Posted May 30, 2011
GameRager: I vote for less categories, not more....all more categories seem to do is split gamers up in to squabbling little camps.
I'd say it would do the opposite. Having broad categories end up with gamers split into groups on how to define them. In tabletop you get people who only care about stats and people who only care about playing a role. As long as both sides know what kind of game they're getting into (or choose to avoid) then there are no problems, it's when you get a game with some players thinking they are playing one type and others thinking they are playing another that you get problems arising: the former get annoyed at the latter for often being 'dead weight' and a liability to the party while the latter get annoyed at the former for 'munkinsim' and ruining their RP.
If the categories were better defined then someone complaining that game X has too much story in it despite it being marked as a 'story-based' game from the get-go wouldn't have much of a leg to stand on.