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7 Bonuses and a 3,500 purchase space between them? I think they're a litle too self assured after the success of the doujin bundle.
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hkabik: 7 Bonuses and a 3,500 purchase space between them? I think they're a litle too self assured after the success of the doujin bundle.
No, they're self assured after the success of Be Mine 8. :p
http://groupees.com/bm8
Post edited August 21, 2013 by triock
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Leroux: Not sure if that's wise, as I don't think there are that much customers who care enough for wallpapers, avatars and game art to pay almost thrice as much for the single game on GOG as they would for the bundle.
On the other hand there might be some customers like me. I wasn't too much interested in Ring Runner, but now I got it with that bundle. If I like it, I will very likely rebuy it here on GOG to support them as well as the developers and pay them a fair price. Did that with several games before.
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011284mm:
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nijuu: Bit different to Botanicula as that was a pre order. Ittle Dew as released on GOG on july 24th. Four weeks ago. And although its a surprise its in a bundle so early, blame the dev.Not GOG. In this case i dont see how gog should do anything in this case.
I was not blaming GOG, but stating they might feel positioned to keep people happy. I feel that the developers themselves are being a little flippant to their own fan base.
Should the people who bought Ittle Dew or Ring Runner in the past two/three months be looking for money back from the developers, or will they complain to the supplier?
At the end it will be GOG, GamersGate and Steam who are spoken too. The developers might get a few messages from a small number of unhappy buyers, but what is the chance they say go back to the seller? So either you have unhappy customers - not a big deal for the developer, but it is a very big deal for the suppliers - or the suppliers and/or developers come to an arrangement where the customers are kept happy, but at who's extent.
I'm not surprised GOG isn't providing Groupees with keys. Many of these games are very new. Ittle Dew is only a month old, while Ring Runner is less than 2 months old. GOG would be devaluing the games here if they did provide keys, and would probably get less sales due to that.

It's crazy enough that the devs are bundling their games so quickly, GOG doesn't have to share that same craziness ;)
Post edited August 21, 2013 by spoderman
In some ways I'm more concerned that GOG isn't able to offer some of the extras that the bundles do. For example, I recently bought a bundle almost entirely for the purpose of getting the Botanicula soundtrack, which was cheaper in the bundle than it is in retail. Yet GOG does not offer the soundtrack, only a couple sample tracks.

As others have pointed out, this is happening again with the current bundle, where Ring Runner includes the full soundtrack (once more just sample tracks on GOG) and a novel (not on GOG at all). It undercuts the perceived value of GOG's retail releases when a bundle cheapie contains more (or better) bonuses than the GOG release. I would like to see GOG re-negotiate with these game producers to ensure that GOG gets all the same bonuses at minimum.
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Luisfius: Awwww
the steam version of Eador Genesis does not read the saves from the gog version. Furthermore, it does not have steam cloud :V

Still worth it and I wanted to have it there. Aw yeah.
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Andanzas: Why? Is it different in any way?
I have no idea, maybe saves are stored in the installation folder of the game, and not stored in a documents folder?
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spoderman: I'm not surprised GOG isn't providing Groupees with keys. Many of these games are very new. Ittle Dew is only a month old, while Ring Runner is less than 2 months old. GOG would be devaluing the games here if they did provide keys, and would probably get less sales due to that.

It's crazy enough that the devs are bundling their games so quickly, GOG doesn't have to share that same craziness ;)
+1 to this; although I would love to get dirt cheap games for download from GOG... ultimately I respect what I infer is a stance against dispersing content is an unfair manner of providing silly cheap products in bundles with no payoff for developers or distributer. Developers of quality products deserve reasonable profit and mediums where their games retain value even if it is in spite of themselves.
Post edited August 21, 2013 by undeadcow
And Be Mine 9 goes screaming past Meridian 4 without a backwards glance. Guess there IS a limit to how many times you can reheat leftovers.
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Andanzas: Why? Is it different in any way?
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Luisfius: I have no idea, maybe saves are stored in the installation folder of the game, and not stored in a documents folder?
Sorry. I meant, why do you want it on Steam if you already own it on GOG? Just curious, I thought maybe it was a different game version or something like that.
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Luisfius: I have no idea, maybe saves are stored in the installation folder of the game, and not stored in a documents folder?
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Andanzas: Sorry. I meant, why do you want it on Steam if you already own it on GOG? Just curious, I thought maybe it was a different game version or something like that.
No reason, I like both distribution platforms, and wanted to know if the steam one had something extra like cloud save support, which would make it SLIGHTLY more usable for me. For some idiotic reason I do like having some titles in multiple services and/or completionism since Eador Genesis was a preorder bonus on MOTBW on Steam, but I did not preorder.

But mainly cloud saves.
"You already own The Whispered World"...hmmm.... maybe I should play it one of these days....
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amok: "You already own The Whispered World"...hmmm.... maybe I should play it one of these days....
Steam Effect strikes again.

You should do a giveaway of it!
Post edited August 21, 2013 by Luisfius
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Leroux: Not sure if that's wise, as I don't think there are that much customers who care enough for wallpapers, avatars and game art to pay almost thrice as much for the single game on GOG as they would for the bundle.
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PaterAlf: On the other hand there might be some customers like me. I wasn't too much interested in Ring Runner, but now I got it with that bundle. If I like it, I will very likely rebuy it here on GOG to support them as well as the developers and pay them a fair price. Did that with several games before.
That's cool, but sadly, I doubt that a significant percentage of bundle buyers thinks like you. And those who do would not be discouraged from buying the game here again just because they already got a GOG key in the bundle, seeing that you're driven by ideals and not necessity. You could simply decide not to redeem the key and then see to it that GOG and the devs get your money via a regular purchase.
The reason that these indie devs put their games in bundles right away is that the competition is really fierce. If a game isn't doing well in its initial sales, the most important thing is to get people trying it out and talking about it, and one very good way to do that is to have it be part of a bundle. Exposure is the name of the game.

From this perspective, is it worth it for gog to give out keys with these games? So long as the same person who bought the game registers it on gog, I think the answer is yes. In this way, gog advertises itself and makes itself an important asset to the owner of the bundle (the more games one has on a platform, the more one is attached to said platform). The chance of somebody actually re-buying the game on gog after they have the same game from the bundle is miniscule, so there's no loss involved at this point.

The danger is that people will NOT activate the gog key for themselves, but will rather give it away. In this case, gog is actively hurt, since it will have lost potential sales. It's up to gog to decide if it's worth the extra advertising.