UhuruNUru: Unauthorized use requires another copy of the product, so all DRM is copy protection and vice versa.
JMich: What about multi-computer licenses? I can install Steam games on multiple computers, and it's not necessarily unauthorized use. Family Sharing is authorized use that requires another copy of the product as well.
How does that work with DRM'd games?
DRM can be used as copy protection, and Copy Protection can be used as DRM, same way as a bed can be used as a table, and a table can be used as a bed. But a table isn't a bed, nor is a bed a table.
That's Authorized use that is still copy protected by your Steam Account. Steam authorizes that type of install and controls it jusat the same. it's still copy protection.
Like a CD key allows multiple installs, if the game maker permits it for a buyer it's Authorized if not it becomes unauthorized. the ability to multi install is there in both cases, an example of DRM not fit for purpose but still DRM.
If the supplier Authorizes multi-installs it's obviosly not unauthorized copying
realkman666: I'm not crazy about your take on it, but I guess it's valid too.
It's not "My Take on it" it's the basic facts, to steal a product requires taking the product, with products that can be easily reproduced by copying, that becomes the easiest way to steal the product, therefore the stealing is done by copying.
DRM is always an attempt to prevent such theft. More buyers are affected by DRM than thieves, which makes it ineffective and counter-productive DRM.
Even totally inneffective DRM, like CD keys, is still DRM. Which is why GOG Games don't require a CD key to play the game, online multi-player games may require a key but that's not GOG, it's the Server requiring it.