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Basically the big deal (at least on the older games i palyed gen/snes version) the main draw was the setting.

Just the unique setting that felt like a cyberpunk world mixed with magic/fantasy, not really anything else like that.

The clash of magic vs technology made for a great seting and atmosphere.
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Stiler: Basically the big deal (at least on the older games i palyed gen/snes version) the main draw was the setting.

Just the unique setting that felt like a cyberpunk world mixed with magic/fantasy, not really anything else like that.

The clash of magic vs technology made for a great seting and atmosphere.
Oh ok. Might dig the up books and have a look see (never read any of that series)
Post edited April 05, 2012 by nijuu
Shadowrun already made it. took it like 28 hours.

It's the first Kickstarter I threw money at. never played the PnP, or the SNES/Genesis games, but I read the books and adored the setting.

This has potential to be a new Arcanum.... with Cyberpunk instead of Steampunk.

you basically get a combo of your basic humans, elves, dwarves, orks, trolls to start with, add to that guns, swords, cyber-implants that replace limbs, a separate cyber-world(the Matrix.... in 1989), plus 2 different schools of magic (totem-based shamans, vs conjurer/summoner mages). in basically any combo of race/class.

on top of that you have the classic cyberpunk world where corporations are above governments, dragons runs corporations (and countries), vampirism is a genetic disorder that's slowly spreading in the shadows, crime syndicates prosper, etc. did I mention the Elves got their own country, and all races hate each other?

the setting was begging for a proper PC game. and now we're getting one, b/c with 23 days to go, they've raised 125% of the money they wanted.

oh, I also chipped in a few bucks for Wasteland. I want Obsidian to help with the story.
I'm mixed about Shadowrun - the pen-and-paper game setting never appealed to me. Earthdawn (another RPG released by FASA) would be another matter. However the project should benefit from a well-developed background - though targeting tablets does raise the question of whether the UI (and therefore game mechanics) may be compromised.

As for unsuccessful projects, Darkfall Light must take the biscuit - not even got into 4 figures yet. Wasteland 2 on the other hand seems to be on a growth spurt which, if sustained, should take it past the $2.5 million mark.

For those interested in shared-world fantasy fiction, the following should be of interest:

Tales of the Emerald Serpent: Shared World Mosaic Anthology
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AstralWanderer: though targeting tablets does raise the question of whether the UI (and therefore game mechanics) may be compromised.
They said it will be turn based. It's likely that it can be controlled completely by the mouse. Mouse clicks can translate easily to touch interfaces, and the turn based gameplay means precision of said clicks/touches won't be an issue. So tablets won't compromise anything beyond maybe the lack of 1337 graphics.
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AstralWanderer: though targeting tablets does raise the question of whether the UI (and therefore game mechanics) may be compromised.
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Aaron86: They said it will be turn based. It's likely that it can be controlled completely by the mouse. Mouse clicks can translate easily to touch interfaces, and the turn based gameplay means precision of said clicks/touches won't be an issue. So tablets won't compromise anything beyond maybe the lack of 1337 graphics.
Considering it is going to be a sequel to the SNES/Genesis game, I hope the controls will be similar to that in a way, Though they did say turn based, so it probably won't be exactly the same, which saddens me a little, but not enough to not be stoked about the game.
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Aaron86: ...It's likely that it can be controlled completely by the mouse. Mouse clicks can translate easily to touch interfaces, and the turn based gameplay means precision of said clicks/touches won't be an issue...
It's not quite as straightforward as that.

The multiple buttons on mice don't translate easily to touch, and touch-with-finger (as opposed to touch-with-stylus) lacks the precision you get with a mouse pointer. So a finger-touch UI has to be simplified with buttons big enough for a "typical" finger. Just as with console controls, this hampers games requiring precise unit selection (such as RTS').

The "graphically rich 2D" description bothers me somewhat too - that suggests a top down view rather than isometric. Maybe HBS will release some mock screenshots to clarify things.
Lowyhong,

Sorry if I didn't make it clear, but Adventures Dark and Deep is a pen-and-paper RPG supplement so it may be better placed under Comics rather than Games. On the other hand, if you consider adding another category for RPG (Pen and Paper), then there are a few other KS projects of interest:

Dwimmermount: An Old School Fantasy RPG Megadungeon
Unique Dice Towers

Some other new projects:
Ravaged (post-apocalyptic multiplayer PC game, Steam release only currently)
Learn to Fly with a Boeing 717 (MS FlightSim addon)
Custom-built coasters (desperately in need of new mugs, har har!)
Rethink Science Communication (book, non-fiction - seems worthy but dull)
Updated!
Can you actually back two different tiers for the same kickstart on same account? Or have to make two accounts?
Ravaged looks good, but 25$ for a Steam game isn't really interesting offer.
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nijuu: Can you actually back two different tiers for the same kickstart on same account? Or have to make two accounts?
You can contact the developer to make arrangements. The guys behind The Only Living Boy were pretty flexible about the rewards.
I just want to say this thread is very helpful.
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AstralWanderer: The multiple buttons on mice don't translate easily to touch, and touch-with-finger (as opposed to touch-with-stylus) lacks the precision you get with a mouse pointer. So a finger-touch UI has to be simplified with buttons big enough for a "typical" finger. Just as with console controls, this hampers games requiring precise unit selection (such as RTS').
Since when do turn-based games require precise unit selection?
And multiple buttons can be substituted with a menu that pops up when you hold your finger down. And since the game (hopefully) won't be real-time then there's no time pressure while you're in the menu.

Though, honestly, extra buttons on a mouse have never been that necessary (IMHO). The extra buttons have only really been used in games.
Post edited April 06, 2012 by Aaron86
Kudos to lowyhong, for creating such a thread. I dearly prefer to fund other people's dream of making games, instead of paying $60 for AAA games which will be left unpatched two months after release.

Ground Branch might get a crowdfunding option soon, see: http://www.gog.com/en/forum/general/ground_branch_by_blackfoot_studios