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Cryxo: Twenty-four frames per second is usually what animated films run at. It is deemed to be a good speed for realistic motion etc...
Complete myth that is my friend.

Thats because animated films blur, video games generally do not(not including the relativly new motion blur). Did you bother reading anything on the link?
The reason why it "blurs" is because the eye is "flawed" in such a way that by running a series of frames together, it creates a sense of seamless motion. That is animation.
No, I did not even touch the link.
Edit: On the subject of the UDK, I think that this brings a lot of possibilities. I am very excited to see what comes out of it. Especially the indie stuff.
Post edited November 08, 2009 by Cryxo
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Cryxo: The reason why it "blurs" is because the eye is "flawed" in such a way that by running a series of frames together, it creates a sense of seamless motion. That is animation.

Err... no. They intentionally blur the frames together so it appears to be higher.
You really should read the link, because you're wrong.
I did an eight month or so project on animation, and I did not pick that up. I appologise, if it is the case. But why the sudden agro. How did my first post on this thread warrant an aggitated responce.
Is it because my post seemed that it was in responce to Rallackks? It was not, it was towards Lukaszthegreat. I appologise if I did not make this clear.
hmm interesting article.
thx Ralackk. rep.
i really don't care. :) been playing all my life at 16-20 fps and probably got used to that :D sixty is way of a overkill
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cogadh: That may be true, but like I tried to show above, Epic must already be making millions, if not tens of millions of dollars just off the licensing of Unreal. Some of that money obviously gets re-invested in further engine development, but there is no way all of it or even most of it does. There's a hell of a lot of profit greed in there too.
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anjohl: I have to disagree here. UNLESS these terms are markedly different in relation to current market conditions than past Unreal engine usage terms, it appears that Unreal is quite popular with developers. I mean, the Unreal engine has almsot become a BRAND now, let alone an engine. When I see "powered by Unreal" or whatever, I am always curious to play the resulting game.

How are you disagreeing when what you said basically reinforces my point? Unreal is everywhere; Epic has licensed it to almost every major dev house at some point and it is used to power some of the biggest games out there. Epic must be making a fortune off of it at this point, even if past licensing terms weren't necessarily the same as we see here.
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cogadh: How are you disagreeing when what you said basically reinforces my point? Unreal is everywhere; Epic has licensed it to almost every major dev house at some point and it is used to power some of the biggest games out there. Epic must be making a fortune off of it at this point, even if past licensing terms weren't necessarily the same as we see here.

Read my post again. UNLESS the licensing agreement for UIII engine vs U engine is DRASTICALLY more restrictive, there's no "greed" to speak of. You are making out that they are going overboard with the UTIII licensing agreement, but unless it's significantly more restrictive then past U-engine deals, what's the issue?
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cogadh: How are you disagreeing when what you said basically reinforces my point? Unreal is everywhere; Epic has licensed it to almost every major dev house at some point and it is used to power some of the biggest games out there. Epic must be making a fortune off of it at this point, even if past licensing terms weren't necessarily the same as we see here.
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anjohl: Read my post again. UNLESS the licensing agreement for UIII engine vs U engine is DRASTICALLY more restrictive, there's no "greed" to speak of. You are making out that they are going overboard with the UTIII licensing agreement, but unless it's significantly more restrictive then past U-engine deals, what's the issue?

You need to re-read what I originally wrote, I asked the question "Is this the standard" for licensing agreements and stated that if it is, it certainly explains a lot about the huge costs involved with making a commercial game and therefore some part of the high price for games. I'm not saying that they are going overboard at all (I don't know if they are, hence the initial question), just that there is obviously some greed associated with it. At the same time, the fact that can get away with that greed without complaint says a lot about the value those in the know (i.e. the developers) assign to the Unreal brand.