BreOl72: Type 2: That sounds not so much as a remake to me, but as a complete different game or maybe a successor to the original. So what if the "core mechanics" are still the same? That's saying nothing. Jump 'n' Runs have core mechanics (
e.g. double-jumps, or in Giana Sisters the flipping), T/FPSs have their core mechanics (
e.g. bullet-time in Max Payne), etc...yet there are thousands of different games in every category who can share /take over that mechanic, without having anything to do with the original game in question.
The thing is, what I mean by "Type 2" here is that the game still play pretty similar, down to things like damage formulas and character/enemy stats (except for the occasional rebalancing if the original game's balance was poor). For example, in the SaGa 2 remake, robots still get exactly the same stats from (old) equipment, rapiers stil do Agility x7 damage (- target's Defense x5). Or, Dragon Quest 3 remake plays like the original, but with a new class, multi-target weapons, and new rules for stat growth (that are balanced against the same enemies as in the original).
This is in contrast to something like the SaGa 3 remake, which completely changed the mechanics (for example, levels and experience points are gone, being replaced with an entirely different growth mechanic, swords are now power x Strength rather than power + Strength + Agility, martial arts scale with Agility rather than Strength, weapons and spellbooks have durability (instead of weapons having infijite uses and spells being limited by your MP); the whole game plays entirely differently, to the point where it might as well be an entirely dfiferent game.
By the way, an example of a Type 3 remake available on this site is Ys: The Oath in Felghana, as anyone who's played both that game and Ys III: Wanderers of Ys can tell you. (The game switched from 2D to 3D, of all things, and the bracelets that "replace" the rings serve an entirely different function (rings have passive effects (including healing) while bracelets have flashy damage effects.)
NuffCatnip: ...and most of the time it just feels alien. :P
Sometimes alien is fun! (I really *do* enjoy the growth system of the SaGa 3 remake; it's fun to see your stats grow in the middle of a battle, even though it may be completely different from how the original worked.)
dtgreene: Type 2: The remake makes some significant additions, though the core mechanics of the original are still present. The new additions are enough for the game to feel different throughout, but there is still a lot of familiarity, and things like damage formulas are still similar to how they originally wre.
Type 3: The remake is very different from the original. The core mechanics are completely different (in some cases there might even be a change of genre), and the game plays basically like an entirely new game. The story and music are typically similar to how they were originally, but the gameplay has been changed drastically.
So, what type of remake do *you* prefer the most?
Karterii1993: I am having some trouble differentiating between the two. DadJoke007 used the Infinity Engine Enhanced Edition and REmake as an example. Would the new Resident Evil 2 count as a Type 3 or Type 2?
To me, Type 2 remakes are more simliar to Type 1 than they are to Type 3. A Type 2 still feels like the original game with major additions to make it feel fresh, while Type 3 feels like a whole nother game. To put it another way, in a Type 2 remake, the strategies from the original can still be applied, with the occasional strategy being broken or improved by the changes. (Sometimes this can be the result of a bug fix; in SaGa 2, there was a bug that sometimes made fast charaters act deat last, which was fixed in the remake.) In a Type 3 remake, however, sometimes the old strategies no longer make sense; for instance, in the original SaGa 3, leveling up a character to level 23 or and changing them into a robot can give you an Iken with the powerful Dance attack; in the remake there is no level 23 or 24, there is no "turning into an Iken" as non-monster party members only have one possible form per character, and there is no Dance. (Also, the original SaGa 3 had robots gaining stats like SaGa 1 humans; in the remake, they're more like SaGa 2 robots, but not as good.)