Yeah the only games released in 2017 that I've bought have been probably indie games, which I rarely play (they usually end in the bottom of my backlog), as I have so many older great games to be played as well.
For non-indie AAA (or AA) games, I tend to wait until purchasing them, for two reasons:
1. I want to play the game only when all its DLC content has already been released, and the game is fixed from any serious bugs. Possibly even waiting for a GOTY version where all this is true.
2. Price. Hardly any games entice me to shell out 50€ to buy one game, which will then later get several DLCs worth another 50€, when at the same time I could buy several a bit older great GOTY games for that same amount of money. Sad but true. Also, Omerta specifically taught me the virtues of waiting for Gold/GOTY versions of games, as IIRC that game's Gold Edition has some serious bug fixed that they never fixed for the non-Gold game (right?), so I kinda felt that publisher really betrayed me, a customer. A customer is ALWAYS right, even when he is wrong!
So I guess it is Team Fortress 2. :D Just yesterday I learned a few nice tricks how to play the Harvest map online, and I made certain kind of trap as an engineer to the stairs which seemed to annoy especially the enemy spies a lot. :) Putting two teleports at the bottom and top of the stairs to slow down enemies (especially spies) storming to me, and then building a sentry and a dispenser on the top. Then I just waited on the top if a spy would try to come up anyway, only to be teleported back to the bottom. :) God damn it was fun, I could almost see their red faces.
If I leave out online multiplayer games and talk only about single-player games I've played extensively and maybe even finished this year, I think it would be Gothic. While it was not a perfect game (action RPG), I still left overall a good taste into my mouth and I enjoyed playing it. I didn't even mind its unconventional controls of which many complain (remember to switch the controls to "alternative" in the game options, then the controls get much better, more modern).
Dungeon Siege was quite good too, but it was maybe a bit too repetitive, getting boring at many points. I applaud it for its smooth gameplay, it is apparent the developers had thought a lot how to make the gameplay smoother and less irritating (than in many other Diablo-clones). Less clicking, yes thank you!
I recall also finishing Fallout 1-2 and Fallout: Tactics, but not sure if some of them were already in 2016. Fallout 1-2 were ok, but nothing earth shattering. I can certainly see where the praise comes from in the multiple ways you can play the game (even avoiding combat), so yeah that is neat but otherwise it was "just ok".
Fallout Tactics (with the Redux 1.3 mod) had some questionable issues with its difficulty levels, so it was the least impressive of the three Fallout games, even though it has also things I had yearned in Fallout 1-2 (like the ability to directly control all your team members, finally being able to set up e.g. proper ambushes to enemies, instead of all my companions just storming towards the enemy just because they can).
Post edited December 25, 2017 by timppu