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Underground we'll be completely free.

Caves of Qud is now available In Development DRM-free on GOG.com, 10% off until July 17, 1pm UTC.
Descend into a diverse ecosystem of unlimited freedom. Dig tunnels anywhere you like. Mutate, clone or amputate yourself. Mind control the world's fauna and live like them. Make allegiances with over 60 factions of indigenous creatures.
This is a complex, unforgiving roguelike simulation. Freedom is absolute, the lore is fascinating but danger follows your every step: these Caves are treacherous and death is permanent. Until you roll a new character, that is.

Note: This game is currently in development. See the FAQ to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
Looks gud for those interested in story more than graphics. 260 votes, not bad. I hope they have a decent audience for this style of game.

Only thing that makes me sad (just in regards to indie games coming to GOG, not this particular game) is that there are indie games with more votes and seemingly just as good that GOG has (or seemingly has) rejected. Setting aside Hatred for the controversy, you got games like The Consuming Shadow, Dungeons of Dredmor, Cthulhu Saves the World, and presumably a few others. Not a huge deal but it does kinda bother me. (What is going on with Celeste?)
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IronArcturus: Sounds interesting! Do you know if it's similar to Infra Arcana?
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fortune_p_dawg: i have unfortunately not played that :-(
Infra Arcana is free! Here is the website.
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tinyE: Can I get a phonetic spelling on "Qud"?

Thank you :D
See/hear for yourself, at end of trailer.
Well, I've been hoping for (the paid version of) ADOM, but this will do.
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jcdenton2k: Right now the game is trash and seems like minimal effort was made to actually do some development. I'm questioning whether the devs bothered to even do any work themselves or if they just pieced together stuff that is open-source and public-domain and tried to make money off of it. Using 'Games in Development' as a shield against criticism doesn't work if the game is for sale.

Any game for sale that takes money is subject to criticism. If they wanna crowdfund it they can throw it up on KickStarter/IndieGaga/etc sites and get laughed all the way to the failure pile.

In fact, if I had the time to do so today I'd love to go through and grab some of the open-source projects I know of and do a direct comparison between them and this game. If GoG wants to do a code compare between the latest dev build of the game and open-source projects then there's ways to do that. Almost all of them are under GPL (though some are MIT/PD) so if there's any GPL violations then these 'developers' will be in a lot of trouble.
I played this game years ago when it was still free, it's been in development for 8 years and is far from minimal effort trash.

Perhaps try the game before throwing random accusations about it's quality around?
So it doesn't have graphics, it's a Roguelike in the true sense of the word, what does that matter if the game is fun and the story is good?
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murkki: it has:
-Weird world that takes some inspiration from Gene Wolfe's Book of the New Sun.
-Character system that allows quite varied builds like gunslingers or espers that telepathically turn enemies into allies.
-It takes a lot of inspiration from ADOM (one of my all time favorites) without being guite as "unfair" as its precedessor.
-Comfy soundtrack.
The inspiration on The Book of the New Sun alone makes it interesting. Thanks! A good inspiration for the background can do wonders for a game. Like The Jesus Incident for Alpha Centauri. Books with substance. If the writing is good, as everybody is saying, then this is something.

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Piranjade: It is a full blown RPG. Some people have compared it to Morrowind.
The world is wonderfully crafted, strange and weird, the writing is great.

It is not a game for everyone as it takes time to get used to the controls and how things work but if you read the tutorial (linked in the game menu) you're generally off to a good start.
For somebody new to the game I'd also recommend using a ranged weapon at the start of the game.
Thanks for the description and the hint. The comparison with Morrowind is interesting. It suggests a solid gameworld.

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Waldschatten: Well, I've been hoping for (the paid version of) ADOM, but this will do.
ADOM, good old days... An "s" could make one jump in the chair. Not going back there but got much fun with it.
Post edited July 10, 2018 by Carradice
Enjoyed the free version yonks ago, may as well pony up for this.
If GOG is going to accept games like Caves of Qud (...no thanks), could you at least revisit and reverse decision on some of the games you rejected in the past? Such as the Age of Fear games:

https://store.steampowered.com/app/351480/Age_of_Fear_The_Undead_King/
https://store.steampowered.com/app/341150/Age_of_Fear_2_The_Chaos_Lord_GOLD/
https://store.steampowered.com/app/431700/Age_of_Fear_3_The_Legend/
"In dev" is kinda hurting description here (because it mostly reminds people of trashy, low effort games that turned into abandonware); it's in the same "In dev" sense as Dwarf Fortress or Rimworld; games that could easily pass as "fully released" but devs want to constantly updates and improves their products.
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lostwolfe: because development costs money?
because people might want to give them some money for the enjoyment they've gotten out of the game at this point?
lots of reasons. pick one.
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jcdenton2k: Right now the game is trash and seems like minimal effort was made to actually do some development. I'm questioning whether the devs bothered to even do any work themselves or if they just pieced together stuff that is open-source and public-domain and tried to make money off of it. Using 'Games in Development' as a shield against criticism doesn't work if the game is for sale.

Any game for sale that takes money is subject to criticism. [...]
Since you seem to have enough first-hand knowledge of the game (having played it yourself, I presume) to criticize it and the devs so freely and in such brazen terms, what are your specific criticisms of it? (Game mechanics, interface, writing, performance -- those kinds of things.) "It's a game that looks superficially kind of like a seminal earlier game in the same genre" is not a very useful criticism, especially given that the genre in question tends to be highly iterative, derivative (for lack of a less negative-sounding term), and prone to project forking.

Edited for clarification.
Post edited July 11, 2018 by HunchBluntley
Thanks GOG for bringing this game.

Today your curation sucks less.

:-)
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jcdenton2k: Right now the game is trash and seems like minimal effort was made to actually do some development. I'm questioning whether the devs bothered to even do any work themselves or if they just pieced together stuff that is open-source and public-domain and tried to make money off of it. Using 'Games in Development' as a shield against criticism doesn't work if the game is for sale.

Any game for sale that takes money is subject to criticism. [...]
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HunchBluntley: Since you seem to have enough first-hand knowledge of the game (having played it yourself, I presume) to criticize it and the devs so freely and in such brazen terms, what are your specific criticisms of it? (Game mechanics, interface, writing, performance -- those kinds of things.) "It's a game that looks superficially kind of like a seminal earlier game in the same genre" is not a very useful criticism, especially given that the genre in question tends to be highly iterative, derivative (for lack of a less negative-sounding term), and prone to project forking.

Edited for clarification.
I can't wait for this. :P
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tfishell: Looks gud for those interested in story more than graphics. 260 votes, not bad. I hope they have a decent audience for this style of game.

Only thing that makes me sad (just in regards to indie games coming to GOG, not this particular game) is that there are indie games with more votes and seemingly just as good that GOG has (or seemingly has) rejected. Setting aside Hatred for the controversy, you got games like The Consuming Shadow, Dungeons of Dredmor, Cthulhu Saves the World, and presumably a few others. Not a huge deal but it does kinda bother me. (What is going on with Celeste?)
I agree that sometimes GoG curation seems to be weird or arbitrary but you need to realize that GoG doesn't have control over publishers/right owners of those games (not saying that it's case with those games you mentioned). Just because we would like to see them here doesn't mean that publishers want as well (or they want but they've hand tied by previous agreements).
I can't see achievements listed on store page, can anybody confirm that?

Obligatory (offtopic) rant: why still no galaxy for linux? Want to play caves of qud on linux and have achievements!
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tfishell: Looks gud for those interested in story more than graphics. 260 votes, not bad. I hope they have a decent audience for this style of game.

Only thing that makes me sad (just in regards to indie games coming to GOG, not this particular game) is that there are indie games with more votes and seemingly just as good that GOG has (or seemingly has) rejected. Setting aside Hatred for the controversy, you got games like The Consuming Shadow, Dungeons of Dredmor, Cthulhu Saves the World, and presumably a few others. Not a huge deal but it does kinda bother me. (What is going on with Celeste?)
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reative00: I agree that sometimes GoG curation seems to be weird or arbitrary but you need to realize that GoG doesn't have control over publishers/right owners of those games (not saying that it's case with those games you mentioned). Just because we would like to see them here doesn't mean that publishers want as well (or they want but they've hand tied by previous agreements).
Right I was specifically talking about indies and/or those who know they want to be on GOG. (I and a few others did some rights' research in 2013 and 14 so I have somewhat of an idea of how this works.)