Ganni1987: The Hell?...........
I'm ok and happy the game being DRM-Free by nature, but what I find a bit ironic is that GOG which is the number 1 store that always beats the DRM-Free horse is the one not selling it and the reason is because of an optional (or supposed to be optional) online client.
After this mess I can almost say we'll see the game for sale tomorrow.
This is not the reason...
The reason is in this post:
http://www.gog.com/news/letter_from_the_md_about_regional_pricing "That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument."
The regional priced Original Sin on Steam:
http://www.steamprices.com/de/app/230230/divinity-original-sin Right now Europeans are paying 26% more for the game. GOG stopped the regional pricing thing and is not really interested in paying the price difference as promised from their share or their pockets. So we have the "usual" delay.
This has nothing to do with Galaxy. This is just another bad marketing stunt which might harm re reputation of the not needed client before anybody has seen it...