2012 is Unreal Engine 4 Given that i see why there is a push to open up U3. If you can get devs, Professional and indie the tools needed to create games that look current gen. Then this will become a standard cementing the need, nay the near requirement to use UE4 when it drops in 2012.
Our eyes and minds will be so used to seeing UE3 quality that it necessitates a requirement to upgrade to leading nex-gen tech.
Its an amazing smart marketing tactic.
If you look at the screenshot i posted, this is the highest resolution graphics you can import into Oblivion, meshes, textures, skybox, lighting, draw distance, speed tree rendering till end of scene, physics on every blade of grass, and shadows by tree canopy and grass blades. This is the most a 32bit system can handle.
That looks so ugly to my eyes know since Ive seen better renders out there. And my guess is you have as well. When this is the cream of the crop when Oblivion was big. Cry Engine 3 is also posted, which has yet to use or implement DirectX 11. it looks realistic, when the prior shot was considered realistic when it came out.
This is where were heading. And im very excited to be a PC gamer now!
CryEngine 3 Demo Box Screens.... SO IMPRESSIVE!