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Underground we'll be completely free.

Caves of Qud is now available In Development DRM-free on GOG.com, 10% off until July 17, 1pm UTC.
Descend into a diverse ecosystem of unlimited freedom. Dig tunnels anywhere you like. Mutate, clone or amputate yourself. Mind control the world's fauna and live like them. Make allegiances with over 60 factions of indigenous creatures.
This is a complex, unforgiving roguelike simulation. Freedom is absolute, the lore is fascinating but danger follows your every step: these Caves are treacherous and death is permanent. Until you roll a new character, that is.

Note: This game is currently in development. See the FAQ to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
From a quick glance it looked like cave of quid lol
A lot of very nice low-spec games being released on GOG lately. I like it! Unfortunately, most of them are a little too high-spec to work on my test system for my GOGmix list:

https://www.gog.com/mix/games_that_work_on_old_low_spec_pcs

I should add some detail about my test system in all the comments on that page. It supports DirectX 11, shader model 2.0, OpenGL 1.4, and 256 MB video RAM (VRAM). I think those are the only important details missing.
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ChrisGamer300: I feel like i'm missing something because i find ascii art off putting enough to not play, i usually don't care about graphics but ascii hmm is pushing it.

Still good to see games like this being released and if i was old enough to have played games like this early i would have jumped on the opportunity.
There's a bit of fake CRT filtering in the screenshots. That's probably the nagging feeling in the back of your head.
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tremere110: Breja will love this!

Also want Sproggiwood here too :)
Now that's some awful artstyle if I ever saw it.
Post edited July 11, 2018 by Crosmando
high rated
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murkki: I've sunk almost 100 hours into this & I will sunk many many hours more into this.

Highly recommented.
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Carradice: Nice. Any hint on what this game has that would make it preferable to other roguelikes?
It has the following:

An excellent ambient soundtrack that really adds to the immersion

Randomized starts so you no longer just start in the village of Joppa

Mutants get all kinds of mutations, "true kin" (unmutated humans) get cool cybernetics - both mechanics which help to flesh out any character that you create

You don't have to worry about food so much as you can always just set up camp

Interesting artifacts

Lots of lore to be found which is actually useful since you can either a) trade the lore for reputation which leads to learning new skills and other benefits or b) use to learn of a new dungeon location that has a unique artifact at the bottom
I'm really excited to see finally Caves of Qud here on Gog.com
I Watched this game with interest and i really waited for the release on gog platform...
...the first thing that i did was, obviously, to check the reviews and... ...
... ...welll if you check right about now there's a strange review and a strange user that post everywhere 1 star reviews also for games that he doesn't even have.
Not constructive, completly senseless reviews with 1 star to pratically everything. Not a single positive review, not a single negative review with a constructive comment except bad words without even pointing what's wrong.

The review system isn't locked for only users that actually have the game on gog?
can't they just don't allow random "haters" to post?

Thanks
This game is awesome. If you're the type who says "It looks icky, it must suck" then move on. :-)

Sure, it's got a "primitive" look, but just play it long enough to know what's what and you won't care.

It's tough. This isn't a "hold-your-hand follow-this-flag hit-a-few-monsters and win" kind of game. Fortunately, permadeath is optional...

This game has some of the funniest gameplay topics I've ever seen, such as "Fuckin' baboons, man" and "How can I regenerate my hands?" It's not a funny game, though. Well, that's not quite true; there's a lot of humor in the details, but if you take death too seriously you probably won't be amused.

I'm usually leery of early-access games, especially if they've been that way for a few years, but after doing a lot of research I figured it was worth the risk. It was.

"How Long To Beat" gives this an estimated time of 60 hours, but I'm going to say that's just a baseline, especially if you keep permadeath on.
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SeduceMePlz: If GOG is going to accept games like Caves of Qud (...no thanks), could you at least revisit and reverse decision on some of the games you rejected in the past? Such as the Age of Fear games:

https://store.steampowered.com/app/351480/Age_of_Fear_The_Undead_King/
https://store.steampowered.com/app/341150/Age_of_Fear_2_The_Chaos_Lord_GOLD/
https://store.steampowered.com/app/431700/Age_of_Fear_3_The_Legend/
To be honest, I actually prefer ASCII graphics to low-budget clip-art stuff like this.
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Carradice: Nice. Any hint on what this game has that would make it preferable to other roguelikes?
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JudasIscariot: It has the following:

An excellent ambient soundtrack that really adds to the immersion

Randomized starts so you no longer just start in the village of Joppa

Mutants get all kinds of mutations, "true kin" (unmutated humans) get cool cybernetics - both mechanics which help to flesh out any character that you create

You don't have to worry about food so much as you can always just set up camp

Interesting artifacts

Lots of lore to be found which is actually useful since you can either a) trade the lore for reputation which leads to learning new skills and other benefits or b) use to learn of a new dungeon location that has a unique artifact at the bottom
Thanks!

Besides Gene Wolf's The Book of New Sun, it seems there might be influences from another good science fiction book, Attanasio's Radix (the albino ape major, plus the general setting marries well with the one with Radix) and Frank Herbert's Dune, including some arabic culture flavor. Plus winks to various classic SF works here and there (arcologies from Gregory Benford's Great Sky River).


This setting might be refreshing (not phantasy!). It looks like the developers have a genuine interest in SF, and there are interesting science fictional mechanics and lore, not just a thin coat of sf paint.

Also, it seems not impossible that the developers know about the pen and paper ropleplay game Tekumel (jungles, a fallen SF setting, overall complexity, layers of history in a peculiar world with an explanation for those who dig deep)
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3xistence_studio: I'm really excited to see finally Caves of Qud here on Gog.com
I Watched this game with interest and i really waited for the release on gog platform...
...the first thing that i did was, obviously, to check the reviews and... ...
... ...welll if you check right about now there's a strange review and a strange user that post everywhere 1 star reviews also for games that he doesn't even have.
Not constructive, completly senseless reviews with 1 star to pratically everything. Not a single positive review, not a single negative review with a constructive comment except bad words without even pointing what's wrong.

The review system isn't locked for only users that actually have the game on gog?
can't they just don't allow random "haters" to post?

Thanks
I thought you're joking (about 1star review, the "anyone can review" system is in place forver, dunno why) and man, this guy clearly has issues. Calling "higurashi" series pedophile games (wtf?) and butthurting on forum about GoG purging reviews (oh rly). GoG really needs to turn review option only for people who actually own game.
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tinyE: Can I get a phonetic spelling on "Qud"?

Thank you :D
I always assumed it was the opposite of 'Qud not' and should be pronounced accordingly :P

The game definitely has a ton of appeal for me, but it's been in Steam's Early Access for three years, which makes me nervous.

I don't get any confidence from the unfinished state Sproggiwood was released in either. It has a village-building mode that was supposed to be a central mechanic of the game that does absolutely nothing. I'm surprised that it seems to get so many good reviews, because it's a shallow and simplistic game that's far better suited to mobile, so I doubt GOG would accept it anyway.

Saying that, if they get CoQ to full release and it lives up to its promise I'll buy it without hesitation.
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reative00: GoG really needs to turn review option only for people who actually own game.
Agreed. There were motives for open reviews when GOG was smaller and more focused on good old games. With more and more new games coming, a larger customer base and a community less tight than it used to be, restricted reviews are becoming a necessity. At least for games launched in GOG at the same time than on other sites (and with GOG exclusives).
Post edited July 11, 2018 by Carradice
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Asbeau: The game definitely has a ton of appeal for me, but it's been in Steam's Early Access for three years, which makes me nervous.
The developer has been working on the game since 2007. It seems to be a work of love, thence probably we can expect more and more features over time. Not that it is unlike other true roguelikes.
Aaaand again, of course, GOG misinformation: CoQ brilliantly works on WinXP.
ah. a troll. i should probably not feed you, but let's see if one trip around the block leads to either sense and/or reason. i doubt it, but...we'll give it a whirl.

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lostwolfe: because development costs money?
because people might want to give them some money for the enjoyment they've gotten out of the game at this point?
lots of reasons. pick one.
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jcdenton2k: All of that is irrelevant in today's competitive games market. If you want to try an emotional appeal to me then that isn't going to work. As a consumer, I ask why I should pay for something when a similar/better version is available both for free and open-source.
i was not really trying an emotional appeal. i was simply stating facts. it is true that games cost money to make. it is also true that people who have played this game might feel it is in their interests - to help the developer stay afloat - to pay them for their game that they have enjoyed for free.

as this is a case-by-case issue, people can choose to give the developer money or not. [given that there was a free version floating around and given that people can probably track that down, still.]

related: free vs paid is a value proposition for many, many pieces of software. you choose what you want. sometimes, the free product - as you've alluded to - can be good and good value. sometimes not. you get what you pay for. perhaps this developer wants to step up the development pace of this game and perhaps one way to do that is to quit their job and work on it full time. ergo: more will come to this game as a result of it being a paid product than less. that doesn't - for what he has here - make it any less of a game. just a more refined version.

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jcdenton2k: There are dozens of open-source projects related to the Rogue and NetHack style of games, with ascii art or 3D graphics or otherwise. I thought GoG curated their store instead of letting any low-effort copy-pasted trash get thrown up onto it. It takes up attention and space that should be reserved for other BETTER games. That's why I buy on GoG instead of Steam. If I wanted just piles and piles of trash games I'd go to Steam.
ah. i was patiently waiting for this once i saw the beginning of your screed.

gog's curation /is/ wonderfully curious and woefully underserving some of it's customers. i will completely agree with that. but they DEFINITELY curate. perhaps that curation is a bit overboard, but we have a vastly different set of games here. if this were steam, you'd be dealing with literally broken games that didn't run and were only around to fleece you. on gog, at least, if you're fleeced, you get a product that [mostly] works.

but let's address your actual complaint. your perspective on this is subjective. completely so, in fact. i don't like shooters. i cannot abide them. but do i stomp my foot when one arrives on steam? no. because i am not the target audience [if you'll pardon the pun] for those games. however, there's certainly an audience for those games.

likewise, this is a roguelike. a genre that's been forged in a fire of time - refined and distilled to various flavours for different people. you don't like it? that's fine. move on to games you do like.

that this is a "worse" game than "some other game" is entirely an eye of the beholder issue.

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jcdenton2k: Right now the game is trash and seems like minimal effort was made to actually do some development. I'm questioning whether the devs bothered to even do any work themselves or if they just pieced together stuff that is open-source and public-domain and tried to make money off of it. Using 'Games in Development' as a shield against criticism doesn't work if the game is for sale.
by all means, please, show us your labour of love that you have programmed for the last nine years. by all means, allow us to savour the depth of your knowledge with regards to some sort of game genre that you're wedded to. by all means, if you can do better, prove it. this /may/ seem like trash to you, but to people who have sunk many hours into it, it is quite the opposite. in the last several years, whenever i've talked to people who have played qud [and who are into roguelikes] - they have had nothing but praise for it.

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jcdenton2k: Any game for sale that takes money is subject to criticism. If they wanna crowdfund it they can throw it up on KickStarter/IndieGaga/etc sites and get laughed all the way to the failure pile.
i agree with some of this, for sure. criticize all you like. some of your criticisms may be fair and valid. and sure. people can do what they like and crowdfund all they want. however, you would be surprised at what people are interested in. for example: many of the new, interesting rpg's have had crowdfunding done and have succeeded. if someone were to take a game like this - and do a proper campaign, i would almost bet that it would attract money, because there's still an audience that wants this sort of hardcore experience. so, absolutely. down talk that kind of thing. i think you're going to be a little...surprised by what you find in the real world.

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jcdenton2k: In fact, if I had the time to do so today I'd love to go through and grab some of the open-source projects I know of and do a direct comparison between them and this game. If GoG wants to do a code compare between the latest dev build of the game and open-source projects then there's ways to do that. Almost all of them are under GPL (though some are MIT/PD) so if there's any GPL violations then these 'developers' will be in a lot of trouble.
oh. an interesting idea. i'm not sure what this will prove, other than "people work on software." but that's a neat learning experience for someone.