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Cyanosis: HL1 isn't by any means a bad game but it's definitely not a great game anymore, it just simply hasn't aged well at all. The Xen levels are horrible and like me and CARRiON said the AI is mostly garbage to fight. I realize we're all entitled to our opinion, some more so than others, but games during and shortly after HL and well beyond HL have had more entertaining AI to deal with that don't do stupid things as much, if in some cases at all, while still being convincingly intelligent.
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Fenixp: Well honestly, I tend to rate and enjoy games with respect to the timeframe they were made in. When I say that I "Enjoy excellent AI in Half-Life", I'm not saying it's not dated by today's standards. When I say I like it more than in HL2, I'm not saying AI in HL2 is not more advanced - it is, significantly. But when I launch Half-Life, I take it for what it is and enjoy it with that in mind. Advancements in AI design that Valve made with Half-Life are undeniable, regardless of how well or badly it aged - and thus the AI is excellent, even if dated by today's standards. When somebody pulls a sentence of a "Why do people still think HL's ai is good?" caliber, well that is why.
You should of made that a little more clear before, otherwise we wouldn't of gone on this little tirade about advancements in AI, but I guess it still made for an interesting conversation nonetheless. I've never enjoyed a game with the mindset of it being the year it was released in again, it doesn't make sense to me, and it's especially weird for any games that came out before you even knew about their existence (e.g. Wolf3D, Doom, Quake, Duke3D). How can I get into the mindset its 1992-1997 when I wasn't even using computers yet let alone had a SNES and PSX which was the same year I got into computers (1999). HL was already a year old lol.
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Cyanosis: You should of made that a little more clear before, otherwise we wouldn't of gone on this little tirade about advancements in AI, but I guess it still made for an interesting conversation nonetheless.
I said it right there in my second response:
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Fenixp: Yes, sadly, the more complex the underlying scripting is, the more error prone it becomes. It's a sad reality, but also a testament to how advanced HL's AI actually was. AI in Unreal was not advanced in any meaningful way, it just reacted to player input well. (and it's worth pointing out I actually enjoy the original Unreal more than HL because, amongst other things, yes - AI which directly reacts to you clicking the left mouse button while aiming at it is more challenging that AI which is trying to do its own thing)
I didn't expect this kind of Spanish inquisition! Anyway, obviously, primary prerequisite for me to play a game is that I need to enjoy it. Wolf3D or Dune 2, for instance, are just too primitive for me to enjoy at all. But I still sometimes play Doom because it's just a fun shooter - and I still purposefully don't kill all enemy actors in Half-Life or just passively watch them to see what kind of wacky shit they'll manage to do this time around.