Posted December 31, 2017
sanscript: btw: C&C and RA uses aud files not CD-music like f.ex. Carmageddon (If the CD is multitracked it's most likely the first for data and the rest for uncompressed audio).
ResidentLeever: Right, but back then was it not the case that you needed the cd or the in-game music would not play? While some of the menu tracks are installed and will play as streaming wav files (or a variant of wav), in other words your third category below. So far I've been using mainly squakenet's YT uploads for reference here, as they seem to go with the oldest settings for most DOS games. Later I'll have to check each game myself I guess. About these categories, maybe I should've made it clear in the OP that I already know about them? But I will comment on to expand a bit on them (and thanks for the links, there was some new info there on GUS for example):
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There was no midi standard in the NES days I don't think, and for example todays famitracker is a much more user friendly tool than whatever they had back then.
2. Well you also have a bunch of effects like pitch bend, arpeggio, vibrato, tremolo, detune etc. and probably more advanced automation stuff in the custom trackers as well. I would guess that the midi approach is why so many OPL (FM/Adlib)-based PC soundtracks sound like they just applied the FM synth like a sound font and didn't adjust things to make it sound expressive and use the strengths of FM.
EDIT: you already mentioned the utilities :-)
Early on there were mostly hardware synths and simple note-based instruments and as an amateur there weren't many options in ways of customizing. That came later on when people began to hack their way through. I seem to remember that NES also had a standard soundfont (remember this is Nintendo, but I might be wrong). Not sure about Amiga other than it started there, but with the PC becoming more and more common for people it just a matter of time before someone started customizing, and this platform actually allowed for competition.
Being a software sampler I can understand why it never caught on. The Amiga were miles away in front with most things and just as the common PC became powerful enough with the tools needed, most went on to waveform or just pre-synthesized (then it only became a matter of the quality of the sound chip for the final touch), largely thanks to Windows 95, more standardization, and the fact that the FM licence got free in 95 (from the middle of the 70's). Still, those few games that uses tracker has the best game music.
btw: I have a tendency to write a bit verbosed in case others are reading a particularly thread and wants to follow.
Also, just a tip... maybe cleaning up or perhaps create some order after type and not collide with the top text. You mention tracker twice on your page.
I might have missed it but do you have a DOS PC with SB AWE? Because DOSbox only has SB16 support and it would sound different when using midi (as opposed to tracker and pre-synthesized waveform)
Post edited December 31, 2017 by sanscript