My main takeaway - it is dumbfounding to me that consumers * need this level of exposition - "speaking from the heart" (TM), minute details of price comparisons (TM) - to understand the foundational moral value of free markets.
The realities of valuing objects should IMO be obvious, and only the utmost respect strikes me as ethical - respect for the seller to ask whatever price they deem fit ** and for the buyer to pay whatever price they deem fit. If the two shall meet, hurrah, if not... well, life goes on without any entitlement in either direction!
Still... progress I guess? It's uplifting to see this kind of engagement by devs and consumers that are capable of being earnest in expressing their desires achieve something positive. It's IMO both a braver, and more healthy alternative to the emotional defensiveness and the postmodern sarcasm and irony that are IMO is so corrosive to common understanding.
So that's my main takeaway. Hopeful signs of returning to more mature levels of socialization - and no, I did not read further on, where I'm sure the flames started going strong.
* I single consumers here because there are just many more of them than creators and I defend creator entitlement to do whatever they deems fit to their output - up to destroying it. It's an asymmetric relation where the power over the product originates on one side exclusively and might be transferred in varying degrees
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** Whether that sales price comes from their valuation of labor/production costs, their valuation of final product quality, or even their speculative adjustment to market demand
aJillSandwich: snip...
But it's sad to see that the first game (Brigador) has only sold about 2,400 copies on Steam, according to SteamSpy.
When did it come out? Steamspy has a certain lag... still if correct I would not be surprised, just sad. There is oversupply and a glut in the market. Anyway, from the stuff the dev posted Brigador is now on my radar.