Posted May 30, 2011
FlintlockJazz: In which case that is too broad a category. Some people would definte Mass Effect as a shooter with light RPG elements, especially the sequel, and it having choices shouldn't make any difference since Diablo doesn't have any choice and yet it still classifies as an arpg too right? And being real-time isn't a requirement either, since you can have turn-based arpgs too.
To be clear I'm not arguing that they are not RPGs, just that the RPG definition needs dividing up to be clear what type of game a particular, well, game is. As I said, you know exactly what you're gonna get with an FPS, with terms like 'story-based' or 'squad-based' being added when required to refer to specific extra features. This is what the RPG genre needs, so that people know what kind of experience they are looking at.
I vote for less categories, not more....all more categories seem to do is split gamers up in to squabbling little camps.To be clear I'm not arguing that they are not RPGs, just that the RPG definition needs dividing up to be clear what type of game a particular, well, game is. As I said, you know exactly what you're gonna get with an FPS, with terms like 'story-based' or 'squad-based' being added when required to refer to specific extra features. This is what the RPG genre needs, so that people know what kind of experience they are looking at.