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MarkoH01: I am still surprised that GOG even allows it in their catalogue. 90% of the gameplay (which also is extremely short anyway) depends on online connection.
Perhaps the plan is to add the needed codes in the extras section once the email service stops responding?

After that the game would not differ much from any of the older games here that still need you to answer one or more copy protection questions correctly, like for example both parts of Ultima VII, where the copy protection checks are embedded as questions asked by NPCs during the in-game dialogue, so it makes far more sense to provide the answers containing manuals in PDF form than hack the games to accept wrong answers or to otherwise unnecessarily mess with the dialogue scripts.
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MarkoH01: I am still surprised that GOG even allows it in their catalogue. 90% of the gameplay (which also is extremely short anyway) depends on online connection.
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JAAHAS: Perhaps the plan is to add the needed codes in the extras section once the email service stops responding?

After that the game would not differ much from any of the older games here that still need you to answer one or more copy protection questions correctly, like for example both parts of Ultima VII, where the copy protection checks are embedded as questions asked by NPCs during the in-game dialogue, so it makes far more sense to provide the answers containing manuals in PDF form than hack the games to accept wrong answers or to otherwise unnecessarily mess with the dialogue scripts.
The problem is that most of the gameplay is finding out those codes and answers - so without having to search for them you basically does not have a game anymore.
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MarkoH01: The problem is that most of the gameplay is finding out those codes and answers - so without having to search for them you basically does not have a game anymore.
From what you describe, it frankly sounds like rubbish anyway! Maybe it should be disallowed from the GOG catalogue, due to not satisfying the first 'G'? ;-)
Post edited September 11, 2024 by Time4Tea
What if the website for that game is archived with archive.org or downloaded?
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MarkoH01: The problem is that most of the gameplay is finding out those codes and answers - so without having to search for them you basically does not have a game anymore.
In that case I do agree that GOG shouldn't be selling this game here, as as it seems to be far more closely related to any online only multiplayer games with a dedicated solo mode than any proper single player game.

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alexandros050: What if the website for that game is archived with archive.org or downloaded?
Even if the codes could be found on the website rather than needing a mail server for emailing them for to you, archive.org's long term existence isn't nearly as guaranteed than it would need to be for me to even consider playing any games depending on that.
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In regards to Trust No One, it's not the first game to have codes in it....

while True: learn() has promo codes that unlock different cats, and The Caligula Effect Overdoes has world record passwords that unlock optional boss-type battles with special rewards. In both cases though, you're not meant to find the codes/passwords on your own during the course of a single playthrough. You are meant to be able to find them online with the assistance of other people.

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MarkoH01: The problem is that most of the gameplay is finding out those codes and answers - so without having to search for them you basically does not have a game anymore.
And that becomes an issue. If the gameplay revolves around finding codes that also requires being able to contact an email server outside the game, I would argue that the game is DRMed in terms of it's gameplay functionality. Yes, you can brute force your way by just looking up all the codes, but you can no longer play the game as it was meant to be played when that server goes down. Nobody should trust that an email server will remain up forever.



edit - I found a walkthrough for Trust No One...

It's not even the email server thing. If you watch the full walkthrough (which is about 10 minutes), they really are in a web browser and going online at times. This included two searches on Google, including a wikipedia page, and going to the website of a fake business.

https://www.youtube.com/watch?v=q6COwMbFHFA

So besides an email server not going done, you're depending on a fake business site remaining up, you're depending on Google not leading you astray, and you're depending on nobody editing that wikipedia page to update it with wrong info.
Post edited September 12, 2024 by Catventurer
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So it really is an online game more than an offline game.
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Lifthrasil: So it really is an online game more than an offline game.
It sounds like it. It doesn't seem like there is any way you could play it without an internet connection.
Quilts and Cats of Calico

When you get to the part of the game where you need to go meet with your cousin, the game appears to hang up on the screen and not continue further. The screen should scroll upwards a tiny amount then go to the next screen. I had something similar happen after the iron loom battle where it looked like it crashed that I got around by exiting out of the game and reloading, which just pushed me past whatever was hanging me up. No deal here. It just put me back to right before this screen. Thinking that this was a bug, I already contacted support and will need to clarify to them when they get back to me.

For no particular reason, I decided to load Galaxy and found that this could be considered a DRM issue...

The game is trying to award an achievement here, but you can't get it if playing via the offline installer so it just hangs up on that screen.


Yes, a portion of this game is entirely about the cross-platform online multiplayer mode, but this is entirely about the single-player story mode.
Attachments:
crash.jpg (364 Kb)
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Catventurer: Quilts and Cats of Calico

When you get to the part of the game where you need to go meet with your cousin, the game appears to hang up on the screen and not continue further. The screen should scroll upwards a tiny amount then go to the next screen. I had something similar happen after the iron loom battle where it looked like it crashed that I got around by exiting out of the game and reloading, which just pushed me past whatever was hanging me up. No deal here. It just put me back to right before this screen. Thinking that this was a bug, I already contacted support and will need to clarify to them when they get back to me.

For no particular reason, I decided to load Galaxy and found that this could be considered a DRM issue...

The game is trying to award an achievement here, but you can't get it if playing via the offline installer so it just hangs up on that screen.

Yes, a portion of this game is entirely about the cross-platform online multiplayer mode, but this is entirely about the single-player story mode.
Please let me know if support replies. This sounds accidental, but if they don't fix it, I'll add it to the list as warning for others. But let's give them a few days to at least reply. Perhaps there is a fix.
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Lifthrasil: Please let me know if support replies. This sounds accidental, but if they don't fix it, I'll add it to the list as warning for others. But let's give them a few days to at least reply. Perhaps there is a fix.
I contacted GOG support on Sunday, so I expect that it's going to be more than a few days before I hear back. :)
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Lifthrasil: Please let me know if support replies. This sounds accidental, but if they don't fix it, I'll add it to the list as warning for others. But let's give them a few days to at least reply. Perhaps there is a fix.
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Catventurer: I contacted GOG support on Sunday, so I expect that it's going to be more than a few days before I hear back. :)
You're right. I'll check back with you next week.
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Lifthrasil: From pure cosmetics, to actual quests. So let's compile a list of games that aren't really 100% DRM-free, so that buyers may beware.
Hey, I want to thank everybody whining about this from the bottom of my heart for complaining about this absolutely trivial issue. Now the DRM-free GOG editions of games are going to have online components removed completely so that even when the publisher servers are shut down and the only option will be LAN, even if they have to open up the LAN to everybody, GOG games are going to be left in the cold by default.

I hesitate to ask, but what did you think the outcome of this childish fit was going to be?

Thanks everybody.

I hope you're happy you have achieved something by way of your entitled, incessant whining.

p.s., hate all you want, I will not be reading your replies. kthanxbai
Post edited September 22, 2024 by jadedrakerider
Question: does https://www.gog.com/en/game/far_cry (1st Far Cry game) have any active DRM when run?
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jadedrakerider: Now the DRM-free GOG editions of games are going to have online components removed
You've been here 12 years and still haven't figured out the whole point of a DRM-Free store IS to be able to permanently run everything offline (facepalm)?...

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TheBigCore: Question: does https://www.gog.com/en/game/far_cry (1st Far Cry game) have any active DRM when run?
The original CD / DVD-ROM version had SafeDisc v3. AFAIK this was removed with the GOG version and it should work. Patch v1.4 introduced an "AI sees through walls" bug that was fixed in unofficial patch 1.41. According to PCGW, this hotfix is included in the GOG version. Unless something changed recently, it should still work fine. The "All versions require Ubisoft Connect DRM" ensh*tification of the series started with Far Cry 3 almost a decade later. The only game that springs to mind where GOG only half-removed the DRM is FEAR 1 (mentioned in the list).
Post edited September 22, 2024 by AB2012