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IMHO a studio where early success (with an IP they didn't own) went to their heads. Now they're more interested in making tv shows or multi-media spectacles than games. Alan Wake is an interesting IP -- and it's certainly good that MS doesn't still hold it -- but Remedy doesn't thrill me anymore. Quantum Break 2 anyone? No? Now, if you said DONTNOD had the rights to Alan Wake, I might be excited.
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Spectre: Or they could have left the music out and kept selling the game.
I saw people attempt to make that argument when the game was pulled and I still don't buy it. It's not a case like the first Mafia title where the removal of licensed tracks doesn't impact much.

The licensed tracks in Alan Wake are deliberately chosen and tie in to the game more than most apparently realized. Having said that, I think Remedy got lucky in their deal with Microsoft which afforded them the luxury of choice and funds to secure the music they wanted vs. being forced to substitute or compromise what they envisioned as the story played out. It's the kind of thing some screenwriters probably wish they had available to them, especially the ones who aren't just hired guns to drum up quick crap and try to put thought into a scene they write that includes music only later to learn licensing issues prevented it from being included in the finished film (Gary Whitta's Book of Eli screenplay was similar - he got lucky that a lot of his music choices were cleared for use but had to settle for changes in some scenes).
Post edited July 04, 2019 by TheMonkofDestiny
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kai2: IMHO a studio where early success (with an IP they didn't own) went to their heads. Now they're more interested in making tv shows or multi-media spectacles than games. Alan Wake is an interesting IP -- and it's certainly good that MS doesn't still hold it -- but Remedy doesn't thrill me anymore. Quantum Break 2 anyone? No? Now, if you said DONTNOD had the rights to Alan Wake, I might be excited.
At least Control looks interesting. It wasn't before but recent trailers are more convincing. I do hope they improved the gameplay.
I also think that game industry needs more redhead women for protagonist ;)
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darthspudius: Not a big pick up IMO. The game was really dull. Pretentious story with fairly average gameplay. No big loss to anybody.
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xa_chan: Your opinion.

I found it a fantastic game.
Same. Not without flaws, but definitely one of the more memorable Action/ Horror games I've played.

On topic: "to different platforms" could also include a Nintendo Switch version. All sorts of games are being re-released on the Switch, and Alan Wake's gameplay is comparatively simple, and the system requirements low enough that it could be a good match.
Post edited July 04, 2019 by CharlesGrey
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CharlesGrey: On topic: "to different platforms" could also include a Nintendo Switch version. All sorts of games are being re-released on the Switch, and Alan Wake's gameplay is comparatively simple, and the system requirements low enough that it could be a good match.
My guess is both PS4 and Switch. I don't see a reason Remedy would want to miss either platform. I certainly would have bought the game on PS3 would it have been multi-plat.
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Spectre: Or they could have left the music out and kept selling the game.
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TheMonkofDestiny: I saw people attempt to make that argument when the game was pulled and I still don't buy it. It's not a case like the first Mafia title where the removal of licensed tracks doesn't impact much.
What tracks would they be. I only remember the old rockers directly being part of the story.

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Spectre: There were a few moments in the game with music that was important but the end of episode cutscenes came across as something shoehorned in and losing the music for them would be an improvement.
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GameRager: Opinions, man. ;)
An opinion is one thing but having Alan Wake removed from the store is another. People could have acquired the songs and patched them in if they felt it was important.
no idea who alan wake is
life is good
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Spectre: What tracks would they be. I only remember the old rockers directly being part of the story.
The Old Gods of Asgard/Children of the Elder God/Poets of the Fall tracks, yes - that's a given though.

Each chapter/segment of the game closed out with a track in the ending scene and the music mattered just as much as what you saw happening at the time. The Roy Orbison track at the close of the first part, the Poe track for the second, the Nick Cave track for the third and so on.

I'm not scholarly enough to even begin to pretend like I could know how to tie them all into the story at large - at the same time I also don't find it hard to believe that for some people it was easier in theory to get along without the music (though I still pose the question to them in regard to something they liked where music took as much prominence as the visuals, would they still get the same impact if that music were chopped out of it entirely?).

I also realize it's hard not to just feel like the possibility was they were dumped in because "hey, I like that tune" aka the "Tarantino approach" where you'll end up with a track in the middle of a scene that may sound great but have nothing remotely to do with what's actually happening in it or anything to do with the story overall being told.
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GameRager: Opinions, man. ;)
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Spectre: An opinion is one thing but having Alan Wake removed from the store is another. People could have acquired the songs and patched them in if they felt it was important.
Patching in the cutscenes manually would be a whole nother' ballgame, though.
Only if they could also purchase the Max Payne IP.
Only If.
Does this game still have all that licensed music in it?
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samuraigaiden: Does this game still have all that licensed music in it?
Yes. They renewed the licenses as far as I can tell.
Alan Wake games are thoroughly medicore, not even in the same universe as Max Payne.