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cogadh: ...but seeing this agreement does shed some harsh light on the cost realities of commercial game development.

Indeed. When developers talk of development costs in the millions, very little of that is probably actually going on salaries during the development time, but on the licensing fees of the various technologies used. Why else do you think patent trolls exist? Licensing fees are a great way to make money without having to do lots of additional work.
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Navagon: $100,000? That's madness!

But not surprising. Which is why this move by Epic is a good one. Now if only I had the knowledge to use it >_>
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cogadh: A 25% royalty fee for the engine? Is that the standard in the gaming industry? If so, no wonder why game development has become so expensive, people like Epic are taking away a quarter of the revenue right off the top.
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Aliasalpha: True but when you consider that the engine is the backbone of the entire development and gameplay process and developing one from scratch is a bitch much less developing a polished, scaleable and versatile one, 25% is probably a reasonably fair deal

Exactly, developing a GOOD engine from the groudn up is insanely costly, time consuming, and difficult.
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bansama: But not surprising. Which is why this move by Epic is a good one. Now if only I had the knowledge to use it >_>

Not surprising 4 years ago. Surprising today though. Sure, there is life in the old engine yet. But atmospheric effects in particular are showing their age.
But yes, the move Epic have made is a good one. Which is also surprising for that very reason - Epic and good decisions don't seem to have gone hand in hand of late.
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Aliasalpha: True but when you consider that the engine is the backbone of the entire development and gameplay process and developing one from scratch is a bitch much less developing a polished, scaleable and versatile one, 25% is probably a reasonably fair deal
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anjohl: Exactly, developing a GOOD engine from the groudn up is insanely costly, time consuming, and difficult.

That may be true, but like I tried to show above, Epic must already be making millions, if not tens of millions of dollars just off the licensing of Unreal. Some of that money obviously gets re-invested in further engine development, but there is no way all of it or even most of it does. There's a hell of a lot of profit greed in there too.
Ooh LOTS of dollar signs in their eyes for sure but then they may well only get a very few people reaching the point of having a game finished and sellable
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cogadh: That may be true, but like I tried to show above, Epic must already be making millions, if not tens of millions of dollars just off the licensing of Unreal. Some of that money obviously gets re-invested in further engine development, but there is no way all of it or even most of it does. There's a hell of a lot of profit greed in there too.

There may be a considerable amount of profit that could be made from this. But it's a commendable move all the same and one that could only benefit all parties concerned.
This will give many smaller developers just what they need to improve their output and reduce their expenses into the bargain. It should also raise the quality level of future low budget games and improve compatibility.
I'm not happy about the anti-PC direction Epic have taken and wouldn't mind an opportunity to bash them. But this isn't it.
I miss the good old days when the PC was the lead platform and every console "aspired" to make a decent port of the latest hit, i.e. DOOM.
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iGaboru: I miss the good old days when the PC was the lead platform and every console "aspired" to make a decent port of the latest hit, i.e. DOOM.

Like this port.
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cogadh: Yeah, but does Source have royalties paid on top of the initial licensing fee? No way to really know, I guess, but for the sake of argument, lets assume there isn't. In theory, Epic could be paid significantly more than $100K under that royalty agreement, over the life of the game's sales. You'd only have to sell a little over 25000 copies of a game at $20 each to make $100K for Epic. Under most circumstances, a game that only sold around 25000 copies would be considered a failure and most games using the Unreal engine are not failures, nor are they sold at only $20 a copy. If Epic has been that kind of royalty agreement all along, they've already made millions off the Unreal engine, way more than it must cost them to update and maintain the engine. I don't begrudge them or anyone else the right to make money off of their hard work, but in any other business, people would probably be crying "price gouging".

doesn't work like that.
when game is sold for let say 30 dollars. around 10-15 goes to retailer. remaining goes to warehouses / local distributors.
from 30 dollars publisher/developer gets 8-10 bucks. so 2-3 bucks of that go to Epic for every copy sold. a bit more if the game is sold directly through steam and other digital service. so they need to sell around 50000 copies. for indie game it might be hard. how many that golf 3d which cost a cent sold? how many it would sell if the game was priced 30 bucks?
and if the game sells for 15 bucks as most indie game do then they have to sell 100K copies to pay the same amount to epic as they would pay for source SDK.
Epic deal is really good. no initial costs (except for lousy 99 bucks.) and even if the game is a failure there is no real financial loss on obtaining the engine.
Furthermore if we take into account that indie games are made cheap with small teams then selling even lousy 50K copies can bring a profit.
and yeah. who has 100K laying around to buy an engine?
$9.99 GOG for whoever recreates Doom EP1 in under a month.
Post edited November 07, 2009 by TheJoe
to me when I saw this I thought about the free things.. not the commercial application.
Look at what happened when the source for quake was released, all the once where mods became standalone. World of Padman is a perfect example
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TheJoe: $9.99 GOG for whoever recreates Doom EP1 in under a month.

Hell, I'd make it and sell it and buy all the GOGs I want.
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iGaboru: I miss the good old days when the PC was the lead platform and every console "aspired" to make a decent port of the latest hit, i.e. DOOM.
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michaelleung: Like this port.

Cool :D
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TheJoe: $9.99 GOG for whoever recreates Doom EP1 in under a month.
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michaelleung: Hell, I'd make it and sell it and buy all the GOGs I want.

Then get sued by id for copy right infringement?
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michaelleung: Hell, I'd make it and sell it and buy all the GOGs I want.
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Ralackk: Then get sued by id for copy right infringement?

Like they care, they're too busy trying to make two games at once.