Posted December 24, 2017
It's nearly the end of a good year in games and with that comes an opportunity to share our stand-out favourites! Make a list and say a little about why you enjoyed your picks. I'll go first, starting from below with:
2 - Hollow Knight
The biggest surprise of the year, Hollow Knight is one of the best metroidvanias ever made and easily the best in recent years. This game is loaded to the brim with content, so much so that it's hard to believe that it's an indie game. It's a constant stream of new areas, enemy types, bosses and secrets to explore that doesn't let up until you finish the game, soaked in a morose atmosphere of scrounging through what remains of a kingdom's former splendour. This was a treat to play from beginning to end and would have unquestionably been my favourite of the year, had it not been for...
1 - Rain World
My favourite of the year and one of my all-time favourites on the whole. This is the sort of special gem that is greater
than the sum of its parts with parts that were already exceptional. Gorgeous visuals, stellar sound and gameplay that, while difficult, is rewarding to get invested in. The world born from this captures that enjoyment of exploring and mastering the unknown, doing away with the familiar and challenging you find your place in its alien ecosystem. It is the rare sort of game that remains enrapturing even after your surprise passes, while also offering alternate routes, different endings and hidden secrets that become reachable as you get better.
Like Hollow Knight, this is a meaty, fleshed out experience that you'd be surprised was produced by a two man team and would have been an exceptional achievement for any established studio. Definitely my favourite of the year.
Honourable mention goes to Night in the Woods, Darkwood and The Sexy Brutale, which make up my top 3 to 5 and were all really good, but the top two are so good that they really deserve all the focus.
2017 really affirms again how worthwhile the kickstarter wave was. Rain World, Hollow Knight, Night in the Woods and Darkwood were all kickstarted (Darkwood on indiegogo) and I doubt we'd have seen them brought to life had they needed a publisher. A good year for indies!
2 - Hollow Knight
The biggest surprise of the year, Hollow Knight is one of the best metroidvanias ever made and easily the best in recent years. This game is loaded to the brim with content, so much so that it's hard to believe that it's an indie game. It's a constant stream of new areas, enemy types, bosses and secrets to explore that doesn't let up until you finish the game, soaked in a morose atmosphere of scrounging through what remains of a kingdom's former splendour. This was a treat to play from beginning to end and would have unquestionably been my favourite of the year, had it not been for...
1 - Rain World
My favourite of the year and one of my all-time favourites on the whole. This is the sort of special gem that is greater
than the sum of its parts with parts that were already exceptional. Gorgeous visuals, stellar sound and gameplay that, while difficult, is rewarding to get invested in. The world born from this captures that enjoyment of exploring and mastering the unknown, doing away with the familiar and challenging you find your place in its alien ecosystem. It is the rare sort of game that remains enrapturing even after your surprise passes, while also offering alternate routes, different endings and hidden secrets that become reachable as you get better.
Like Hollow Knight, this is a meaty, fleshed out experience that you'd be surprised was produced by a two man team and would have been an exceptional achievement for any established studio. Definitely my favourite of the year.
Honourable mention goes to Night in the Woods, Darkwood and The Sexy Brutale, which make up my top 3 to 5 and were all really good, but the top two are so good that they really deserve all the focus.
2017 really affirms again how worthwhile the kickstarter wave was. Rain World, Hollow Knight, Night in the Woods and Darkwood were all kickstarted (Darkwood on indiegogo) and I doubt we'd have seen them brought to life had they needed a publisher. A good year for indies!