Posted July 03, 2017
Virginia
The first of a few narrative/exploration first-person games I recently bought. The others being Stories Untold and What Remains of Edith Finch. I'm curious to see how they'll compare to each other.
Virginia features very little gameplay and interaction, even for the genre. It's clearly meant to be judged on the merits of its story almost entirely. In that regard Virginia sets itself apart from its contemporaries by eschewing not only narration, but any dialogue whatsoever. It adds a bit of a puzzle element to the story for the curious player, requiring you to pay more attention to little details in the interactions between characters and in the environment to gleam what's happening. However, it's shame that it falls back on a few tropes, like the "red herring" or the "liar revealed". Tropes by themselves aren't bad, but being able to predict where the story is going way in advance undermines the sense of mystery that the atmosphere is trying to foster.
The game's two biggest influences are "Thirty Flights of Loving" and "Twin Peaks". Thirty Flights even gets a shout out in the credits. Its contribution goes to the format at play here, as well as the usage of movie style "edits" to jump from one situation to another, which are definitely a welcomed thing, as so many other games in the genre are enamored with endlessly walking from place to place. The Twin Peaks side goes to it being a story about a FBI investigation, but even more so to its surrealist nature and the focus on dreams. The game heavily leans on this towards the ending, with dubious results, some of which feeling like the metaphorical dangling of keys to distract from what is really a not very complicated story.
The first of a few narrative/exploration first-person games I recently bought. The others being Stories Untold and What Remains of Edith Finch. I'm curious to see how they'll compare to each other.
Virginia features very little gameplay and interaction, even for the genre. It's clearly meant to be judged on the merits of its story almost entirely. In that regard Virginia sets itself apart from its contemporaries by eschewing not only narration, but any dialogue whatsoever. It adds a bit of a puzzle element to the story for the curious player, requiring you to pay more attention to little details in the interactions between characters and in the environment to gleam what's happening. However, it's shame that it falls back on a few tropes, like the "red herring" or the "liar revealed". Tropes by themselves aren't bad, but being able to predict where the story is going way in advance undermines the sense of mystery that the atmosphere is trying to foster.
The game's two biggest influences are "Thirty Flights of Loving" and "Twin Peaks". Thirty Flights even gets a shout out in the credits. Its contribution goes to the format at play here, as well as the usage of movie style "edits" to jump from one situation to another, which are definitely a welcomed thing, as so many other games in the genre are enamored with endlessly walking from place to place. The Twin Peaks side goes to it being a story about a FBI investigation, but even more so to its surrealist nature and the focus on dreams. The game heavily leans on this towards the ending, with dubious results, some of which feeling like the metaphorical dangling of keys to distract from what is really a not very complicated story.