Posted November 30, 2012
![avatar](/upload/avatars/2008/09/1221135468131_t.jpg)
For better or worse, unsupported 3rd party mods should not be taken into account by the official source when describing new features... on the other hand, if that is done by independent reviewers and/or end users, than they may also throw all the fix&tricks into the equation to show the real state-of-the-art before and after
Now that huge advantage of having a much nicer field of view that fills a widescreen display, the primary thing that gets compared in the screenshots, is lost. Sure, that is what vanilla Baldur's Gate looks like, but nobody interested in an enhanced Baldur's Gate plays vanilla Baldur's Gate. Using the widescreen mod at the same resolution would have better showcased the differences between the two.
As it is, the thing that the comparisons scream loudest is "Look! We made it support widescreen! You can see entire buildings in all their glory, and not just the entrance!", which isn't much to brag about. They want good money for this enhanced edition, and yet they insult players by implying that widescreen support would impress us, and insult themselves by comparing all of their hard work to enhance the game against a version that hasn't been enhanced by BioWare in about a decade.