ResidentLeever: @timppu: No, still not MT-32. As I've said, there are already lists for (officially) MT-32 supported games and I've made my own as well to highlight the best use of it.
I'm confused. You are still listing MT-32 and General MIDI games like Monkey Island 1-2 (MT-32) and Doom (General MIDI). At least Monkey Island 1-2 did not support the AWE32 capability to upload (custom) sounds to its RAM. Those two games supported only the internal speaker, Adlib/Soundblaster and Roland MT-32.
If you don't want to list Roland MT-32 games (with which you can retrofit AWE32 to produce some kind of MIDI music), then you basically would have to list all Roland MT-32 games.
If you don't want to list such games, then you should remove e.g. Monkey Island 1-2 from the list (and other games which are specifically Roland MT-32 and General MIDI games, without specificially supporting e.g. AWE32's or GUS' ability to upload custom sampled sounds/instruments to their memory).
I know of one PC game which I think had that kind of extra support for AWE32: Final Fantasy 7. As far as I am aware, for the most part it utilized AWE32 as a generic General MIDI card for the music... but specifically for the end boss fight, it uploaded the song vocals to AWE32 memory.
I think AWE32 (and compatibles) were probably the only official way to get those "Sephiroth!" vocals in the end fight music, just like in the Playstation version. I played the game using e.g. Roland SCC-1, so I got only the instrumental version of the song (without vocals).
Note: I've never owned AWE32 nor played it with Final Fantasy 7, but that is what I recall reading about Final Fantasy 7 PC sound card support.
ResidentLeever: MT-32 isn't general midi? Later Roland cards (SC-55 onwards I think) had support for it though, and the MT-32 received limited support with an update, but since it had fewer channels it's not optimal to use.
No it isn't. You can think of MT-32 (and MT-100, LAPC-1, CM-32L...) as kind of predecessors to the General MIDI standard. Then again the General MIDI standard doesn't offer ways to alter the default sounds the same way like MT-32 (LA) synths could do or add reverb effects to music and such, so in a way General MIDI wasn't as versatile as MT-32 was.
Roland Sound Canvas synths (SC-55, SCC-1 etc.) were fully General MIDI compliant. On top of that, they had Sound Canvas (GS) extensions on top of generic General MIDI, which offered extra effects (like reverb etc.), alternative drum sets to the generic one etc.
Some PC games supported these extra GS features, like Ultima 8, Wing Commander 3-4, Dune 2 etc. With generic General MIDI cards, the extra GS features would just go unnoticed (ie. it would only use the default drum set, not use reverb etc. effects...).
Also, SC-55/SCC-1 had a special "MT-32 mode", which basically just rearranged the General MIDI instruments to better correspond to the original default MT-32 instrument order. With MT-32 games that used mainly just default MT-32 instruments, this worked well and might even sound better on Sound Canvas than on the original MT-32 (because Sound Canvas had better quality instruments). But then if any MT-32 alterations were made, it would produce erratic effects, like in Ultima Underworld footstep sounds being replaced with piano sounds, the laser sounds in Wing Commander being replaced with something else etc.
I personally feel what you are describing here (getting MT-32 music on SB AWE-32/64, by uploading a special "MT-32 compliant" soundset to the sound card memory) is pretty much similar as the Sound Canvas' "MT-32 compatibility mode". It doesn't mean the game supports any special features of AWE32 (nor Sound Canvas), it just means those sound cards try to mimic a real MT-32 the best way they can.
ResidentLeever: Yes, this retrofitting is of interest here, provided it could be done back in the day.
But shouldn't you then list pretty much all MT-32 compatible games? The way they have made AWE32 to produce MIDI music in Monkey Island 2 (by mimicing a real MT-32), I'm pretty sure it works for all other MT-32 games as well. Sometimes it might sound wrong (because AWE32 can't mimic how to alter MT-32 sounds), but that's beside the point.
Also I feel it is useless to list also General MIDI games like Doom 1-2. They utilized AWE32 as a generic General MIDI card (plus using its DAC for the sound effect samples, of course). It wouldn't sound much different from using e.g. Roland SCC-1 for the General MIDI music in Doom, and a Sound Blaster 16 for the sampled sound effects (that was my setup to play Doom 1-2, and all General MIDI games for that matter).