It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
ShadowOwl: 4) Patches not only came with rather huge delays: the latest bug fix patch relased months before the current DLC/co-op update hasn't been released at all on GOG.
https://steamcommunity.com/games/AHatinTime/announcements/detail/1655516030159880248
How did you know this particular update was not included in the now latest build with the DLC?
avatar
CARRiON-XCII: GOG sends an email to devs/pubs asking for game parity when a game on Steam gets updated. They also give devs/pubs all the tools needed to effortlessly update their games and add Galaxy features. What more can they do? It's not really 100% GOG's fault some devs/pubs are lazy and incompetent.
avatar
Lukaszmik: It's in GOG's own damn best interest to ensure the games they sell are on parity with versions from other distributors.

What could they do? How about a contractual clause in any publishing agreement forcing the developer to maintain such parity? Shouldn't be THAT difficult to add it to current terms, and if there are any financial penalties and/or threat of being de-listed coupled with it, that should be enough to make any studio think twice before pulling this kind of bullshit.
That would probably mean even less games than it has now. I highly doubt the issue is that black and white. It could very well be laziness or the lack of (financial) incentive for the developers no matter how easy it is but there could be even more issues at play here that are unknown. Those issues could come from the developers or from GOG itself but sometimes the silence from the developers says enough.

That being said, GOG has delisted games for one reason or another. I was unable to find a specific thread but that link should provide enough info for those who are looking.

Edit: Found the wiki: http://www.gogwiki.com/wiki/List_of_games_removed_from_GOG#2018
Post edited September 14, 2018 by vidsgame
high rated
avatar
tfishell: GOG just doesn't have the customer base/market share/sway to force devs or pubs to do this.
Easy, when GOG is negotiating with devs GOG ppl should produce a legal contract that says "If you have a game on GOG, you need to provide the same patches as the Steam version has", if the developer says no then they don't get to release their game on GOG, full stop. Better a game not be on GOG at all than they release a gimped version of it, quality over quantity.
Post edited September 14, 2018 by Crosmando
I asked a dev over at their Discord regarding patches, they've been put on hold because of the DLC.
high rated
avatar
Lukaszmik: What could they do? How about a contractual clause in any publishing agreement forcing the developer to maintain such parity? Shouldn't be THAT difficult to add it to current terms, and if there are any financial penalties and/or threat of being de-listed coupled with it, that should be enough to make any studio think twice before pulling this kind of bullshit.

And if somebody wants to use GOG for cash-and-run release, as you said - fuck 'em.
As tfishell pointed out, gog is in no position to strongarm anyone.

Yes, they could put clauses into their contracts (they probably do already), but *enforcing* these clauses is an entirely different matter. Sure, gog could tell them "Here's the door!", they'd just go "Fine, we'll sell exclusively on Steam then!". They'd be loosing a couple of hundred bucks, if that.

I'm afraid the main way for gog out of this mess is to stop selling new games, become Good Old Games again and only sell games that are sure not to receive any more patches. And even then you might still get screwed over royally (see Cinemaware).

Unfortunately, it's up to the customer to decide whether or not they want to run the risk of buying a game here. And it's true, this issue is damaging to gog's reputation (and I'm already seeing myself buying fewer and fewer games here - especially when it comes to new games). The fact that, for example, something like Perception is still being sold is mind-boggling.
avatar
fronzelneekburm: As tfishell pointed out, gog is in no position to strongarm anyone.

Yes, they could put clauses into their contracts (they probably do already), but *enforcing* these clauses is an entirely different matter. Sure, gog could tell them "Here's the door!", they'd just go "Fine, we'll sell exclusively on Steam then!". They'd be loosing a couple of hundred bucks, if that.

I'm afraid the main way for gog out of this mess is to stop selling new games, become Good Old Games again and only sell games that are sure not to receive any more patches. And even then you might still get screwed over royally (see Cinemaware).

Unfortunately, it's up to the customer to decide whether or not they want to run the risk of buying a game here. And it's true, this issue is damaging to gog's reputation (and I'm already seeing myself buying fewer and fewer games here - especially when it comes to new games). The fact that, for example, something like Perception is still being sold is mind-boggling.
^Basically this. I have always believed that GOG's primary focus should be getting AA and AAA games which are older than 3-5 years and hopefully convince large publishers that it's worthwhile to do a DRM-Free release after a couple of years of the initial sales.
high rated
avatar
blotunga: I have always believed that GOG's primary focus should be getting AA and AAA games which are older than 3-5 years and hopefully convince large publishers that it's worthwhile to do a DRM-Free release after a couple of years of the initial sales.
I 100% agree with this. It's a mistake for GOG to try to compete with STEAM. They should do their own thing, like they did when they started GOG. They should offer complete/definitive versions of the games, DRM-Free. Games getting patched late, or missing features such as modding tools or daily runs, only draws bad publicity.
avatar
Lukaszmik: It's in GOG's own damn best interest to ensure the games they sell are on parity with versions from other distributors.

What could they do? How about a contractual clause in any publishing agreement forcing the developer to maintain such parity? Shouldn't be THAT difficult to add it to current terms, and if there are any financial penalties and/or threat of being de-listed coupled with it, that should be enough to make any studio think twice before pulling this kind of bullshit.

And if somebody wants to use GOG for cash-and-run release, as you said - fuck 'em.
This.

If a dev is serious about supporting their game, they would not bat an eye-lid about such a clause, especially if it is made clear this has become a serious issue for GOG and GOG customers. We pay the same amount as Steam users (often more, as we miss some discounts).

IF a dev decides to not use GOG because of that clause, then that in itself is a GOOD thing as it shows they were here just for a cash grab.

This really needs to happen so i hope the GOG legal team are reading this thread.
avatar
Nicole28: How did you know this particular update was not included in the now latest build with the DLC?
I didn't say this. I'm sure the fixes are included now but that particular bug fix update should have rolled out at least 4 months ago.

Btw, the support site for the game states that the modding tools for the GOG version can be launched as a seperate application. Welp.
https://support.hatintime.com/hc/en-us/articles/360001874054-How-do-I-make-new-maps-or-mods-for-A-Hat-in-Time-
Post edited September 14, 2018 by ShadowOwl
Instead of struggling to get the newest updates for recently released games, they should be furiously negotiating/trying to find a way to get the crucial old games in here first.
Post edited September 14, 2018 by idbeholdME
avatar
idbeholdME: Instead of struggling to get the newest updates for recently released games, they should be furiously negotiating/trying to find a way to get the crucial old games in here first.
I joined for GOG for the old games back in 2009 but as it is standing right now GOG directly competes with Steam and is measured by such standards.
avatar
idbeholdME: Instead of struggling to get the newest updates for recently released games, they should be furiously negotiating/trying to find a way to get the crucial old games in here first.
avatar
ShadowOwl: I joined for GOG for the old games back in 2009 but as it is standing right now GOG directly competes with Steam and is measured by such standards.
Yes. And they should try to focus on their roots a bit more. Competing with Steam in a serious way is simply not feasible. They should try to offer something Steam doesn't (game-wise). It is shameful that some of the old games sorely missing on GOG are available on Steam.
Post edited September 14, 2018 by idbeholdME
avatar
ShadowOwl: The A Hat in Time release on GOG.com is a disgrace and a perfect example for why people chose to rather buy games over at Steam than on GOG.
My main reason to prefer GOG is DRM freedom. Steam can't compete with it at all. If some developer can't treat me on the level of Steam users then they will not receive any support from me.
low rated
deleted
avatar
Lexor: If some developer can't treat me on the level of Steam users then they will not receive any support from me.
avatar
Fairfox: sad lee most peeps cant mek taht uuuh deter mination 'til afterwars tho
then its 2 late

liek ya 1ce it happen you get post knolewedge of sperg dev buuut oft. its crapshoot
You've been warned about the use of sperg on a few cases now. Please refrain from using it in the future.