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GameRager: I vote for less categories, not more....all more categories seem to do is split gamers up in to squabbling little camps.
I'd say it would do the opposite. Having broad categories end up with gamers split into groups on how to define them.

In tabletop you get people who only care about stats and people who only care about playing a role. As long as both sides know what kind of game they're getting into (or choose to avoid) then there are no problems, it's when you get a game with some players thinking they are playing one type and others thinking they are playing another that you get problems arising: the former get annoyed at the latter for often being 'dead weight' and a liability to the party while the latter get annoyed at the former for 'munkinsim' and ruining their RP.

If the categories were better defined then someone complaining that game X has too much story in it despite it being marked as a 'story-based' game from the get-go wouldn't have much of a leg to stand on.
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GameRager: I also liked(offtopic but btw) the bestiary and hunter's guild system, and the whole storyline, even if used to death before. I dunno....it just seemed awesome to me. Plus some of the enemies are kinda cute to look at.
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Landeril: I did like the hunters guild <_<
Get teh Rogue Tomato...it is a beast both cunning and vile! Oh woe is me!

:D
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Landeril: I did like the hunters guild <_<
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GameRager: Get teh Rogue Tomato...it is a beast both cunning and vile! Oh woe is me!

:D
I did all the marks
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GameRager: 1. Just like in PnP it's mostly just fantasy in your head?

2. Actually some of those are standard RPG elements(at least in PC games)...not just my definition of them,

3. You can still come off as touting opinions as factr by the way you speak, and some will pick up on this.
1. There is a huge difference between "mostly" and "all" at least to me.

2. Correction: you think these are "standard RPG elements", I don't.

3. So how is the way you speak any different? Show me examples of how you make your opinions seem like opinions and I make mine seem like facts. The more specific the better.
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Mr.Spatula: The problem is not min/maxing, but game systems who don't punish you for having 1 CHA, (or int, or whatever) or even seem to have it built as a purpose dump stat that offers little to no advantage. If you could get by in the world perfectly well and without any disadvantage while being ugly as sin, never washing, and cursing out every single person you meet all the time about everything (1 cha) would it make any sense for your hypothetical fighter (training to be the best there ever was) to learn manners, wash, groom himself, and not be purposely rude to everyone? No, I say having 1 cha in a game system like that *is* roleplaying.
This. I agree with this on so many levels, I just couldn't think straight enough to say it because I have been drinking vodka. :D There should be drawbacks for min/maxing your character like that, no stat should be a dump stat, they should all be important regardless your class. Intelligence should be important even for a fighter even if it's simple as simple as being able to string a sentance together and not to be conned by every last man on the street. I'd love it if there was a game released that made many of the conversations ineligible to the player because their character lacked the intelligence to understand what was being said. :D
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GameRager: 1. Just like in PnP it's mostly just fantasy in your head?

2. Actually some of those are standard RPG elements(at least in PC games)...not just my definition of them,

3. You can still come off as touting opinions as factr by the way you speak, and some will pick up on this.
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mystral: 1. There is a huge difference between "mostly" and "all" at least to me.

2. Correction: you think these are "standard RPG elements", I don't.

3. So how is the way you speak any different? Show me examples of how you make your opinions seem like opinions and I make mine seem like facts. The more specific the better.
1. Still, the comparison fits.

2. Actually they are, as many are in most rpgs.

3. I specifically state that i'm posting opinions, to be sure no one confuses them as me styating them as facts...for starters.
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mystral: On the other hand, I fail to see how KotOR is one considering that it shares the same real-time with pause tactical combat as Baldur's Gate. The only differences is the camera angle, the fact that you have half as many party members, less variety of tactics and the combat is much easier. That's not enough to put the game in a different genre imo.
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Delixe: It's not hard to see how BioWare went from KOTOR to JE and then to ME. It's essentially the same system just refined, updated and improved. You can see KOTOR as either setting the template for the ARPG or as a third person Baldur's Gate and I think both views are valid but when I play ME and then play KOTOR the similarities are far more striking than the difference.
I agree, up to a point, since all three were designed primarily for the console market and suffer from some technical limitations because of that, and also from the fact that many developers (rightly or wrongly) seem to feel like console players want more action and less tactics.

Still, imo, KotOR is closer to BG than NWN was, and while they went with the "more action" direction, they could just as easily have gone the other way. I seem many similarities between KotOR and DA :O, for instance.
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Mr.Spatula: The problem is not min/maxing, but game systems who don't punish you for having 1 CHA, (or int, or whatever) or even seem to have it built as a purpose dump stat that offers little to no advantage. If you could get by in the world perfectly well and without any disadvantage while being ugly as sin, never washing, and cursing out every single person you meet all the time about everything (1 cha) would it make any sense for your hypothetical fighter (training to be the best there ever was) to learn manners, wash, groom himself, and not be purposely rude to everyone? No, I say having 1 cha in a game system like that *is* roleplaying.
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FlintlockJazz: This. I agree with this on so many levels, I just couldn't think straight enough to say it because I have been drinking vodka. :D There should be drawbacks for min/maxing your character like that, no stat should be a dump stat, they should all be important regardless your class. Intelligence should be important even for a fighter even if it's simple as simple as being able to string a sentance together and not to be conned by every last man on the street. I'd love it if there was a game released that made many of the conversations ineligible to the player because their character lacked the intelligence to understand what was being said. :D
*Cough* Arcanum *Cough cough*
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Mr.Spatula: The problem is not min/maxing, but game systems who don't punish you for having 1 CHA, (or int, or whatever) or even seem to have it built as a purpose dump stat that offers little to no advantage. If you could get by in the world perfectly well and without any disadvantage while being ugly as sin, never washing, and cursing out every single person you meet all the time about everything (1 cha) would it make any sense for your hypothetical fighter (training to be the best there ever was) to learn manners, wash, groom himself, and not be purposely rude to everyone? No, I say having 1 cha in a game system like that *is* roleplaying.
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FlintlockJazz: This. I agree with this on so many levels, I just couldn't think straight enough to say it because I have been drinking vodka. :D There should be drawbacks for min/maxing your character like that, no stat should be a dump stat, they should all be important regardless your class. Intelligence should be important even for a fighter even if it's simple as simple as being able to string a sentance together and not to be conned by every last man on the street. I'd love it if there was a game released that made many of the conversations ineligible to the player because their character lacked the intelligence to understand what was being said. :D
Ah thank you both, this also bugs me, systems where I'm not truly giving much up for having dump stats to an absurd level (like Cha 1). It would be great if doing that only got you less interesting or fun options for completing the game (or maybe even prevented you from doing so, if you need companions to win and you can't keep a buddy around because you urinate in his breakfast every morning, you don't get to win). Of course making a game unwinnable will reduce its appeal so I'm not holding my breath. Perhaps there's another way to handle it without explicitly forbidding it.
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mystral: 1. There is a huge difference between "mostly" and "all" at least to me.

2. Correction: you think these are "standard RPG elements", I don't.

3. So how is the way you speak any different? Show me examples of how you make your opinions seem like opinions and I make mine seem like facts. The more specific the better.
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GameRager: 1. Still, the comparison fits.

2. Actually they are, as many are in most rpgs.

3. I specifically state that i'm posting opinions, to be sure no one confuses them as me styating them as facts...for starters.
1. Of course they can be compared, they just aren't the same.
To me they're the difference between actual roleplay and lack of one, to you they're a minor concern. Fine by me.

2. No comment, I specifically said several times I disagreed with you about that, there is nothing more to be said imo.

3. Considering how you wrote the sentence just above, it's a wonder you can say that with a straight face (or maybe you can't, idk).
How exactly is "Actually they are, as many are in most rpgs" presented as an opinion?
And it is your opinion, no matter what you may think.
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mystral: I seem many similarities between KotOR and DA :O, for instance.
Yes you are spot on there, there are similarities to KOTOR and DA:O. My point simply is that ME's place on the RPG family tree is indisputable it's great, great grandfather was Baldur's Gate and there are stats there just hidden under piles of next gen bloom. If anything Casey Hudson said they thought they had removed too many of the RPG aspects in ME2 and are looking to make ME3 more of a proper RPG.
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FlintlockJazz: This. I agree with this on so many levels, I just couldn't think straight enough to say it because I have been drinking vodka. :D There should be drawbacks for min/maxing your character like that, no stat should be a dump stat, they should all be important regardless your class. Intelligence should be important even for a fighter even if it's simple as simple as being able to string a sentance together and not to be conned by every last man on the street. I'd love it if there was a game released that made many of the conversations ineligible to the player because their character lacked the intelligence to understand what was being said. :D
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GameRager: *Cough* Arcanum *Cough cough*
Also Fallout 1&2.
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mystral: 1. Of course they can be compared, they just aren't the same.
To me they're the difference between actual roleplay and lack of one, to you they're a minor concern. Fine by me.

3. Considering how you wrote the sentence just above, it's a wonder you can say that with a straight face (or maybe you can't, idk).
How exactly is "Actually they are, as many are in most rpgs" presented as an opinion?
And it is your opinion, no matter what you may think.
1. They are similar though....

3. Because many games DO features some or all of those elements in various ways?
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jepsen1977: I personally hate min/maxing and dislike games that force me to do it. I play RPGs for the story, characters, immersion and the option to define my role. Traditionally CRPGs came from PnP DnD (Gygax) and most often you used a 20 sided dice to decide say the strength of your warrior and most DMs would only allow you 1 roll so if you got a str. of 11 then that would be something you had to work into your role as a warrior (maybe he was sick as a child and couldn't work out as much). In other words your char had to make sense from an immersion perspective and he should be able to fit in with the world and a good DM would make sure that the module/adventure was not too hard for a warrior with a str. of 11.
In CRPGs there is no such limitation and you could make a warrior with maxed out str. and then 1 in int, dex, wis and char. But how would you make a "story" about your char with those stats? You can't - and so when you min/max you play the system and NOT the story, characters, immersion etc. Some RPGs like Temple of Elemental Evil and Drakensang are so hard that you are forced to play this way (and even the Infinity Engine games can be brutally hard). In other words you can't survive unless you destroy your own immersion/enjoyment of the game and that's bad I think.
Now I'm not saying that you can't try to make you guy effective by having high str/con as a fighter and then lower int, dex etc. but there is a HUGE difference between this and then dump stats of 1.
For me a true RPG must give you the chance to make meaningful decisions for your char by creating immersion in a universe with its own internal logic ie. your char must be "believable" within said universe. That is why I hate min/maxing because the internal logic is dead and hence there can be no immersion.
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orcishgamer: Nice post, I take it you're more a fan of western style RPGs, digitally at least, right?

I enjoy Titan Quest and I enjoy Fallout, I can see their differences but at the end of the day if they enable me to experience a compelling story, I'm in.

Min-maxing can kill that story for me if it takes me "off task" in games. That's my only gripe with it, not that it exists in general.
Yes I almost exclusively play western RPGs and don't like JRPGs at all - though to be fair I'm a strict PC gamer so that limits my chance to try JRPGs. But with my focus on story and immersion that excludes many JRPGs. To me many ARPGs like Diablo, TQ and Torchlight are more like action-games and less like RPGs. To me there really is no big difference between Diablo and older games like Ikari Warriors and Commando.
This doesn't mean that I hate ARPGs because I have played most of them but I do agree that I usually do one playthrough and that's it and I never beat them on all difficulties like some do.
It's not that ARPGs are "bad" or not "real" RPGs but my problem with min/maxing is that it can force the devs to taylor their game in a way so that it can't be broken by min/maxing. It would be better if the devs could just spend their time working on a better story with more options to roleplay your character the way you want.
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GameRager: *Cough* Arcanum *Cough cough*
I really need to get round to playing that game one of these days, got it bought and downloaded from GOG but can never get started because I can't make up my mind as to whether to go science or magic, and wind up putting it off until later since I want to do both. :D