Posted December 28, 2014
I think every gamer has played a game that on paper was an amazing concept and thought "holy shit this is awesome!" but when you begin to play it, you felt the execution was horrible, doubly so because you were so interested in the game's concept.
For me, that game was Always Sometimes Monsters, the little indie game promising consequences for your choices, which it does. But that is not my complaint.
My complaint was this:
[Spoiler Alert: For the entire video game plot!]
You are always forced to chase after your ex, even though i hate the idea. That is my one major complaint of the game. You lack the freedom to say "Fuck the past, Fuck my Ex, I am starting a new life!" and rebuild your life from the ground zero or your depression. Sure, it may have not been as epic or grandiose as the original games plot of a cross-country adventure but it would of been so much better for me as a player to role-play as my character.
And if the cross-country trip was necessary, it could have been one about self-discovery and truly figuring out what you want with life.
I just felt like this game had so much potential to provide realistic, great, and original storyline unlike before in previous video games yet messed it by forcing the player to a certain ending.
[Spoiler Alter: For the entire video game plot!]
So what is your great disappoint of a great idea.
For me, that game was Always Sometimes Monsters, the little indie game promising consequences for your choices, which it does. But that is not my complaint.
My complaint was this:
[Spoiler Alert: For the entire video game plot!]
You are always forced to chase after your ex, even though i hate the idea. That is my one major complaint of the game. You lack the freedom to say "Fuck the past, Fuck my Ex, I am starting a new life!" and rebuild your life from the ground zero or your depression. Sure, it may have not been as epic or grandiose as the original games plot of a cross-country adventure but it would of been so much better for me as a player to role-play as my character.
And if the cross-country trip was necessary, it could have been one about self-discovery and truly figuring out what you want with life.
I just felt like this game had so much potential to provide realistic, great, and original storyline unlike before in previous video games yet messed it by forcing the player to a certain ending.
[Spoiler Alter: For the entire video game plot!]
So what is your great disappoint of a great idea.