I seem to have grown more and more impatient with games in the recent years. Something begins frustrating me, and I just drop the game. It makes me sad, because I know that some games have very meaningful experiences if you just push past, but...life is hectic, life is short, if it isn't fun to play, why should I force myself?
Recently I've been playing CrossCode, and it is a fun little game so far, but I can feel myself almost on the edge of grinding, which would probably turn me off. And when the game came to some puzzle section in a dungeon (basically the typical Zelda mirrors and light puzzle, with 4 movable mirrors and a 4 fixed ones, and all of the had to be hit), I know what the puzzle wanted me to do, I knew how the solution should work, but I was almost raging at the inanity of having to push and pull crates to do it. Thankfully a few iterations in I got one that worked, so I've not left that game yet.
I used to be a huge fan of adventure games, but recently something broke inside of me, and I have absolutely no patience for what I consider idiotic puzzles. So if I have to solve a slider puzzle to unlock a wizard's tower, I drop it. If I see a password on a computer, and then the dog's birthday is circled on the calendar and a poem is on a sticky note on a desk saying "The day of the dog is the end, the year goes backwards then, and the final test is the month but one less", I don't see that as an example of clever puzzle design, I see that as boring busywork, and I quit.
Unfortunately, a lot of recent and even classic adventure games have fallen under the axe that way, even though everyone has access to walkthroughs:
Dreamfall: The Longest Journey I gave up on in the ice cave while climbing up the ladder.
The new King's Quest I gave up on at the point in the trial where I had to cook some food to foil my opponents.
Deponia I gave up on almost at the start, when the first major puzzle was my toothbrush jumping away and hiding under the grate.
A Golden Wake I gave up on when you had to do a property selling logic puzzle near the beginning. I could see it could probably be easily brute-forced, but I couldn't be bothered.
Journey Down: Chapter 2 (sad about this one because of how much I loved the first) I gave up on after you blew a hole in your jail cell wall, but still had to get out of prison.
Nelly Cootalot I gave up on after you left the first island, and the puzzles on the 2nd seemed to be just more of the same (can't remember exactly what flipped it for me). Sad, because, again, I loved the first game.
Book of Unwritten Tales 2 (loved the first one) I gave up on at some point in the princess/elf's storyline near the start, trying to escape
The Cat Lady had annoying puzzles I had to solve, but I was soldiering through it for the story, but at one point you stick your hand in a hole, and it gets cut off or something, and then suddenly the music gets all metally, and the woman is flailing around back and forth and back and forth. I laughed a good long while, then realised the game wasn't worth it for me, and quit.
Technobabylon was already annoying me from the first section, then there was a part where I have to solve a murder (the second section, or the first, if you count the bit before that as a prologue), and at one point you have to call up the building manager and navigate a dialogue puzzle to solve a problem that shouldn't be a problem at all (you needed access to the building, but you had to pretend to be someone else or play some dialogue game), that just irritated me and I left the game.
-Adventure games that I've finished seem to be less focused on the puzzles, and I appreciate that. I enjoyed Unavowed, Shardlight (near the end it was getting a bit annoying, but I pushed through), Kathy Rain (although again, near the end I was ready to give up on it).
RPGs is another genre that is susceptible to being dropped by me, usually due to unnecessarily extending boring gameplay.
Pillars of Eternity sapped my will and interest in one of the first major boss battles (against the rogue ruler in his castle or something? I barely remember anymore). It was such a frustrating and meaningless battle for me, and then when I came to the forest section after that, and was seeing more of the same (every battle was a "ugh" chore, instead of being something fun), I gave up on it.
Divinity: Original Sin (I *might* try going back to this, but who knows), I also gave up on fairly early on. After the first couple of quests inside the town, the 2-3 harder ones for which you have to venture out (the zombie one, for example), started having it get uninteresting for me, and I gave up.
I'm (not) ashamed to say I gave up on both the first two Witcher games to the point that I can't really distinguish between the two and where I gave up on them. I even started a thread with the exact same question as this one, but specific to the Witcher There was a lake town or something, and more of the same boring quests about fetching bread or wheat or something.
Kingdoms of Amalur: Reckoning I'm sad I gave up on (twice), because QTEs notwithstanding, it is a mostly fun game in the moment to moment bits, but it just doesn't hold your interest. The first time around, after doing all the quests and stuff in the first forest area, and finally gaining access to the desert area, my reaction wasn't "Oh fun, more places to explore!" it was "Oh...there's going to be more game as long as what I've already experienced. That's....sapping", before giving up on it. Second time around, I don't think I even got that far.
Rage (I suppose not really an RPG) I actually got quite a way through before giving up. I had reached some secret rebel base (?) as a new hub, but I realised it felt like more of the same.
Dragon Age: Origins I gave up on years ago in the dreaded slog that was the Dwarven Underground (I think that's what it was called?). I'll maybe give it another shot now that I have the ultimate edition here on gog.
Valkyria Chronicles I gave up on I guess soon after the first intro missions. Things opened up, I had a whole host of possible units to choose, no connection to any of them, no sense of the benefit or disadvantage of using them, some random map with some random enemy units, and a core gameplay loop that felt like a slog instead of something interesting to tackle
Deus Ex I keep giving up on, but I keep promising myself that I'll try again. Last time I got as far as...I think it was Hong Kong? I had to find a sword for some lady to do a thing, and it was just going on for so looong...
Arcanum I gave up on in the second major town, there was some bug I had to work around or some finaggling that I had to do to accomplish something, but I couldn't be bothered at that point. Might try it again in the future.
Shadowrun: Dragonfall I kinda gave up on almost in the first major city. Maybe I should give it a second chance...Shadowrun Returns I completed and quite enjoyed despite some overly extended battles and grindy bits, and people complain that's too linear and not as good as Dragonfall, but I actually preferred it to Dragonfall.
-RPGs may possibly be a genre I'll have to give up on unfortunately, but I hope not. They just require so much time. I still love playing Morrowind (haven't ever "finished" it after the first time years ago, though). I finished both the KotOR years ago, and tried replaying them recently, finished the first, but didn't get through the second. System Shock 2 I loved, but I suppose that might not count as an RPG to purists. Planescape: Torment I also loved, but I contend it would have worked better as an adventure game, the combat sections of it were the weakest part of the game. I finished both Fallout 3 and NV years ago, but when I tried replaying them recently, I finished FO3, but couldn't get through NV (Fallout 1 and 2 are also games I keep giving up on :().
...wow, that ended up longer than I expected!
Post edited October 10, 2018 by babark