Posted May 05, 2025

-Requiring publishers that sold a copy of games to customers with no expiration date to leave them in a reasonably working state without requiring a connection to the publisher or affiliated parties at the time support ends.
Most video games would already meet that requirement. For ones that do not, they would either need to stop selling the game by the time the law went into effect, add an end of life plan after the fact, or if the EU preferred, existing ones being grandfathered in would be an acceptable compromise. Games sold after that date would need to have end of life plans or risk getting fined by consumer agencies if they terminate games with no recourse for the customer.
That's the simple version. The more complicated additions that are not clear from the initiative due to political negotiations are the following:
-An acceptable alternative to the game being left in a working state is the equivalent of "repair instructions" where the publisher would not have a working game at the time of shutdown, but would provide enough tools or information so that technically savvy customers could have a reasonable chance of creating a server emulator or whatever was needed to "repair" the game. This was left out since the official organizers didn't trust companies to abuse this plus this gave us something to negotiate down towards in response to industry pushback. Negotiating below this would essentially save no games.
-We would ask subscription-based games have an end of life plan also, but we would probably lose on this because the ONLY argument we would have is for cultural preservation. Since they clearly state when customer access ends at the time of purchase, nothing about these games is a violation of consumer law, so there's really no consumer law basis for these types of games. The good news is there are only about a dozen of these still active compared to hundreds of other online-only titles.
So a lot of misunderstanding are not coming from me wilfully misquoting you at all when your videos say this
https://youtu.be/mkMe9MxxZiI?si=95Jk8WtzZGWbAE0h&t=135
I think what's on many minds is this - Your initiative in many eyes seems to be "Ross is doing this so we don't have to do a single thing ourselves". But if this initiative doesn't succeed (or more likely it succeeds in a few areas (eg, advertising regulations) but gets watered down when it comes to forcing publishers to give up Copyrighted content), then what? Will gamers continue another 10, 20, 30 years of self-destructive habits?
-GOG goes out of business
-Steam eventually goes public and they start "sunsetting" many titles and retire their Linux development
-Windows 12 becomes online-only and competing consoles start requiring regular internet checks also
-a spiritual successor to Stadia eventually launches and streaming-only takes a hold more and more
-More titles go online-only to combat piracy and enable additional monetization options
-Microsoft uses Games Pass to start releasing exclusives, making many new games rental-only
-there's still a market for indie titles, but becomes more niche
If the initiative passes, I'm hoping it would embolden customers to exercise their rights, since right now they basically have none. In terms of rights, "Voting with your wallet" has been losing the entire time I've been alive. Look at how titles like Half-Life 2 and Diablo 3 set records for sales causing customers to yield more rights. I see what's happening as entirely a one way train with SKG being our ONLY chance for pushback in the opposite direction. For example, every game sold on GOG was never "at risk" of being destroyed. GOG revitalizes many titles, but they were never at risk of true destruction. If SKG fails, I can't see any other path towards preserving games that are designed to be un-preservable. The number of "at risk" are only increasing.
Post edited May 05, 2025 by chilledinsanity