rojimboo: Who decides if it's virtues signalling? Where do you draw the line between "this excellent story is told equally to men or women, gender regardless, independent of race or background" to "they added a token black gay woman to the story"?
It's up to the recipient to decide of course - in the end. But to me - and I think many more people - it often feels forced, artificial, seeing the same PoC or nowadays also homosexual character type "shoved" into games, TV shows or movies. Like I wrote - the "diverse team" has become a caricature. In the times of Star Trek Classic the diversity actually meant something. It was a revolution. TNG was less obvious, playing it's humanist approach more subtle (and often brilliantly) through the stories. DS9 brought a black captain, Voyager a female one (and a black Vulcan, which makes no sense, only for signalling "black people can also be brilliant minds" - which nobody doubted in the first place - and is is exactly what I mean). Virtue signalling is explicitely flagging characters as "different" - and doing nothing with it. Making a big deal of having a black person, a latino/a, and someone of Asian origin, a gay person, a trans person on the team, wether it makes sense or not - and then doing nothing with it.
If you want for instance a gay person on a team IMO you can do it in two ways: Either it turns out some day they are gay, and it's no big deal, or you confront it, make a story out of it. In the first case you create a reality how it should be. Being gay is perfectly normal. Nothing to see, move along. The other way you can tell of the difficulties minorities deal with.
But "we have a gay character" in large letters - and then not making it count in some way, that's Chechov's gun not firing. It's pure marketing, and a disservice to the minorities you claim to represent.
Worse - in shows like The Witcher the "Netflix-Diversity-Formula" is IMO actually more harmful than doing good. A world, which is obviously based on a xenophobic medieval Europe (which is actually one of the points of the books and (in lesser degrees) the games, is suddenly populated by wild mix of white, Asian, Latin and black people living (more or less) happily together. People notice that, and many feel the "diversity thing" is shoved down their throat, antagonizing them to the very idea that
nowadays how someone looks should be no big deal. On the contrary - where I see simply people, no matter what colour or sexual preference, those "virtue signallers" point at all the differences, make them stand out and scream in my ear "you have to be fine with that". Yes, I am, have been since before you were even born, jerk.
rojimboo: Gone Home is a good example of this. A heartwarming story about a lesbian/bi pair, that benefitted from the fact it was LGBQT - arguably wouldn't exist or be as good if you removed that aspect from it.
I seriously have to play it... I even have it installed. You know - backlog.
rojimboo: The whole point is that people should accept diversity and diverse people as nothing more than, people. No different or special than anyone or anything else. If the character happens to be gay, it shouldn't be expected that they have to have a backstory of how they struggled in their life constantly to get to where they are. It could just be that they are normal people, with nothing to explain or be ashamed about, like if there were a straight white male protagonist.
I agree completely. People were fine with Lara Croft. Many would have been fine with a black Lara Croft (from the beginning, not reconned of course) I'm sure. Probably even a black gay Lara Croft. *shrug*
But then don't make a big fuss about it. But of course if the main character of a game is advertised as special in some way (like the mentioned trans character in Last uf Us 2, mentioned above) you really need to do something with that. Or leave it out. Think if the first thing you know about your character is they had superpowers. Or cancer. And then this would never again come up.
rojimboo: It's frankly none of anyone's business if the writers decide to tell their stories including diversity in the characters, or not for that matter. If anything, having diversity relates to *more* people experiencing the entertainment good in a globalised world.
It's the business of the recipients to judge what the writers put out. In the end, they pay for it. Most recipients react rather badly to preaching, but most love a thrilling story. So it's the writers' job to earn their money and deliver. And if they want to make people relate to diversity in a good way, they sound tell good and meaningful stories about it.