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Lifthrasil: Thank you for notifying me.

@all: can someone who owns Tainted Grail check, whether it is indeed tainted by DRM?
Work perfectly offline tried on two comps.
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DampSquib: Work perfectly offline tried on two comps.
Ok, maybe that review was a false flag then. Thanks for checking!
Probably should report that review since it's a false flag. I pressed the report button but I am not sure if it actually works.
Actually, I should clarify that I was referring to Tainted Grail: Fall of Avalon (currently in EA), not Tainted Grail: Conquest. I hadn't realized there were two Tainted Grail games on GOG.
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Time4Tea: Actually, I should clarify that I was referring to Tainted Grail: Fall of Avalon (currently in EA), not Tainted Grail: Conquest. I hadn't realized there were two Tainted Grail games on GOG.
I did test TG fall of Avalon, it does work offline.

Only reason i can think of that it wouldn't, and this is a stab in the dark, as i haven't tested it.
After starting the game you do get a EULA/data collection agreement, (i never said yes) maybe if you do and it carn't connect, issues arise.
Carn't think of any other reason, anyway it's a thought, a poor one maybe.

As i typed this the game got another update, will give that a whirl too.
Latest version v0.58cba_74074. is fine offline too.
Post edited June 13, 2024 by DampSquib
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DampSquib: Carn't think of any other reason, anyway it's a thought, a poor one maybe.
Sometimes it can matter whether or not the offline test was being done by physically unplugging the Ethernet cable or otherwise disabling internet access for the entire system and by only blocking the game itself from going online, because while developers may have made it possible to play their game on an offline system, they may still have made it mandatory for their game to call home if it can in any way determine that the system is online, as if the servers it is trying to connect to would never be taken down.
Post edited June 14, 2024 by JAAHAS
high rated
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Kevin04: A Castle Full of Cats

This was reported here a while ago, but I just noticed it recently and confirmed the problem.

After beating the game, you unlock an arcade mode. It's basically a minigame to try for high scores in the final boss battle.

You access it by first clicking on the arcade machine on the main menu, which takes you to a page showing the leaderboard from Galaxy. Clicking on the big arcade there then starts the mode.

This only works when you are both online and are using Galaxy. If the Galaxy service is not running or you're offline, the leaderboard will be empty and clicking on the big arcade machine to start the game does nothing.

I have reached out to the developers a week ago, but they haven't responded to me yet.
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Lifthrasil: Thank you for reporting this.

While a leaderboard naturally requires an online comparison to other players, an arcade game mode for a single player does not require to be online. So this goes on the list until the dev fixes it.
The game got updated today and this issue was mostly resolved. The arcade mode is now playable while both offline (cable unplugged) and without Galaxy (processes killed, services disabled and game started from exe). If anyone wants to confirm this with the offline setup on a system that doesn't have Galaxy installed at all, please do so.

As far as I know, there are now three minor nitpicks left with the game:
- While offline, high scores are not tracked, so you will only be able to compete when online or need to keep track of scores manually
- The game takes longer to start up while offline (probably the famous timeout problem related to Galaxy not running)
- The arcade page still says "Steam leaderboards"

I personally don't consider these serious enough to keep the game on this list, but your mileage may vary of course.
high rated
Dungeon of the ENDLESS

There was a bug in the game where dust does not drop at all. This was patched if the game is played through Galaxy. This has been cited in both reviews and the forum area for this game. A few days ago, someone confirmed that the most recent offline installer version is 2023-11-02, GOG version 1.1.5.1 and that there have been no updates to the offline installer files to fix this.

https://www.gog.com/en/game/dungeon_of_the_endless_definitive_edition
https://www.gog.com/forum/dungeon_of_the_endless_definitive_edition/no_dust_from_monsters


Because I didn't buy the game after reading about the dust issue, I cannot do any research into this.
Thank you for testing Tainted Grail Fall of Avalon
And for the update on Castle full of Cats, I'll remove it from the list.

As for Dungeon of the Endless, this seems more like an issue for the 'offline users are second class citizens' list. I.e. lacking patch parity between Galaxy and offline. Doesn't look like intentional DRM.
However, it has persisted long enough that the bug de facto became a feature. So I'll put a warning on the list until the bug is fixed for the offline installers.
Thanks Lift!

My thoughts were exactly the same. It's not intentional DM, just effective DRM due to the delay and people that depend on this thread to alert them to DRM (intentional or not) will want to know.
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Lifthrasil: As for Dungeon of the Endless, this seems more like an issue for the 'offline users are second class citizens' list. I.e. lacking patch parity between Galaxy and offline. Doesn't look like intentional DRM.
However, it has persisted long enough that the bug de facto became a feature. So I'll put a warning on the list until the bug is fixed for the offline installers.
It sounds rather comparable to the long-lived No Man's Sky situation, where necessary drops didn't happen in the DRM-free offline mode of play. Which was in our list for a long time and accepted. I don't know Dungeons of the Endless to know the value or not of dust.
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Lifthrasil: As for Dungeon of the Endless, this seems more like an issue for the 'offline users are second class citizens' list. I.e. lacking patch parity between Galaxy and offline. Doesn't look like intentional DRM.
However, it has persisted long enough that the bug de facto became a feature. So I'll put a warning on the list until the bug is fixed for the offline installers.
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mqstout: It sounds rather comparable to the long-lived No Man's Sky situation, where necessary drops didn't happen in the DRM-free offline mode of play. Which was in our list for a long time and accepted. I don't know Dungeons of the Endless to know the value or not of dust.
I recently played through Dungeons of the Endless with a friend. Dust is a key resource required to progress in the game, so if the offline installers have this bug, then the game is broken with a progress stopping bug.
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mqstout: It sounds rather comparable to the long-lived No Man's Sky situation, where necessary drops didn't happen in the DRM-free offline mode of play. Which was in our list for a long time and accepted. I don't know Dungeons of the Endless to know the value or not of dust.
Not really here is seems, unless I misunderstood, the issue is patched in Galaxy but not for the offline installer so it seems more an issue of misalignment between Galaxy version and the offline installer version and not related to whenever you are online or offline.

If it's not too long to test I might try to test it this weekend.
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mqstout: It sounds rather comparable to the long-lived No Man's Sky situation, where necessary drops didn't happen in the DRM-free offline mode of play. Which was in our list for a long time and accepted. I don't know Dungeons of the Endless to know the value or not of dust.
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Gersen: Not really here is seems, unless I misunderstood, the issue is patched in Galaxy but not for the offline installer so it seems more an issue of misalignment between Galaxy version and the offline installer version and not related to whenever you are online or offline.

If it's not too long to test I might try to test it this weekend.
Apparently the version of Galaxy and Offline installers are the same according to Gogdb.
I'll try to test this weekend if I get the time too.
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Keihltrein: Apparently the version of Galaxy and Offline installers are the same according to Gogdb.
I'll try to test this weekend if I get the time too.
Do you know how long it takes to be able to notice the issue ? You just need to do a couple of fights or it requires a couple of hours of play time ?