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thedkm: Where do you fail to progress in your games?

Let's talk about those places that drive you crazy and often make you give up the game.

My games:

Earth 2140:
A mission where you have to protect a convoy (I don't remember the camp), and a few years ago I remember a mission in Africa (like the 4th or 5th mission) where you get attacked from the beginning.
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Fonzer: Was that part of the UCS or ED original campaign with the convoy? Because i only know read about a convoy mission in earth 2150 with faction LC moon project add-on which i posted a link to an alternate way to beat it in the earth forums.
My strategy for Ucs or ED press R to call reinforcements, take out the electricty or resources as soon as possible. It's mandatory to build research as soon as possible, for UCS use shadow tank, ED just spam heavy rocket tanks and thunder and go for power plants.
If you can post a screenshot i can actualy help you with it as long as it's in the original campaing.
Also beaten the original campaign with UCS and ED am at mission packs now.

If it was this mission https://www.youtube.com/watch?v=KJwpTU9rNC8 with ucs i only went East and waited out with research until i got shadow tank. Probably called reinforcements. Building some units was still necesarry. Also just check the video if it was that area, i couldn't do it like he did since he is playing the broken a.i. version while i played the dos version which has a.i.
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Btw very nice idea for a topic.
Thank you, yes I was inspired on this one. ^^

In fact I found the mission again, it is the third with the USC of the original campaign, and I was wrong in this mission the objective is not to protect a convoy, but to destroy the enemy on the map, we are given a vehicle and troops.

Yes, it was the mission that was taking place in Africa. :)

@ Grizznelda

Yes, it takes place in the dungeon at the beginning of the game, thank you for your advice, if I ever get back on the game it will help me. :)
Post edited October 09, 2018 by thedkm
From the top of my head:

The Marvellous Miss Take
Some... later level? I don't remember exactly. I'm almost at the end, but there was one level with a dog that I just couldn't pass, even though I tried a hundred times. Got pretty annyoed and stopped playing. I maybe continue it later.

Shadwen
2nd level. I suck so much at 3rd person stealth games I have no words.... :(

Cuphead
Dice King. Just.... Dice King.

Else Heart.Break()
I need to berak into Monad's apartment. But even after 16 hours into the game I still SUCK at writing code :( I do know how to put a program together in my head, my problems surface when I actually need to write it down in "code language". I seriously suck at it. I know what I want to do and which commands I need in what order but I seriously can't remember how to write it down properly in "code language" with all this " ' , : - and other thingies @_@
So.... Guess I suck and I'm stuck :D
Also... my dude still doesn't know what "slurping" is. I was told to get an explanation on it from one of the people in our base but I wasn't given any explanation from anyone, nobody is talking to me about it and I have no option to ask either -_- (yes I know what it is thanks to guides online, but I don't want to use it until I get at least a tiny in-game explanation)

Kingdoms of Amalur: Reckoning
29 hours into the game, last played more than a year ago. Killed that spider-queen-woman thing. Got distracted by life and playing something else, but I do want to hop right back in soon. I love the game :)

Eschalon Book II
The only reason I'm stuck here is because my laptop I played on broke down, and I really don't want to start over. I was in the dwarvern mines. Or maybe a bit after the mines? I do remember passing some... border? Checkpoint? It was long ago :(
Post edited October 09, 2018 by MadyNora
This is a great thread.

Murdered: Soul Suspect - The game is not that great, but it has nice atmosphere and good voice acting, so I was going to play through it. LIke a casual interactive noir movie. but, there was one spot where I have to get past three demons, and it's kind of a mix of stealth and quicktime button pushing, and after two separate gaming sessions of failures, I uninstalled the game.

I don't have that many actually. Most games I quit because of boredom. Or I keep at them periodically over the course of years and finally finish them. Mr. Bree+ is in this category.
SpaceChem: I'm stuck on the Don't Fear the Reaper level. I'm also stuck on the second last puzzle on the DLC. I haven't checked any guides because I don't think there's any point consulting a guide for a puzzle game.

I'm willing to bet that nearly everyone who has SpaceChem is stuck on it somewhere.
La-Mulana HD - the boss of the lava area, or at least the save point is in the lava area and I have to treck a bit far to the left and then up and then down or something to get to the boss. After a few times of getting killed I grew sick not of the boss fight but of getting to the boss fight. That was a few years back...

Geneforge 2 - I THINK I'm in the end game, but having to rebuff my minions for every single fight, and then going to town to recharge and then come back got annoying. As did not being able to carry any more loot than my equipment. At least from what I recall. Again, it's been a few years.

Cloud Built - there are 2 or 3 levels I have access to, and I can't for the life of me do the platforming required to pass them.

Borderlands: The Secret Armory of General Knoxx DLC - completed the story but then there's the extra arena combat mission where the enemies are just too damn bullet spongy. I might just put this one into the "abandoned" bracket instead.
Post edited October 10, 2018 by kalirion
Dark Souls
Failed to kill Taurus Demon, until watched how to do it in a walkthrough.
STALKER Shadow of Chernobyl-Quickly lost interest after fighting some kind of sewer monster.

Messiah, MDK, Legacy of Kain Soul Reaver, Spelunky, Evolva, Outcast-Never really got into them enough to keep playing.

King of Dragon Pass and The Guild-I just suck at these.

The Cat Lady-Can't save the game.

Betrayal in Antara-Game-breaking bug.

The Last Tinker City of Colors-Stopped playing until I got a gamepad and never picked it back up.

Shadowgate-Got stuck trying to make a recipe or search a library or something and gave up.

Temple of Elemental Evil-Seemed way too grindy.

Alien Nations and Perimeter-I was terrible at these when I was playing regularly and now that I've completely lost the thread of how to play I don't want to pick them back up.

The Vanishing of Ethan Carter-Got stuck in a shifting house.

Rayman Forever and Abe's Oddysee-Difficult platforming sequences.

Bad Mojo-Kinda dull.

The Even More Incredible Machine-Couldn't figure out a puzzle and gave up.

Chaos on Deponia and Resident Evil The Darkside Chronicles-Co-op playthru with people who don't want to play.

Lure of the Temptress-Couldn't figure out how to get out of the prison.

Gothic and Divine Divinity-Threat of RSI.

Nethack-Way more than I was looking for.

Devil May Cry (original)-College

Epic Mickey, LOZ Wind Waker, Zack and Wiki, Prince of Persia Rival Swords-Started playing, put them down for other games and can't remember where I left off. Also Wiimotes need battery.

Sin and Punishment Star Successor-Felt bad that I could only play on easy.

No More Heroes-Couldn't beat one of the bosses when I was better and now that I'm rusty there's no way.

World of Goo-Got stuck and laptop died. Never restarted.

Yoshi's Woolly World-Somewhere in the neighborhood of world 2.

I do plan on finishing these up someday but lots of other games are getting in the way.
Post edited October 10, 2018 by muddysneakers
I seem to have grown more and more impatient with games in the recent years. Something begins frustrating me, and I just drop the game. It makes me sad, because I know that some games have very meaningful experiences if you just push past, but...life is hectic, life is short, if it isn't fun to play, why should I force myself?

Recently I've been playing CrossCode, and it is a fun little game so far, but I can feel myself almost on the edge of grinding, which would probably turn me off. And when the game came to some puzzle section in a dungeon (basically the typical Zelda mirrors and light puzzle, with 4 movable mirrors and a 4 fixed ones, and all of the had to be hit), I know what the puzzle wanted me to do, I knew how the solution should work, but I was almost raging at the inanity of having to push and pull crates to do it. Thankfully a few iterations in I got one that worked, so I've not left that game yet.

I used to be a huge fan of adventure games, but recently something broke inside of me, and I have absolutely no patience for what I consider idiotic puzzles. So if I have to solve a slider puzzle to unlock a wizard's tower, I drop it. If I see a password on a computer, and then the dog's birthday is circled on the calendar and a poem is on a sticky note on a desk saying "The day of the dog is the end, the year goes backwards then, and the final test is the month but one less", I don't see that as an example of clever puzzle design, I see that as boring busywork, and I quit.
Unfortunately, a lot of recent and even classic adventure games have fallen under the axe that way, even though everyone has access to walkthroughs:

Dreamfall: The Longest Journey I gave up on in the ice cave while climbing up the ladder.

The new King's Quest I gave up on at the point in the trial where I had to cook some food to foil my opponents.

Deponia I gave up on almost at the start, when the first major puzzle was my toothbrush jumping away and hiding under the grate.

A Golden Wake I gave up on when you had to do a property selling logic puzzle near the beginning. I could see it could probably be easily brute-forced, but I couldn't be bothered.

Journey Down: Chapter 2 (sad about this one because of how much I loved the first) I gave up on after you blew a hole in your jail cell wall, but still had to get out of prison.

Nelly Cootalot I gave up on after you left the first island, and the puzzles on the 2nd seemed to be just more of the same (can't remember exactly what flipped it for me). Sad, because, again, I loved the first game.

Book of Unwritten Tales 2 (loved the first one) I gave up on at some point in the princess/elf's storyline near the start, trying to escape

The Cat Lady had annoying puzzles I had to solve, but I was soldiering through it for the story, but at one point you stick your hand in a hole, and it gets cut off or something, and then suddenly the music gets all metally, and the woman is flailing around back and forth and back and forth. I laughed a good long while, then realised the game wasn't worth it for me, and quit.

Technobabylon was already annoying me from the first section, then there was a part where I have to solve a murder (the second section, or the first, if you count the bit before that as a prologue), and at one point you have to call up the building manager and navigate a dialogue puzzle to solve a problem that shouldn't be a problem at all (you needed access to the building, but you had to pretend to be someone else or play some dialogue game), that just irritated me and I left the game.

-Adventure games that I've finished seem to be less focused on the puzzles, and I appreciate that. I enjoyed Unavowed, Shardlight (near the end it was getting a bit annoying, but I pushed through), Kathy Rain (although again, near the end I was ready to give up on it).

RPGs is another genre that is susceptible to being dropped by me, usually due to unnecessarily extending boring gameplay.

Pillars of Eternity sapped my will and interest in one of the first major boss battles (against the rogue ruler in his castle or something? I barely remember anymore). It was such a frustrating and meaningless battle for me, and then when I came to the forest section after that, and was seeing more of the same (every battle was a "ugh" chore, instead of being something fun), I gave up on it.

Divinity: Original Sin (I *might* try going back to this, but who knows), I also gave up on fairly early on. After the first couple of quests inside the town, the 2-3 harder ones for which you have to venture out (the zombie one, for example), started having it get uninteresting for me, and I gave up.

I'm (not) ashamed to say I gave up on both the first two Witcher games to the point that I can't really distinguish between the two and where I gave up on them. I even started a thread with the exact same question as this one, but specific to the Witcher There was a lake town or something, and more of the same boring quests about fetching bread or wheat or something.

Kingdoms of Amalur: Reckoning I'm sad I gave up on (twice), because QTEs notwithstanding, it is a mostly fun game in the moment to moment bits, but it just doesn't hold your interest. The first time around, after doing all the quests and stuff in the first forest area, and finally gaining access to the desert area, my reaction wasn't "Oh fun, more places to explore!" it was "Oh...there's going to be more game as long as what I've already experienced. That's....sapping", before giving up on it. Second time around, I don't think I even got that far.

Rage (I suppose not really an RPG) I actually got quite a way through before giving up. I had reached some secret rebel base (?) as a new hub, but I realised it felt like more of the same.

Dragon Age: Origins I gave up on years ago in the dreaded slog that was the Dwarven Underground (I think that's what it was called?). I'll maybe give it another shot now that I have the ultimate edition here on gog.

Valkyria Chronicles I gave up on I guess soon after the first intro missions. Things opened up, I had a whole host of possible units to choose, no connection to any of them, no sense of the benefit or disadvantage of using them, some random map with some random enemy units, and a core gameplay loop that felt like a slog instead of something interesting to tackle

Deus Ex I keep giving up on, but I keep promising myself that I'll try again. Last time I got as far as...I think it was Hong Kong? I had to find a sword for some lady to do a thing, and it was just going on for so looong...
Arcanum I gave up on in the second major town, there was some bug I had to work around or some finaggling that I had to do to accomplish something, but I couldn't be bothered at that point. Might try it again in the future.

Shadowrun: Dragonfall I kinda gave up on almost in the first major city. Maybe I should give it a second chance...Shadowrun Returns I completed and quite enjoyed despite some overly extended battles and grindy bits, and people complain that's too linear and not as good as Dragonfall, but I actually preferred it to Dragonfall.

-RPGs may possibly be a genre I'll have to give up on unfortunately, but I hope not. They just require so much time. I still love playing Morrowind (haven't ever "finished" it after the first time years ago, though). I finished both the KotOR years ago, and tried replaying them recently, finished the first, but didn't get through the second. System Shock 2 I loved, but I suppose that might not count as an RPG to purists. Planescape: Torment I also loved, but I contend it would have worked better as an adventure game, the combat sections of it were the weakest part of the game. I finished both Fallout 3 and NV years ago, but when I tried replaying them recently, I finished FO3, but couldn't get through NV (Fallout 1 and 2 are also games I keep giving up on :().

...wow, that ended up longer than I expected!
Post edited October 10, 2018 by babark
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babark: Planescape: Torment I also loved, but I contend it would have worked better as an adventure game, the combat sections of it were the weakest part of the game.
While the latter part is certainly true, the combat itself is probably in it to annoy you and search for a "talking" solution instead ;-)
And of course some grinding in the Modron maze if you feel like it...

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babark: Shadowrun: Dragonfall I kinda gave up on almost in the first major city.
There is only one "major city"... ;-)
Anodyne - Somewhere very close to the end, the jumping field mechanic becomes seemingly impossible to handle. I'm stuck in one room because I fail the jump required to progress nine times out of ten, and when by some sheer miracle I happen to succeed, the next room has more jumps over gaps and if you fail these, you have to start over in the first room again. I have no idea what I'm doing wrong, but the mechanic seems really broken and success a completely arbitrary thing. It made me give up on the game for good, even though I quite enjoyed it up to that point.

Aztaka - Something about a series of jumps you have to do blindly, because their destination is off-screen, combined with enemies you have to use as stepping stones that move in random patterns, and a checkpoint placement that has you repeat some trivial fights each time before you can try the jump again. Pretty horrible design.

Aquaria - Final boss fight which is actually three or more boss fights in a row, without checkpoint in between, and in each new stage you need to figure out a new approach, and if you die while trying to learn how the boss works, you have to repeat the earlier boss battles that you already beat. But they're far from easy even if you've figured them out, at least not for me. They still require skill and patience, since IIRC each stage also has its own pattern that means the boss is not always vulnerable etc. I usually don't like boss battles anyway, having to do so many annoying ones in a row is just too much for me. So even though I've played through 99% of the game and loved it, I never actually got to see the ending.

Marlow Briggs and the Mask of Death - Similar situation, played through it up to the final boss, but can't seem to beat him and after a while I lost the will to try, since he's such a sponge, it's just no fun to slowly hack away at his health, while trying to avoid his various attack patterns for what feels like an eternity.

Cave Story - Another boss battle I haven't beaten yet and lost patience with, somewhere halfway through the game perhaps (or even just a third?). There was nothing particularly wrong about it though, IIRC, I just sucked at it and didn't enjoy repeating it again and again (also because I have to watch a cutscene each time before I can try again).

Super Panda Adventures
- Very nice game, if it weren't for those tedious boss battles with spongy bosses. Gave up on the ... I think it was a gorilla boss, or some kind of ape, in any case.

Star Wars -The Force Unleashed - Final fight against Darth Vader. Yeah, a pattern begins to emerge here - I guess boss battles are the number one reason for me to give up on games, and often it's the final ones that try to be even more epic but often end up being the lamest ones. I understand how this one works and it's super easy and boring in theory, but the biggest challenge to me here is the struggle with the controls. I tried both KB/M and gamepad controls and felt they were both terrible in some way or other, not really fit for dealing quickly with the trivial tasks you have to do in this fight. It's also possible that I suck at this compared to other players, but that doesn't necessarily make my points about the controls invalid.

Mr Shifty - The last mission ends with a long sequence of challenges (mostly arena battles with waves of enemies) which are fun in itself, but since there are no checkpoints in between, at some point it becomes a bit boring to always have to start from scratch when you die. Worse though, if you decide you've had enough for now and want to continue trying another day, you have to repeat the whole mission in order to reach that final stage with the challenges again, and that's just too much, especially since I remember the other levels in that mission were a bit of a pain in the ass.

Braid - In the beginning the game seems original and super cool, and the ratio of easy vs. tricky puzzles is still alright, you go through the levels getting most of the stars (or was it jigsaw fragments?) and leave some for later, but then it quickly turns and I have no clue how to solve the majority of puzzles in a level, there's hardly any sense of satisfaction, achievement and progress anymore, and the puzzles often require patience, precision and acting under time pressure, even if you think you've figured them out, and I find that I don't really have fun playing this game.

FEZ - Nice at first, but then the puzzles become pretty obscure and there's a lot of backtracking, not knowing what to do and despite some travel system in place, IIRC, it's still a pain to get from A to B.

Fahrenheit - Great cinematics and atmosphere, seemingly interesting story, but the QTEs take all the fun out of the game, and at some point they become too ridiculous and annoying, so I never even got to the part that others complain about where the story takes a turn for the worse. The mechanics already killed it for me before that.

Knights of the Chalice - I loved this game when it was all about open world exploration and dungeon crawling with the option to retreat, but I hate the parts of no return, where it shuts you in in a dungeon without possibility of resting and forces you to survive as long as possible with hopes of finally finding a campfire at some point, without giving you any clue how long that will be or if there'll even be one before the next hard boss encounter. It's no fun to me if you explore a whole dungeon with your party getting worn down with every encounter, only to discover that at the end your party has become to weak to deal with the last obstacles and you have to reload an earlier savegame. Especially when most encounters are not trivial but challenging enough. There's a mechanic that allows you to create wands and potions and other magic items by spending XP, and I think you're supposed to use that when you don't have access to a campfire, but XP works just like in D&D, and who'd want to spend their hard-earned XP needed for leveling just to get some extra potions? These design decisions eventually ruined the game for me, sadly.

Game of Thrones RPG - Stuck in a dungeon where I'm overwhelmed with one fight and can't seem to beat it, but it's the only way to progress in the game. I can't get out and do other stuff first or buy some potions that I lack, because at this point I'm trapped there.

Half-Life - I don't remember the exact spot I'm in, just that it became incredibly frustrating to try and survive and that I had to savescum and reload over and over again, be it due to an overabundance of one-shot-one-kill enemies or obstacles or a lack of ammunition and resources, I don't know anymore, I just recall it wasn't fun. Plus, the sounds in Half-Life are not very enjoyable to my ears, they have this tinny quality to it that really grates on my nerves after a while.

The Witcher - I got bored somewhere in the second or third chapter (the city) and took a longer break from the game, and when I tried to jump back into it again, I learned that the journal is useless. It has overwritten vital information about what the current main quest was about with something very specific and unhelpful, so I now don't know what to do and where to go anymore. So I took another long break. By now, it would probably make more sense to start over, but I wasn't very fond of the first chapter (the countryside, hated all the running to and fro and the boss battle at the end was the worst), so I don't feel like it.
Post edited October 10, 2018 by Leroux
I remember being stuck for an embarrasingly long amoung on time in Monkey Island 2, where you need to sneak into the bar's kitchen in Scabb. I just didn't noticed the object you had to interact with. Nowadays with hot spots indicators I wouldn't have had that problem.

In Indiana Jones and the Fate of Atlantis I was stuck for... ahem... years the last time you need to use the stone discs. I am starting to suspect there might have been some kind of bug with my CD, because when i did the exact same thing in my GOG copy it worked flawlessly.


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Leroux: The Witcher - I got bored and took a longer break from the game, and when I tried to jump back into it again, I learned that the journal is useless. It has overwritten vital information about what the current main quest was about with something very specific and unhelpful, so I now don't know what to do and where to go anymore. So I took another long break. By now, it would probably make more sense to start over, but I wasn't very find of the first chapter, so I don't feel like it.
You can toggle/untoggle some buttons in the journal interface to view both completed/failed quests and past phases of active quests, so no information should be really overwritten.
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Caesar.: You can toggle/untoggle some buttons in the journal interface to view ... past phases of active quests, so no information should be really overwritten.
Oh? That's helpful information, thanks! I don't know if it's enough to save my ruined relation with The Witcher, but it's something. I wish I'd known that two years ago or so. :D
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toxicTom: While the latter part is certainly true, the combat itself is probably in it to annoy you and search for a "talking" solution instead ;-)
And of course some grinding in the Modron maze if you feel like it...
But then you have hardcore roleplayers who tell me that "Every playthrough is valid", and that my method of aiming for a high-charism/wisdom build isn't necessarily the "best" way to play the game.

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babark: Shadowrun: Dragonfall I kinda gave up on almost in the first major city.
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toxicTom: There is only one "major city"... ;-)
The first area, then, I guess, I didn't play far enough beyond the...tavern hub(?) and the areas around it.

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Leroux:
Have you played Trine? It's a game I highly recommend to everyone when the topic comes up, but I found the final boss too hard and just gave up on it and watched the ending cinematic on youtube.
Also the original Torchlight had some annoying balance problems with its final boss as well, where the build I had up to that point (fireball sorcerer equivalent?) was absolutely useless, and there was nothing to do.


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Caesar.:
Was stuck for the longest time in Monkey Island 2 where you get captured by the cannibals, and can get free, but there was no way to escape the loop of constant capture and escape until the internet age, when I learnt that the leaflets that had been absolutely useless up to that point actually had a use and you could give it to them.

Also Fate of Atlantis got me stuck on the Island of Crete, I think, because I didn't get how the surveyor's equipment worked (until the age of the internet).

But I still love those two games :D.
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babark: Was stuck for the longest time in Monkey Island 2 where you get captured by the cannibals, and can get free, but there was no way to escape the loop of constant capture and escape until the internet age, when I learnt that the leaflets that had been absolutely useless up to that point actually had a use and you could give it to them.
You can do what?!? Time to replay Monkey 1 (I think you meant that one).

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babark: Also Fate of Atlantis got me stuck on the Island of Crete, I think, because I didn't get how the surveyor's equipment worked (until the age of the internet).
That was one tough puzzle. I think the first time I solved it by randomly moving the tool and getting lucky.

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babark: But I still love those two games :D.
For sure!
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Caesar.: You can do what?!? Time to replay Monkey 1 (I think you meant that one).
Oops, I do, yes. Finished MI2 first (on easy mode, of course).