It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Underground we'll be completely free.

Caves of Qud is now available In Development DRM-free on GOG.com, 10% off until July 17, 1pm UTC.
Descend into a diverse ecosystem of unlimited freedom. Dig tunnels anywhere you like. Mutate, clone or amputate yourself. Mind control the world's fauna and live like them. Make allegiances with over 60 factions of indigenous creatures.
This is a complex, unforgiving roguelike simulation. Freedom is absolute, the lore is fascinating but danger follows your every step: these Caves are treacherous and death is permanent. Until you roll a new character, that is.

Note: This game is currently in development. See the FAQ to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
avatar
Ce.Tecpatl: Aaaand again, of course, GOG misinformation: CoQ brilliantly works on WinXP.
System requirements are not just about what it might work on -- they're about what they've tested it on, and will support it on. Windows XP came out in 2001, and support for it ceased more than four years ago. It's dead.
It's fine if you want to keep using it (offline, preferably), and it's cool if some companies here and there still voluntarily test stuff on it, but expecting anyone to support their software on a no-longer-updated, seventeen-year-old OS is nuts.
avatar
nooffence: I can't see achievements listed on store page, can anybody confirm that?

Obligatory (offtopic) rant: why still no galaxy for linux? Want to play caves of qud on linux and have achievements!
I would also like to know if the achievements will be implemented at least in the final version.

I'm intrigued by the lore of this game, but I have a couple of questions to ask:
1) Are other languages planned in the future? If not, are the terminologies used complicated?
2) I don't really like the permadeath in an almost RPG game, is there at least a series of unlockable items or an encyclopedia that remain at each iteration? And how does the save system work? It doesn't seem like a game you can finish in a few hours.
avatar
Ce.Tecpatl: Aaaand again, of course, GOG misinformation: CoQ brilliantly works on WinXP.
avatar
HunchBluntley: System requirements are not just about what it might work on -- they're about what they've tested it on, and will support it on. Windows XP came out in 2001, and support for it ceased more than four years ago. It's dead.
It's fine if you want to keep using it (offline, preferably), and it's cool if some companies here and there still voluntarily test stuff on it, but expecting anyone to support their software on a no-longer-updated, seventeen-year-old OS is nuts.
Good old Windows XP, you are sorely missed.

https://www.youtube.com/watch?v=redTxFT-GLk
avatar
JudasIscariot: cybernetics [...] flesh out
Interesting choice of words :)
avatar
Ce.Tecpatl: Aaaand again, of course, GOG misinformation: CoQ brilliantly works on WinXP.
avatar
HunchBluntley: System requirements are not just about what it might work on -- they're about what they've tested it on, and will support it on. Windows XP came out in 2001, and support for it ceased more than four years ago. It's dead.
It's fine if you want to keep using it (offline, preferably), and it's cool if some companies here and there still voluntarily test stuff on it, but expecting anyone to support their software on a no-longer-updated, seventeen-year-old OS is nuts.
avatar
TARFU: Good old Windows XP, you are sorely missed.

https://www.youtube.com/watch?v=redTxFT-GLk
Does this primitive-looking game that works on Windows XP really require 4 GB RAM? I'd like to test it for my GOGmix, but my test system only has 2 GB RAM. 4 GB is the maximum amount of RAM Windows XP supports, so for a game on Windows XP to require that much RAM all by itself seems like it must be a mistake. I would expect a low-graphics game like this to run on less than 128 MB RAM. The game description says it does "deep simulation", so maybe that's where all the RAM is going?

I have an SSD, and I suspect this game might use 4 GB swap/pagefile, and does not actually need the high-speed write-erase-write capability of actual DRAM in system RAM. My system specs are here:

https://www.gog.com/mix/games_that_work_on_old_low_spec_pcs

Will this game run on my system?
Post edited July 11, 2018 by badon
I've been playing this for about a year on Steam. Here's my top bullet points:

- Really hard! Have actually never survived past the first two quests.

- Immense depth on the character RPG stuff. Huge number of choices, even on character creation.

- Incredible atmosphere. Everything from the soundtrack to the tiny, ASCII-like art contributes to a sense of unease and wonder. Don't let the weird look trick you into thinking this is anything but a massive, escapist, open-world odyssey.
avatar
HunchBluntley: System requirements are not just about what it might work on -- they're about what they've tested it on, and will support it on. Windows XP came out in 2001, and support for it ceased more than four years ago. It's dead.
It's fine if you want to keep using it (offline, preferably), and it's cool if some companies here and there still voluntarily test stuff on it, but expecting anyone to support their software on a no-longer-updated, seventeen-year-old OS is nuts.
avatar
badon:
avatar
TARFU: Good old Windows XP, you are sorely missed.

https://www.youtube.com/watch?v=redTxFT-GLk
avatar
badon: Does this primitive-looking game that works on Windows XP really require 4 GB RAM? I'd like to test it for my GOGmix, but my test system only has 2 GB RAM. 4 GB is the maximum amount of RAM Windows XP supports, so for a game on Windows XP to require that much RAM all by itself seems like it must be a mistake. I would expect a low-graphics game like this to run on less than 128 MB RAM. The game description says it does "deep simulation", so maybe that's where all the RAM is going?

I have an SSD, and I suspect this game might use 4 GB swap/pagefile, and does not actually need the high-speed write-erase-write capability of actual DRAM in system RAM. My system specs are here:

https://www.gog.com/mix/games_that_work_on_old_low_spec_pcs

Will this game run on my system?
The game uses the Unity engine (for cross-platform support) - so those minimum specs are the official minimum specs for Unity. That said it can run on an iPad Air 2 - so compare those specs to your rig (it has 2 Gigs of RAM).

https://steamcommunity.com/app/333640/discussions/0/144513524083204956/
Post edited July 11, 2018 by tremere110
avatar
badon: Does this primitive-looking game that works on Windows XP really require 4 GB RAM? I'd like to test it for my GOGmix, but my test system only has 2 GB RAM. 4 GB is the maximum amount of RAM Windows XP supports, so for a game on Windows XP to require that much RAM all by itself seems like it must be a mistake. I would expect a low-graphics game like this to run on less than 128 MB RAM. The game description says it does "deep simulation", so maybe that's where all the RAM is going?

I have an SSD, and I suspect this game might use 4 GB swap/pagefile, and does not actually need the high-speed write-erase-write capability of actual DRAM in system RAM. My system specs are here:

https://www.gog.com/mix/games_that_work_on_old_low_spec_pcs

Will this game run on my system?
avatar
tremere110: The game uses the Unity engine (for cross-platform support) - so those minimum specs are the official minimum specs for Unity. That said it can run on an iPad Air 2 - so compare those specs to your rig (it has 2 Gigs of RAM).

https://steamcommunity.com/app/333640/discussions/0/144513524083204956/
Thanks! I have run Unity games successfully on this system before, so the 4 GB figure is probably only the "minimum tested" specification, not necessarily the "minimum that will work".
Thanks, GOG guys.
Now bring Cogmind, Two Point Hospital, System Shock 3 and No More Room in Hell 2 too (please) and my steam wishlist is empty. Too bad CoQ uses Steam Workshop so I wonder if you can run steam workshop mods in the gog version and if I can download them without having the game on steam.
Post edited July 11, 2018 by NatsuruNat
avatar
Ce.Tecpatl: Aaaand again, of course, GOG misinformation: CoQ brilliantly works on WinXP.
where is the misinformation? are they saying it does not work on XP?
avatar
Ce.Tecpatl: Aaaand again, of course, GOG misinformation: CoQ brilliantly works on WinXP.
avatar
amok: where is the misinformation? are they saying it does not work on XP?
GOG makes no mention of XP in this game's system requirements. He's apparently mad that they don't test or support games on XP anymore. I've seen the same user post similar things in other release threads for older/lower-spec games recently.
EDIT: He's saying it DOES work on that OS, just to be clear.
Post edited July 12, 2018 by HunchBluntley
avatar
JudasIscariot: You don't have to worry about food so much as you can always just set up camp
So is it like ToME - I can flee, rethink my life, then go back prepared?
I have been playing Caves of Qud for a number of years now.

For this game, "In Development" means the developers are deeply in love with this game and bring new things to the table. For example, they have daily seeds for characters and also environs.

This is a deep game. Like all good rogues, the emphasis is on gameplay, tactics and immersion.

This is non-ascii. There is an option to play in Ascii if desired.

There is a vast amount of customization available for your character builds.

Be prepared to die, and to die often. Some of the deaths can be rather funny and some are down right tragic. In the spirit of a Roguelike, you learn from your death.

There is a learning curve. However, it is not insurmountable.

Once Caves of Qud sinks its teeth into you...you'll find it an amazing experience.

Many games come on and off my computer. However there are three that are always on (and are played more than any other). This is one of them.

The other two: TOME and IA.

I purchased Cave on Humble way back when and I'm gifting one from here to my son. It is that good!
avatar
shamanic-vision: I have been playing Caves of Qud for a number of years now.

For this game, "In Development" means the developers are deeply in love with this game and bring new things to the table. For example, they have daily seeds for characters and also environs.

This is a deep game. Like all good rogues, the emphasis is on gameplay, tactics and immersion.

This is non-ascii. There is an option to play in Ascii if desired.

There is a vast amount of customization available for your character builds.

Be prepared to die, and to die often. Some of the deaths can be rather funny and some are down right tragic. In the spirit of a Roguelike, you learn from your death.

There is a learning curve. However, it is not insurmountable.

Once Caves of Qud sinks its teeth into you...you'll find it an amazing experience.

Many games come on and off my computer. However there are three that are always on (and are played more than any other). This is one of them.

The other two: TOME and IA.

I purchased Cave on Humble way back when and I'm gifting one from here to my son. It is that good!
Do you know if the devs ever plan on making better tiles (something like DCSS has)?
Post edited July 12, 2018 by Crosmando
avatar
JudasIscariot: You don't have to worry about food so much as you can always just set up camp
avatar
Starmaker: So is it like ToME - I can flee, rethink my life, then go back prepared?
Yes, if you survive the getaway, that is. I would suggest to bind Sprint immediately. Many people forget it exists, and it can and will save your life.


EDIT: I just remembered, this is a very long series, but it might answer a ton of questions just what kind of game CoQ really is :D https://www.youtube.com/watch?v=Xamw4IBZaPY&list=PLt8DIPRtpvB48Yt0ivSCLqgmDIneKfutK
Post edited July 12, 2018 by hunvagy