.

How does having to go online, to get optional rewards online make it DRM?
You have to go online to download the damn game, and sign in to GOGs site, and that isn't DRM by your own distorted set of irrational double standards.

As for multiplayer, given that the entire industry, uses a centralised server + Local client based multiplayer.
Those servers must legally provide some guarantee of user protection, while having Unique User ID.

The added complication, is due to Steam Dominance, the "Local Network Client", is provided by Steam's Store Client, and it's not just that, "Achievements, are not, and never have been part of the game, they are specific Store Client features, that require the store clients functions to keep track of things.
Same with "Cloud Saves" part of Store client, not the game.

Basically all online features, requiring a store client.
None of them actually required to play siingle player, but how else can you even do server+client multiplayer?

Fact is without Galaxy existing, GOG would have gone bust by now. There was a serious threat of that for a while when the latest publisher trend was that every game must have all the modes. Which is why Galaxy exists, and even a hater of all Store Clients like me, cheered when it released, and I still do.
Despite never even using the damn thing.

Single Player games I wanted to play, because they had a crappy trend chasing multiplayer mode no single player gamer asked for. Right when GOG needed to pivot to selling "Good New Games", that already had downloadable versions on Steam, including from 2012+, most of the "Good Old Games" niche GOG had proved viable.

"Good Old Games", started to fill the niche for digital download versions, of the older pre internet+Steam games that never got a digital release, but by 2012, that niche was largely filled, only rare rights changing hands, or GOG's expensive efforts to track down the "lost in legal limbo", rights holders, reconcile the roadblocks, and negotiate payment.

Tell me how when practically all online multiplayer games require server login outside GOG, and a Network Client built into the Store Client to run can work without those features, none of which are actually DRM.
They are required to connect multiple-players to a centralised server system, and a simple login is required for practically everything you do online, including posting in this very thread.

DRM has a single purpose, prove you bought the game, before letting you play the game, offline, or on.
If an MPG does that, I'm not aware of it, but I don't play MPGs, and don't use Galaxy.

With DRM free, and online MPGs, intent is most important.
If the intent is, linking gamers to the servers, in safely, and securely as required by laws, it's NOT DRM.
If the intent is to provide features that require the Store Client used (because Steam does it), it's not DRM.

Not one single player game on GOG that I'm aware of in your list can't be played, without Galaxy being installed.
Feeble arguments, of you must sign in to GOG, or <Insert Site> to download content don't cut it.
Every Game/DLC/Expansion/Reward that can be downloaded, has that requirement.

You're literally saying DRM free can't even exist if you get any Digital Downloads, from secure sites.
So do we go back to Brick & Mortar Stores to buy all those DRM free Disc versions then?
Oh wait, we went all digital, and those discs were full of DRM from the start of PC gaming.

Your arguments don't actually stand up to logical scrutiny?

Get Game from secure website, with login account protection, download it, you still play game offline DRM free.
Get DLC from secure website, with login account protection, download it, you still play game offline DRM free.
Get Expansion from secure website, with login account protection, download it, you still play game offline DRM free.
Get Reward from secure website, with login account protection, download it, you still play game offline DRM free.
All are still DRM Free. Case Closed.
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If you disagree with me, don't just click a fucking meaningless button, you're admitting you have nothing to refute what I say.
I despise your High Rated/Low Rated button clicks (Whichever you click).
This is a discussion forum, not a popularity contest.

If you agree with what I say, fine, just say nothing, or make a quick post saying so. I won't respect your lazy assed button click.
If you disagree, say why, and make your case, refuting what I say with your own facts, to back up your opinion.

I'll rip your argument to shreds if you have nothing but unsupported opinion, but I've never pressed a like/dislike button, never will.
I've had decent discussions, with people, that will always disagree with me, and that's fine, we don't have to agree to discuss a subject.

I've made my case against GOG having DRM, before, and will do so again, but when you just click that button. you're just crying.
"I have no valid case, but my feels were hurt, boo hoo".
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UhuruNUru: How does having to go online, to get optional rewards online make it DRM?
What you call "optional rewards" could also be accurately called game content.

The DRM in some GOG games prevents GOG customers from being able to access that content.

Therefore, no, they cannot "play the games they bought," as you phrase it, because they only have partial access to those games, and they are unable to play the full games with 100% of their content.

That is DRM, period, no matter how one tries to downplay and/or spin-doctor it.

Some GOG games certainly do have DRM, shameful as that is on GOG's part for allowing it to happen, including Cyberpunk 2077.

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UhuruNUru: Fact is without Galaxy existing, GOG would have gone bust by now.
Even if Galaxy does need to exist, that has nothing whatsoever to do with GOG "needing" to infest some GOG games with DRM for which Galaxy acts as a DRM-gate.

GOG could very easily have Galaxy exist, yet still never use it as a DRM-gate.

But instead of doing the right thing, GOG proactively chooses to use Galaxy as a DRM-gate, sometimes, for some GOG games. And that is very wrong on GOG's part, and many GOG customers are rightfully very irate about that, as they should be.
Post edited May 10, 2022 by Ancient-Red-Dragon
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UhuruNUru: How does having to go online, to get optional rewards online make it DRM?
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Ancient-Red-Dragon: What you call "optional rewards" could also be accurately called game content.

The DRM in some GOG games prevents GOG customers from being able to access that content.

Therefore, no, they cannot "play the games they bought," as you phrase it, because they only have partial access to those games, and they are unable to play the full games with 100% of their content.

That is DRM, period, no matter how one tries to downplay and/or spin-doctor it.

Some GOG games certainly do have DRM, shameful as that is on GOG's part for allowing it to happen, including Cyberpunk 2077.

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UhuruNUru: Fact is without Galaxy existing, GOG would have gone bust by now.
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Ancient-Red-Dragon: Even if Galaxy does need to exist, that has nothing whatsoever to do with GOG "needing" to infest some GOG games with DRM for which Galaxy acts as a DRM-gate.

GOG could very easily have Galaxy exist, yet still never use it as a DRM-gate.

But instead of doing the right thing, GOG proactively chooses to use Galaxy as a DRM-gate, sometimes, for some GOG games. And that is very wrong on GOG's part, and many GOG customers are rightfully very irate about that, as they should be.
Thank you.
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UhuruNUru: DRM Free means you can play the game you bought, and owned without the game actively locking you out from playing that game, without code, or online connection to play offline. How does having to go online, to get optional rewards online make it DRM?

- Get DLC from secure website, with login account protection, download it, you still play game offline DRM free.
- Get Reward from secure website, with login account protection, download it, you still play game offline DRM free. All are still DRM Free. Case Closed.
I can't answer for Lifthrasil, but there's an obvious difference between needing to go online once to download a DLC offline installer (eg, Don't Starve Shipwrecked) which will then work 100% offline on every future reinstall, vs online-only DLC where you have to go online to re-authenticate & re-download via a 3rd party client on every future reinstall (content that will obviously disappear for everyone if the store ever closes). That's the exact thing that people come here to get away from and is functionally no different to adding Steam DRM to a DLC for a DRM-Free base game then excusing it with the BS "Let's all pretend there's no DRM if we rename the DRM'd bits 'bonus content' or if I personally deem them unimportant and attack other people's desire to want them". No, let's not be dishonest and do that. Instead let's acknowledge that plenty of identical minor / unimportant "bonus content" has been made available to everyone offline in a multitude of GOG games (eg, Dishonored's Void Walker's Arsenal, Talos Principle Serious Sam Voice DLC, DX:HR's Explosive Mission Pack, QUBE2's original glove skin, DAO's Blood Dragon Armor, Bioshock Infinite's gold-skinned "Comstock's China Broom Shotgun", going back to even pre Oblivion Horse Armour) long enough that everyone with an IQ above 80 can see through the sudden "need" to start treating post 2019 GOG releases like disposable Facebook browser games as a "trend" is a 100% BS fake 'requirement' that involves lame word redefinition games than any actual valid technical justification...

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UhuruNUru: DRM has a single purpose, prove you bought the game, before letting you play the game, offline, or on.
This isn't 1991 anymore and the "intent" behind DRM has long 'evolved' beyond "Don't Copy That Floppy!" into multi-faceted Rights Management with stuff like "Does this player own the game?", "Is this player currently banned?" and "Is this game being played in the same region in which it was purchased?" all done with the same client check from the same servers using the same client API at the same time, despite only 1 of 3 being purchase verification. The latest invasive anti-cheat stuff locks games to the TPM module exactly like Windows OEM Activation, Steam CEG & Denuvo do with motherboard HWID. PCGamingWiki lists all the anti-cheat technologies (EAC, BattlEye, etc), on their DRM page with their comment : "While the primary intention of an anti-cheat protection is not to enforce or serve as the copy protection of a game, because of their intended goal being to prevent players from gaining an unfair advantage over other players they often enforce similar, or sometimes harsher, restrictions on customers as regular DRM meant to limit piracy" along with "Some DRM-free titles might require the use of DRM to access or enable online-based features."

Valve openly states that online-only gating of content has "dual intentions" on their Steamworks developer DRM documentation page where they literally encourage the use of "online only features" and call them "DRM enhancement". DVD region codes are "a Digital Rights Management technique introduced in 1997". So your claim that "DRM = 100% pure copy protection and nothing else" is definitely factually incorrect and there's plenty of other non purchase verification related DRM widely in use everywhere from locking out right to repair on John Deere tractors to chipped printer ink cartridges and Dymo labels refusing to print, to HTPC Blu-Ray software blocking taking screenshots or not playing 4k on the "wrong" HDCP compliant GPU, etc.

If you want to understand why Client-Exclusive Bonus Content is bad then here's an example : I have on my shelf a 22 year old 'In The Lounge' Audio CD that came with No One Lives Forever (2000) bought approx 4 years before Steam was even invented and it still works flawlessly today. If we were to take that "But It's Only Bonus Content That Doesn't Affect The Game In Any Way (tm)" content and gate it behind online-only Games For Windows Live launcher for my 2000's-era "convenience", would that improve my "experience" if I can no longer access it today in 2022? Of course not. Same is true of Galaxy-exclusive content in a post-GOG world, and it's completely ridiculous that I have +20 year old disc games whose 40 year old bonus content will still be accessible in 20 years time whilst Galaxy Exclusive Content is already inaccessible for offline installer users a mere 40 seconds post release for fake 'reasons'. Forcing the need for a client to download 100% of what I paid for at time of purchase is not why I started buying games at GOG. It is however, exactly the kind of thing that will encourage me to stop buying games here if this anti-accessibility, offline installers = 2nd class citizen nonsense is "mainstreamed" into any more releases here.
Post edited May 10, 2022 by AB2012
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Ancient-Red-Dragon: What you call "optional rewards" could also be accurately called game content.

The DRM in some GOG games prevents GOG customers from being able to access that content.

Therefore, no, they cannot "play the games they bought," as you phrase it, because they only have partial access to those games, and they are unable to play the full games with 100% of their content. .
How name a single game.

You must log into a website, which is usually the GOG store (but occasionally, to download all game content, whether you use offline installers, or not
Buy Game from a secure GOG Site, with login account protection, download it, you still play the game offline DRM free.

Whether you get additional content, or not what are you are playing requires no store client to run.
How else do you even expect to get added content for the same game?
Buy (or get free) DLC from secure GOG Site, with login account protection, download it, you still play game offline DRM free.
Buy Expansion from secure GOG Site, with login account protection, download it, you still play game offline DRM free.
Get free Reward from secure GOG Site, with login account protection, download it, you still play game offline DRM free.


I just can't see any other option, than doing that, and none of those options adds DRM to the game.

You're saying DRM free can't even exist if you get any Digital Downloads, from secure sites.
Is that really all you can base your argument on?
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UhuruNUru: "I don't believe GOG has any content hidden behind DRM."
Read the damned thread. Like, go look at the first post. All you need is there. There are plenty of games on GOG that have DRM, even for single-player content.

As for your desire to 'discuss', this thread isn't for that. This thread is for tracking the DRM that is on GOG. As for your "shredding" people who don't want to engage with yet another DRM-is-OK corporate apologist -- there are and have been uncountable "yous" who get upset and try to redefine things and argue and constantly attempt to derail the thread -- you cannot demand other parties converse with you. Especially when you're entering clearly in bad faith.
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Ancient-Red-Dragon: What you call "optional rewards" could also be accurately called game content.

The DRM in some GOG games prevents GOG customers from being able to access that content.

Therefore, no, they cannot "play the games they bought," as you phrase it, because they only have partial access to those games, and they are unable to play the full games with 100% of their content. .
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UhuruNUru: How name a single game.

You must log into a website, which is usually the GOG store (but occasionally, to download all game content, whether you use offline installers, or not
Buy Game from a secure GOG Site, with login account protection, download it, you still play the game offline DRM free.

Whether you get additional content, or not what are you are playing requires no store client to run.
How else do you even expect to get added content for the same game?
Buy (or get free) DLC from secure GOG Site, with login account protection, download it, you still play game offline DRM free.
Buy Expansion from secure GOG Site, with login account protection, download it, you still play game offline DRM free.
Get free Reward from secure GOG Site, with login account protection, download it, you still play game offline DRM free.


I just can't see any other option, than doing that, and none of those options adds DRM to the game.

You're saying DRM free can't even exist if you get any Digital Downloads, from secure sites.
Is that really all you can base your argument on?
Once you download the installer, you can install it on a computer without internet access, without GOG, and it will play. That content is completely unobtainable on that remote machine. With Cyberpunk, for instance, the game must be installed and Galaxy accessed online to unlock specific items. Those items are forever lost on an install after GOG goes away, or after they decide to not offer it. Certainly, they are cosmetic items, but they are part of the game's content. That GOG could decide tomorrow that they don't want to offer it and people would lose access to it is what makes it DRM. So if I cant access it without having to "phone home" after install, it is DRM.
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AB2012:
Outstanding post. Far more than someone coming specifically to scream in the church / poke a stick through the bars deserves.

And by the way, it is entirely possible to do away with logging on to even get the installer (which should obviously include every single bit of content), you just give customers unique URLs or download keys (for example using the order ID). Of course, customers would then need to keep the list of keys if they want to redownload, but that just means that a login is a convenience for those who want it, not a requirement for proof of purchase. And such keys can be shared just as much as logon details, and abuse can be tracked and stopped in the same manner, checking for multiple downloads from entirely different, unrelated IPs.
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AB2012: I can't answer for Lifthrasil, but there's an obvious difference between needing to go online once to download a DLC offline installer (eg, Don't Starve Shipwrecked) which will then work 100% offline on every future reinstall, vs online-only DLC where you have to go online to re-authenticate & re-download via a 3rd party client on every future reinstall (content that will obviously disappear for everyone if the store ever closes).
Good point, and certainly a clear downside to that specific delivery system, I'll grant you that one, and a solid counter to, my post unlike pretty much this entire subject, and what I assume is specifically aimed squarely at the Cyberpunk 2077 reward.

What exactly is that reward for?
Registering with GOG, and as far as I'm aware it's offered to all owners of Cyberpunk 2077, on every platform including consoles.

That could certainly be handled better, but like "Preorder" bonuses, locked to certain platforms, not receiving every bit of content, doesn't turn what you have into DRM, or even make that content itself DRM.


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AB2012: This isn't 1991 anymore and the "intent" behind DRM has long 'evolved' beyond "Don't Copy That Floppy!" into multi-faceted Rights Management with stuff like "Does this player own the game?"
Only thing you say here that actually counts as DRM is this.

"Is this player currently banned?"
WTF does anything involving access to Multiplayer servers have to do with DRM, that's anti cheat territory.
Something you must agree to to play that game online.


"Is this game being played in the same region in which it was purchased?"
As I recall GOG was forced by courts to enforce Regional pricing,
When the courts order some thing, you have little choice but to comply.
Any such checks of that, by GOG, are done via your account on the website, otherwise it's server side multiplayer stuff that occurs outside of GOGs control.


Everything else you mention is not being done by GOG, or even games that can be played on GOG

Same is true of Galaxy-exclusive content in a post-GOG world
What "Galaxy exclusive content is that?
You don't need Galaxy for the Cyberpunk Rewards.
You need to sign into GOG Website, I get those rewards without Galaxy, Steam owners get those rewards, even console gamers can get them. None of them need Galaxy, just sign up to GOG's website.

At least you did try to give some good arguments, even if most of your post, isn't even relevant to DRM being on GOG or not. Those are valid issues separate from the DRM issue, and more related to the server/client nature of multiplayer, most of which stem from how Steam has a dominant position, chief among them the require

The intent behind DRM has never changed, how other store clients push server side multiplayer "features" (being sarcastic here). is nothing to do with whether games on GOG are DRM free, or not.

DRM free only means no install ownership checks, and GOG does none of that with my SPGs, not seen anything successfully pinned on GOG for multiplayer, but I'm no expert their, it all seems to be based on server side issues.

I don't buy ANY microtransaction infested games, since 2019 (2012 for multiplayer games/modes), which means I exclusively buy, and play single player games, and I can play all those games DRM free on GOG. no ownership checks, offline, or online.
I'd actually be fine with Product key DRM, in exchange for removing Steam/Epic. Origin.
I don't care about Ubicrap, I deleted my entire account, and threw 17 games on the pyre when I did. Ubicrap can go to hell.
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UhuruNUru: That could certainly be handled better, but like "Preorder" bonuses, locked to certain platforms, not receiving every bit of content, doesn't turn what you have into DRM, or even make that content itself DRM.
Look, I replied once but I'm not going to get sucked into circular arguments as this is a "list thread", ie, the point of this thread is to contribute to it by sharing any games you know of that have "issues", not to attack, thread-crap and derail it with 4-5x posts per day of arguing over whether this thread should even exist because you have an ultra-narrow fringe personal interpretation of what DRM is. You complained about people low-rating you and yet derailing / thread-crapping is almost certainly the main reason why. Instead of replying to this (for which I won't derail the thread any more by replying back), please start a new thread if you want to argue over "My personal definition of what DRM is, agree or 'I'll rip you to shreds'" personal ego stuff. That's simply not what this thread is for. Over & out...
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UhuruNUru: ....
To repeat what others have said: it doesn't matter a bit what you personally define as DRM. This is a list warning about games that contain DRM-ed single-player content. The list specifies what portion of the game is locked behind what kind of DRM and everyone is free to make up their own mind whether that is bad enough for them not to buy the game. Or whether they are OK with it.

So there is no need to repeat the age-old discussion what DRM is and please don't bloat the thread by trying to force your personal definition of DRM on everyone else. Just read the list, make up your own mind and let others do the same. And if you find a game with some single-player content locked behind an online requirement or Galaxy requirement, report it here.
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UhuruNUru: What exactly is that reward for?
Registering with GOG, and as far as I'm aware it's offered to all owners of Cyberpunk 2077, on every platform including consoles.

That could certainly be handled better, but like "Preorder" bonuses, locked to certain platforms, not receiving every bit of content, doesn't turn what you have into DRM, or even make that content itself DRM.
To be clear about what DRM is: DRM is a mechanism. It is not a type or amount of content. It is a mechanism that is built into a game, with the purpose of controlling what content in the game a user is allowed to access, after the game has been purchased.

If there is content built into the game (not talking about separate DLCs here) that the user will never be able to access, unless they connect to a remote server post-installation, then that is DRM. For even the smallest, most trivial piece of horse armour cosmetic to be controlled in such a way requires the exact same online-verification control mechanism to be present as would be needed to lock half the game. Therefore, games that have locked single-player cosmetic bonus rewards built in to the game are DRMed. They belong on this list and not on GOG.com.
Post edited May 11, 2022 by Time4Tea