Posted December 29, 2014
![MrWilli](https://images.gog.com/57a3960ceb54ac8e7e18f7d5a85a338e548a6880c9351cfc56304af4027e294b_forum_avatar.jpg)
MrWilli
Some Dude
Registered: Oct 2009
From United States
![darthspudius](https://images.gog.com/c2bf454e9619b05ee6a9b189ac992c31be293b8c8498ab7bfc92bb87220a49ad_forum_avatar.jpg)
darthspudius
Steam is Power!
Registered: May 2011
From United Kingdom
Posted December 29, 2014
![thief_gold](https://images.gog.com/4db8d82593a01dd70ee842d910f3752b8a271396aa3c4a11b64e1a6e052bda7e_forum_avatar.jpg)
thief_gold
anomalous matter
Registered: Nov 2009
From Switzerland
Posted December 29, 2014
Warhammer 40K: Rites of War
I loved the game itself, but the design and execution was abysmal and it was way too short. Basically it was a generic turn based strategy game set in the WH40K universe, and it was my introduction to that universe too. However, despite having an interesting story, at least at the beginning, it failed in many respects.
First, you could only play one storyline, rather than play as the different sides.
Second, the animations and sound effects were way out of sync, allowing units to move, followed by the sound of their movement, then you'd hear them fire, then see the effect. Shoddy optimisation over all.
However, despite those drawbacks, I enjoyed it and played it many times over.
P1na: I believe I deserve a self control award for not going batshit insane on nerd rage over that statement.
darthspudius: Why? it is not my fault it's absolute, diabolically shite! I mean it controls sooo... oh god... sooo horrible! :P While I respect your right to your opinion, I hope you'll recognise that most people here would likely disagree. Personally I found it to be wonderfully executed - especially the experience system where levelling up a weapon really did make a difference to how well you could handle it.
But I appreciate that it wasn't for everyone.
I loved the game itself, but the design and execution was abysmal and it was way too short. Basically it was a generic turn based strategy game set in the WH40K universe, and it was my introduction to that universe too. However, despite having an interesting story, at least at the beginning, it failed in many respects.
First, you could only play one storyline, rather than play as the different sides.
Second, the animations and sound effects were way out of sync, allowing units to move, followed by the sound of their movement, then you'd hear them fire, then see the effect. Shoddy optimisation over all.
However, despite those drawbacks, I enjoyed it and played it many times over.
![avatar](/upload/avatars/2012/07/40cd89e3b4c4c746ad51f08c334a222286709bed_t.jpg)
![avatar](/upload/avatars/2014/12/f023f2a61382523fb4813590c90558fd2d305142_t.jpg)
But I appreciate that it wasn't for everyone.
Post edited December 29, 2014 by anomaly
![darthspudius](https://images.gog.com/c2bf454e9619b05ee6a9b189ac992c31be293b8c8498ab7bfc92bb87220a49ad_forum_avatar.jpg)
darthspudius
Steam is Power!
Registered: May 2011
From United Kingdom
Posted December 29, 2014
![avatar](/upload/avatars/2009/11/758d8ed3e4767fcc7fab1fc19d13440f43caf116_t.jpg)
I loved the game itself, but the design and execution was abysmal and it was way too short. Basically it was a generic turn based strategy game set in the WH40K universe, and it was my introduction to that universe too. However, despite having an interesting story, at least at the beginning, it failed in many respects.
First, you could only play one storyline, rather than play as the different sides.
Second, the animations and sound effects were way out of sync, allowing units to move, followed by the sound of their movement, then you'd hear them fire, then see the effect. Shoddy optimisation over all.
However, despite those drawbacks, I enjoyed it and played it many times over.
![avatar](/upload/avatars/2014/12/f023f2a61382523fb4813590c90558fd2d305142_t.jpg)
![avatar](/upload/avatars/2009/11/758d8ed3e4767fcc7fab1fc19d13440f43caf116_t.jpg)
But I appreciate that it wasn't for everyone.
![paladin181](https://images.gog.com/e184f8e103cba22250b4cda76167a658968050126e4439b86490b2cf842f06a6_forum_avatar.jpg)
paladin181
Cheese
Registered: Nov 2012
From United States
Posted December 29, 2014
He wasn't exactly experienced though. If you followed the story at the beginning he just woke up with these new Nanotech implants.Paul is the experienced one.
![OldFatGuy](https://images.gog.com/5d6ace267573b4e26df473e115dcd10db8c6af5d06cc06c12493703c568fd978_forum_avatar.jpg)
OldFatGuy
Old Fat User
Registered: Nov 2008
From United States
Posted December 29, 2014
American football.....
Or did you just mean video games? :)
Or did you just mean video games? :)
![darthspudius](https://images.gog.com/c2bf454e9619b05ee6a9b189ac992c31be293b8c8498ab7bfc92bb87220a49ad_forum_avatar.jpg)
darthspudius
Steam is Power!
Registered: May 2011
From United Kingdom
Posted December 29, 2014
![avatar](/upload/avatars/2014/12/f023f2a61382523fb4813590c90558fd2d305142_t.jpg)
![avatar](/upload/avatars/2014/12/292fa80f99de4d3cd1332edb9a1f0c5af6c48fcc_t.jpg)
![RudyLis](https://images.gog.com/5a6cb2dfd008d8421d9d198c34790a59edd52f63ed1a7f9e5b59d6f59350a25d_forum_avatar.jpg)
RudyLis
T-34/85
Registered: Nov 2012
From Russian Federation
Posted December 29, 2014
![avatar](/upload/avatars/2014/09/57216429b38bee6a9014fbb4765590a65e5c17f7_t.jpg)
snip.
. But the game still doesn't run smoothly, no matter how powerful your computer is.
Now to the OP.
Baldur's gate 2 - mirrored sprites for characters irritated me, certain quest/map structure wasn't as likable as in BG1. Dunno why, colour me strange.
Not exactly videogame fault, but certain changed in (A)DnD caused "meh" feeling in BG2;ToB due to epic levels. NWN1 was just one huge WTF, regardless of changes caused by 3rd Ed. which I hate with passion - IWD2, despite being based on same rulesset was much more enjoyable. KotOR too, as it inherited certain things from NWN1. I especially like shooting - bunch of people stands few metres away from each other, yet nobody can't hit anyone. Such visceral, much engagement, very interest.
Same mantra goes to Dragon Age: Origins, when playing for fighters. I literally sprained my jaw while playing that class, so I swap my character for mage, and it became a bit less painful to play.
DA2. Combat animations were such visceral, much engagement, very interest, so I just can't play it.
Mass Effect, especially 2 and 3. Not only bioware clearly showe they can't into RPG, they also demonstrated they can't into shooter.
Basically every bethesda game, mostly TES, and, sadly, Fallout 3 (and New Vegas, as collateral of things, inherited from Fallout 3 (engine, ballistics, animations)). While looking interesting on paper, every installment (excluding older Arena and Buggerfall), had a lot of WTF elements. Ironically Skyrim happened to be decent Gothic, and yes, I mean those little "life simulation" thingies, like people trying to look like they are working in fields, with tools, with objects, etc. Good, in 2011 Bethesda finally was able to copy Pyranha Bytes' decade old ideas. And finally NPCs doesn't look like they have bipolar disorders:
- Hey, you, we urgently need to speak!
- ...
- Get lost, I don't want to see you!
And combat there just... ugh. There is good first person melee game, called Dark Messiah of Might and Magic. Which is the only FP melee game I like.
Plus, finally Skyrim is about open spaces, northern nature, why force us into catacombs again? I'm tired from them in Daggerfall. Stahp!
Almost any game with QTE, minus Witcher, as "QTE" there was combat-related, was subtle, and easy to use. In fact that's the only QTE I miss, because I like it more than clickfest in W2. Which is still better than competitors.
Almost any game from Ubisoft where you have to climb towers. Okay, I'll broaden this - almost every improperly ported a.k.a. "multiplatform" game. .
Take Assassins Creed. This is not series of games where good assassins fights bad templars, it's a series of games where people fights with bad controls.
Far Cry isn't much better, FC2 had those respawning checkpoints, jamming guns and... What else? FC3 lost those features, but if I saved game somewhere, I want to find my character exactly at same spot I left him, not at nearest respawn point. And weapon system there is just another reason to suspect cross-contamination between bEAware and ubi. Plus game's attempts to access dem internets.
Splinter Cell 2, and especially 4. Something wasn't right with them, especially SC4.
Watch_dogE. "Hacking is your weapon". If "hacking" is when you shoot something from AK, then it is.
Resident Evil 4, which was horribly ported to PC. Resident Evil 5, because it was difficult to play Single-player, and RE6, because it doesn't understand what kind of game it is.
Most things from Peter Molyneux. I meat latest installments.
Battlefields. triple-eh games that work (actually don't) worse than some titles from Steam's Early Access. Such quality, much entertainment, very pricey.
X-Rebirth. Also needs "Early Alpha build" badge instead of release.
DE:HR: Director's cut. Who cut the director? Apparently he was bleeding profusely, as this "improved" version worse than original.
Stalker. That one, with dots. All three of them.
Wasteland 2's interface, skills, and, especially, weapon system, I wonder if same guy set Browning High-Power's weight in Fallout Tactics at 6 pounds:D.. Despite this, still one of my favorites of this year.
Rugby FTW!
![P1na](https://images.gog.com/343bc080dbfae74e7b646a75c40906b37bc766063c202786718d747553ac20ca_forum_avatar.jpg)
P1na
Wandering fruit
Registered: Apr 2012
From Spain
Posted December 29, 2014
![avatar](/upload/avatars/2014/12/f023f2a61382523fb4813590c90558fd2d305142_t.jpg)
It isn't for everyone, but it worked really well for me.
![darthspudius](https://images.gog.com/c2bf454e9619b05ee6a9b189ac992c31be293b8c8498ab7bfc92bb87220a49ad_forum_avatar.jpg)
darthspudius
Steam is Power!
Registered: May 2011
From United Kingdom
Posted December 29, 2014
![avatar](/upload/avatars/2014/12/f023f2a61382523fb4813590c90558fd2d305142_t.jpg)
![avatar](/upload/avatars/2012/07/40cd89e3b4c4c746ad51f08c334a222286709bed_t.jpg)
It isn't for everyone, but it worked really well for me.
![thief_gold](https://images.gog.com/4db8d82593a01dd70ee842d910f3752b8a271396aa3c4a11b64e1a6e052bda7e_forum_avatar.jpg)
thief_gold
anomalous matter
Registered: Nov 2009
From Switzerland
Posted December 29, 2014
![avatar](/upload/avatars/2012/07/40cd89e3b4c4c746ad51f08c334a222286709bed_t.jpg)
It isn't for everyone, but it worked really well for me.
![avatar](/upload/avatars/2014/12/f023f2a61382523fb4813590c90558fd2d305142_t.jpg)
![P1na](https://images.gog.com/343bc080dbfae74e7b646a75c40906b37bc766063c202786718d747553ac20ca_forum_avatar.jpg)
P1na
Wandering fruit
Registered: Apr 2012
From Spain
Posted December 29, 2014
Oh, he could, provided he had time to aim. He can't run&gun, though.
If you want a pure shooter, you should not go to Deus Ex. Sure, it's far from perfect, but I think it does what it aims to do pretty damn well. I fail to see how that execution was horrible, unless you try to consider it a Doom clone. If you do, it is indeed a horrible doom clone, same as Assassin's Creed is a horrible Splinter Cell clone or Planescape torment is a horrible Diablo clone.
I'm not asking you to like it, but I disagree with the reasons you are using to diss it.
Basically that. Although I always end up customizing controls quite a bit, the game uses a lot of keys that weren't easy to use (the defaults for scope, laser sight and such were pretty bad IIRC)
If you want a pure shooter, you should not go to Deus Ex. Sure, it's far from perfect, but I think it does what it aims to do pretty damn well. I fail to see how that execution was horrible, unless you try to consider it a Doom clone. If you do, it is indeed a horrible doom clone, same as Assassin's Creed is a horrible Splinter Cell clone or Planescape torment is a horrible Diablo clone.
I'm not asking you to like it, but I disagree with the reasons you are using to diss it.
Basically that. Although I always end up customizing controls quite a bit, the game uses a lot of keys that weren't easy to use (the defaults for scope, laser sight and such were pretty bad IIRC)
Post edited December 29, 2014 by P1na
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nicohvc
Ziodyne
Registered: Dec 2012
From Argentina
Posted December 29, 2014
Many indie games like Spoiler Alert and Evoland. Both games too short! At least evoland make me laugh so much. Spoiler alert lvls are very short and the game could use more items or skills to exploit the idea.
Both games still being recommend if you are interesting in something different.
Both games still being recommend if you are interesting in something different.
![thief_gold](https://images.gog.com/4db8d82593a01dd70ee842d910f3752b8a271396aa3c4a11b64e1a6e052bda7e_forum_avatar.jpg)
thief_gold
anomalous matter
Registered: Nov 2009
From Switzerland
![HereForTheBeer](https://images.gog.com/a57f0bf54f93d6b7efe2ae73abc89cbd222c7bc556b25a2c8b0b32e12b8a9f75_forum_avatar.jpg)
HereForTheBeer
Positive Patty
Registered: Oct 2009
From United States
Posted December 29, 2014
I debated mentioning Brutal Legend but since it's already here... ; ) The premise is great, it's a funny game, and there is a lot to enjoy. But the execution feels a bit sloppy. Though maybe that's part of the point, given the background material - "We make our own rules, maaaan... and then we break those, too!"