Llamasoft: The Jeff Minter Story. Finished in the sense that I went through all the documentary material and played every game included. Most of the games aren't the types you finish, considering Minter's arcade sensibilities. I really enjoyed this as a Minter fan. It starts at the beginning of his career, making very simple games for the ZX-81, then transitioning to more complex ZX Spectrum and Commodore VIC-20 games. The big breakthrough comes when he creates Gridrunner for the VIC-20, a really fast-paced and abstract Centipede variation, and then the next major shift is when he creates Attack of the Mutant Camels, which establishes his trademark of hairy critters, so you have his primary style of creating fast-paced arcade games that are heavy on sensory overload while incorporating benign farm animals and Python-esque humor.
The set includes most of his output from the 80s and 90s, although there are some omissions. I'm not sure why Traxx, an Amidar takeoff, isn't included. Defender 2000 for the Jaguar doesn't make it either, nor does Llamazap, his one Atari Falcon title, which would have been nice. A Mutant Camels demo for the aborted Konix Multi-System is included, which is quite an inclusion.
The pattern is that games are usually accompanied by artwork, design notes, memories from Minter, magazine reviews, and then the build to the next game is filled with context on the games industry and what Minter was up to (lots of nice vacations). I enjoyed reading the issues of the Llamasoft newsletter included, seeing what games and music Minter was enjoying at the time (this Marble Madness game sounds like it's going to be pretty good!). You get a sense of Minter developing from a tinkering school kid who was selling games to publishers at 16 to a full independent developer and the turbulence he goes through as bigger money starts pouring into the industry. It occurs to me that although the British scene didn't have a crash like the U.S., there was a clear shift against the original form of the industry there. The bedroom coders all had to clean up and accept "real jobs" from big publishers if they wanted to survive. Minter is an exception in his longevity, but even he had to start working with publishers as time went on.
The emulation quality is very good, especially as the games are modified to play nice with a gamepad. Only his first couple of light synthesizer titles are included, despite being a major focus of his throughout his career. Of the games included, the Gridrunner series is a major highlight, and I quite like Laser Zone and Hell Gate as interesting variations on Space Invaders. Hover Bovver is a nice change of pace and it's kind of sweet how he developed it with his dad. Despite my efforts, I've never quite gelled with the Mutant Camels games, although I appreciate their style. Around the mid-80s, he goes through a phase where he's really into gravity and inertia-based gameplay, and he starts including some basic strategy elements, which is probably a "mileage may vary" situation. Mama Llama is generally considered an ambitious failure, although Minter stands by it. Iridis Alpha stands out as a serious masterwork, though, showing how it's possible to design an extremely fast shooting game that requires a lot of mental dexterity and decision-making that doesn't just boil down to the standard risk vs. reward basis used by most game designers. That one should be taught in schools.
The late 80s and early 90s have Minter struggling, reverting to 16-bit Atari ST updates of some of his classics and having to use shareware to stay afloat, before hitting on Tempest 2000 for the Jaguar, which obviously didn't do well commercially but it was memorable enough to become a big cult classic. The material basically ends there, aside from a brief video clip covering the next 30 years of his career - it would have been nice to get more on how stuff like his Xbox 360 indie titles and Polybius for Sony VR came about, and how he got a bit screwed over by Apple iOS. Maybe they felt they were already running a bit long or something.
I really liked this concept - I haven't played the Atari 50 or Karateka titles yet. I was thinking over what other subjects could be good for the series and I kept thinking how a Bill Williams overview would be fantastic, or maybe Dani Bunten, Mike Singleton, the original Activision games, Eugene Jarvis...lots of possibilities.
Post edited July 21, 2024 by andysheets1975