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GameRager: Actually(again) they are RPGs...just CRPGs instead of normal RPGs.........and again, as I said, unless they really want to or have the time/budget they usually can't or won't do it that way when making PC RPGs.
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mystral: No, Diablo or other games in the hack&slash genre are not RPGs.

RPGs are defined by roleplaying, i.e. a game is an RPG imo if it provides you as the player with opportunities to express the personality of the character you're trying to roleplay, mostly through dialog and gameplay choices.

Diablo (or Titan Quest or any other hack&slash) doesn't do that. Your PC never says anything, and you have no gameplay choices except to kill everything that moves outside town. In what way is that roleplaying?
Um, because they fit the technical definition of a cRPG, and are labelled as such?
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mystral: No, Diablo or other games in the hack&slash genre are not RPGs.

RPGs are defined by roleplaying, i.e. a game is an RPG imo if it provides you as the player with opportunities to express the personality of the character you're trying to roleplay, mostly through dialog and gameplay choices.

Diablo (or Titan Quest or any other hack&slash) doesn't do that. Your PC never says anything, and you have no gameplay choices except to kill everything that moves outside town. In what way is that roleplaying?
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GameRager: Um, because they fit the technical definition of a cRPG, and are labelled as such?
And what would that "technical definition" be exactly? I've asked lots of people how they defined what an RPG was and i almost never got the same answer twice.

As for those games labeling themselves as RPG, that doesn't mean anything. I can label myself as whatever I want, that won't make it true.
And considering the fact that a lot of games tend to get the RPG label these days (like, say, Bioshock) it's more a case of people trying to include as many genres as they can in a game description in the hopes that it somehow widens the potential market.
The RPG's world is always going to be much simpler and more straightforward than real life, so unless you introduce more unpredictable elements specifically try to discourage min-maxing people are probably going to min-max their characters given the chance.
In real-life there are usually a lot of unpredictable and chaotic elements that will punish overspecialization. RPGs usually don't have as much of this.
Post edited May 29, 2011 by paul1290
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GameRager: Um, because they fit the technical definition of a cRPG, and are labelled as such?
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mystral: And what would that "technical definition" be exactly? I've asked lots of people how they defined what an RPG was and i almost never got the same answer twice.

As for those games labeling themselves as RPG, that doesn't mean anything. I can label myself as whatever I want, that won't make it true.
And considering the fact that a lot of games tend to get the RPG label these days (like, say, Bioshock) it's more a case of people trying to include as many genres as they can in a game description in the hopes that it somehow widens the potential market.
And on the other hand, an RPG can be more than your narrow definition of one.
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GameRager: And on the other hand, an RPG can be more than your narrow definition of one.
So you keep saying, but you've yet to give a definition of what an RPG is to you.
Empty words aren't worth much...
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GameRager: And on the other hand, an RPG can be more than your narrow definition of one.
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mystral: So you keep saying, but you've yet to give a definition of what an RPG is to you.
Empty words aren't worth much...
And narrow definitions based on one's preferendes/beliefs aren't worth much beyond opinion.

IMO a class system/levelling & skill system/inventory and equipment/etc make it an RPG, among a few other things.
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mystral: So you keep saying, but you've yet to give a definition of what an RPG is to you.
Empty words aren't worth much...
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GameRager: And narrow definitions based on one's preferendes/beliefs aren't worth much beyond opinion.

IMO a class system/levelling & skill system/inventory and equipment/etc make it an RPG, among a few other things.
So your definition is based exclusively on gameplay presentation.
I fail to see how it's less narrow than mine, which is based mostly on content.
Sure, mine excludes some games that you consider RPGs but it also includes games you don't.

Still, you're as entitled to your opinion as I am to mine, and considering how different they are I guess we'll just have to agree to disagree, no matter how unsatisfying that may be.
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GameRager: And narrow definitions based on one's preferendes/beliefs aren't worth much beyond opinion.

IMO a class system/levelling & skill system/inventory and equipment/etc make it an RPG, among a few other things.
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mystral: So your definition is based exclusively on gameplay presentation.
I fail to see how it's less narrow than mine, which is based mostly on content.
Sure, mine excludes some games that you consider RPGs but it also includes games you don't.

Still, you're as entitled to your opinion as I am to mine, and considering how different they are I guess we'll just have to agree to disagree, no matter how unsatisfying that may be.
I said those were SOME of the things I counted in my definition....not all.

Of course I consider an rpg one even without combat, as well as other things.
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GameRager: I said those were SOME of the things I counted in my definition....not all.

Of course I consider an rpg one even without combat, as well as other things.
So I'm left with the question of why you can't give me a complete definition when I asked you for one.
Is it that hard to type a few extra lines? I mean, I gave you mine (and it was a complete, exhaustive version) quite a few posts ago.

You give the impression that you don't actually have a definition of what a RPG is and just go with your gut instincts (if it feels like an RPG it is). Not that there's anything wrong with that, but then you should just say so.
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GameRager: I said those were SOME of the things I counted in my definition....not all.

Of course I consider an rpg one even without combat, as well as other things.
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mystral: So I'm left with the question of why you can't give me a complete definition when I asked you for one.
Is it that hard to type a few extra lines? I mean, I gave you mine (and it was a complete, exhaustive version) quite a few posts ago.

You give the impression that you don't actually have a definition of what a RPG is and just go with your gut instincts (if it feels like an RPG it is). Not that there's anything wrong with that, but then you should just say so.
No, not gut instincts...if it contains some of my criteria then it is.
I min/max in all computer RPGs I play. Unfortunately, they're usually designed in such a way that there are 'dump stats', which are useless (or nearly so) in the game. And my compulsive nature leads me to make sure I don't waste ability/skill/feat/perk points.

So, does it 'interfere' with my enjoyment? Yes, with respect tot he fact that when I later find out I've 'wasted' points, it bothers me.

In PnP, I never min/max because a good DM makes sure you don't need - or want - to.
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mystral: No, Diablo or other games in the hack&slash genre are not RPGs.

RPGs are defined by roleplaying, i.e. a game is an RPG imo if it provides you as the player with opportunities to express the personality of the character you're trying to roleplay, mostly through dialog and gameplay choices.

Diablo (or Titan Quest or any other hack&slash) doesn't do that. Your PC never says anything, and you have no gameplay choices except to kill everything that moves outside town. In what way is that roleplaying?
Quoted For Fucking Truth.
When someone says that a Diablo-like game is a RPG, I reply that then Half-Life 2 is a puzzle game instead of FPS (because of the few puzzles in there, just like Diablo-like games have a few RPG-ish elements).


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GameRager: No, not gut instincts...if it contains some of my criteria then it is.
Then Terraria should be a RPG for you, because it has inventory and equipment progression (and that equipment has some stats, etc.), right?
Post edited May 30, 2011 by klaymen
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GameRager: Actually yes there is a supposed to, as in if you do your stats differently than the optimal way then you're gonna fall flat on your arse while playing. You want to play 100% your way? Then LARP or tabletop. PC RPGs are pretty fair in letting you go your own way, but due to the limits of budget/time/platform/etc there's never going to be a game where you can do 100% of whatever you want.
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klaymen: Pen & paper RPGs>>>videogame RPGs.

As you say, pen & paper games are not limited, only by GM's common sense (or lack thereof).
But on the other hand, there are video games which actually try to be more than "just kill your way to the end", for example the first Fallout where you can go high charisma + speech and related perks and actually you can play it different way as if you were, say, combat oriented. Also there are games where the only role you play is the "I r a mass murderer, lulz" (Diablo and other action-oriented games) and IMO, they are not a RPG by a long shot.
There is a reason I spent half my 2010 PAX playing PnP RPGs, they are so darned fun. If you have an excellent group you can play all sorts of neat stuff. When releasing content for a large audience you have to balance it to the levels at which you expect them to play (i.e. if most of the audience will min-max you need to build a difficulty in for said situation).

Diablo was called an ARPG and I think it's fair to classify it as a specific sub-genre. It basically focuses way more on combat than other roleplaying aspects.

To everyone else:
Well, to be clear, I don't have an issue with min-maxing per se, I have an issue with it when it impacts my enjoyment of the game, for example by making me feel like I hurt myself by not coming up with a complete character build with information off a wiki somewhere or by making me feel like instead of progressing the storyline I need to be out hunting skills (even though I'm more than capable of taking on the next storyline step by then).
Post edited May 30, 2011 by orcishgamer
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orcishgamer: Diablo was called an ARPG and I think it's fair to classify it as a specific sub-genre. It basically focuses way more on combat than other roleplaying aspects.
This.....
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klaymen: Then Terraria should be a RPG for you, because it has inventory and equipment progression (and that equipment has some stats, etc.), right?
Yup....although it's a sub genre or RPGs rather than a full fledged RPG.
Post edited May 30, 2011 by GameRager
A little late to the party, I know...

Regarding min-maxing, I think its almost necessary if you're going for a specific build. Fallout has snipers, thieves, and melee brutes for instance, while a generally average build that doesn't excel in one aspect or another just makes it harder.

Even in tabletop games like D&D and ShadowRun (my 2 most recent gaming groups), it was a matter of "We need the following...tank, healer, damager, and someone who can effect multiple foes at once."

It seems like modern gaming has evolved to a point of just expecting different classes to excel greatly in one aspect or another (taking damage, dealing damage, healing damage, and dishing out special effects).